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@@ -1,7 +1,7 @@
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const std = @import("std");
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const std = @import("std");
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// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023
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// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023
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-pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) *std.Build.CompileStep {
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+pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode, options: Options) *std.Build.CompileStep {
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const raylib_flags = &[_][]const u8{
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const raylib_flags = &[_][]const u8{
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"-std=gnu99",
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"-std=gnu99",
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"-D_GNU_SOURCE",
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"-D_GNU_SOURCE",
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@@ -28,6 +28,16 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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srcdir ++ "/utils.c",
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srcdir ++ "/utils.c",
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}, raylib_flags);
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}, raylib_flags);
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+ var gen_step = std.build.Step.WriteFile.create(b);
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+ raylib.step.dependOn(&gen_step.step);
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+
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+ if (options.raygui) {
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+ _ = gen_step.add(srcdir ++ "/raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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+ raylib.addCSourceFile(srcdir ++ "/raygui.c", raylib_flags);
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+ raylib.addIncludePath(srcdir);
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+ raylib.addIncludePath(srcdir ++ "/../../raygui/src");
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+ }
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+
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switch (target.getOsTag()) {
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switch (target.getOsTag()) {
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.windows => {
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.windows => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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@@ -105,6 +115,10 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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return raylib;
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return raylib;
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}
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}
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+const Options = struct {
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+ raygui: bool = false,
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+};
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+
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// what target to build for. Here we do not override the defaults, which
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@@ -116,8 +130,20 @@ pub fn build(b: *std.Build) void {
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// set a preferred release mode, allowing the user to decide how to optimize.
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const optimize = b.standardOptimizeOption(.{});
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- const lib = addRaylib(b, target, optimize);
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+ const raygui = b.option(bool, "raygui", "Compile with raygui support");
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+
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+ const lib = addRaylib(b, target, optimize, .{
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+ .raygui = raygui orelse false,
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+ });
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+
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lib.installHeader("src/raylib.h", "raylib.h");
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lib.installHeader("src/raylib.h", "raylib.h");
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+ lib.installHeader("src/raymath.h", "raymath.h");
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+ lib.installHeader("src/rlgl.h", "rlgl.h");
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+
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+ if (raygui orelse false) {
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+ lib.installHeader("../raygui/src/raygui.h", "raygui.h");
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+ }
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+
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b.installArtifact(lib);
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b.installArtifact(lib);
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}
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}
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