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Screen space related functions consistency (#3830)

* Screen/world-space related functions rename

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
aiafrasinei há 1 ano atrás
pai
commit
3b7be85151

+ 1 - 1
examples/core/core_3d_picking.c

@@ -60,7 +60,7 @@ int main(void)
         {
             if (!collision.hit)
             {
-                ray = GetMouseRay(GetMousePosition(), camera);
+                ray = GetScreenToWorldRay(GetMousePosition(), camera);
 
                 // Check collision between ray and box
                 collision = GetRayCollisionBox(ray,

+ 1 - 1
examples/models/models_loading.c

@@ -109,7 +109,7 @@ int main(void)
         if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
         {
             // Check collision between ray and box
-            if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
+            if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
             else selected = false;
         }
         //----------------------------------------------------------------------------------

+ 1 - 1
examples/models/models_mesh_picking.c

@@ -88,7 +88,7 @@ int main(void)
         Color cursorColor = WHITE;
 
         // Get ray and test against objects
-        ray = GetMouseRay(GetMousePosition(), camera);
+        ray = GetScreenToWorldRay(GetMousePosition(), camera);
 
         // Check ray collision against ground quad
         RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);

+ 1 - 1
examples/text/text_draw_3d.c

@@ -195,7 +195,7 @@ int main(void)
         // Handle clicking the cube
         if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
         {
-            Ray ray = GetMouseRay(GetMousePosition(), camera);
+            Ray ray = GetScreenToWorldRay(GetMousePosition(), camera);
 
             // Check collision between ray and box
             RayCollision collision = GetRayCollisionBox(ray,

+ 2 - 2
parser/output/raylib_api.json

@@ -3872,7 +3872,7 @@
       ]
     },
     {
-      "name": "GetMouseRay",
+      "name": "GetScreenToWorldRay",
       "description": "Get a ray trace from mouse position",
       "returnType": "Ray",
       "params": [
@@ -3887,7 +3887,7 @@
       ]
     },
     {
-      "name": "GetViewRay",
+      "name": "GetScreenToWorldRayEx",
       "description": "Get a ray trace from mouse position in a viewport",
       "returnType": "Ray",
       "params": [

+ 2 - 2
parser/output/raylib_api.lua

@@ -3635,7 +3635,7 @@ return {
       }
     },
     {
-      name = "GetMouseRay",
+      name = "GetScreenToWorldRay",
       description = "Get a ray trace from mouse position",
       returnType = "Ray",
       params = {
@@ -3644,7 +3644,7 @@ return {
       }
     },
     {
-      name = "GetViewRay",
+      name = "GetScreenToWorldRayEx",
       description = "Get a ray trace from mouse position in a viewport",
       returnType = "Ray",
       params = {

+ 4 - 4
parser/output/raylib_api.txt

@@ -1421,14 +1421,14 @@ Function 083: UnloadShader() (1 input parameters)
   Return type: void
   Description: Unload shader from GPU memory (VRAM)
   Param[1]: shader (type: Shader)
-Function 084: GetMouseRay() (2 input parameters)
-  Name: GetMouseRay
+Function 084: GetScreenToWorldRay() (2 input parameters)
+  Name: GetScreenToWorldRay
   Return type: Ray
   Description: Get a ray trace from mouse position
   Param[1]: mousePosition (type: Vector2)
   Param[2]: camera (type: Camera)
-Function 085: GetViewRay() (4 input parameters)
-  Name: GetViewRay
+Function 085: GetScreenToWorldRayEx() (4 input parameters)
+  Name: GetScreenToWorldRayEx
   Return type: Ray
   Description: Get a ray trace from mouse position in a viewport
   Param[1]: mousePosition (type: Vector2)

+ 2 - 2
parser/output/raylib_api.xml

@@ -902,11 +902,11 @@
         <Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
             <Param type="Shader" name="shader" desc="" />
         </Function>
-        <Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
+        <Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
             <Param type="Vector2" name="mousePosition" desc="" />
             <Param type="Camera" name="camera" desc="" />
         </Function>
-        <Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
+        <Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
             <Param type="Vector2" name="mousePosition" desc="" />
             <Param type="Camera" name="camera" desc="" />
             <Param type="float" name="width" desc="" />

+ 2 - 2
src/raylib.h

@@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
 RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 
 // Screen-space-related functions
-RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);            // Get a ray trace from mouse position
-RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
+RLAPI Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera);            // Get a ray trace from mouse position
+RLAPI Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);        // Get the screen space position for a 3d world space position
 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera);    // Get the screen space position for a 2d camera world space position

+ 3 - 3
src/rcore.c

@@ -1407,13 +1407,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
 //----------------------------------------------------------------------------------
 
 // Get a ray trace from mouse position
-Ray GetMouseRay(Vector2 mousePosition, Camera camera)
+Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
 {
-    return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
+    return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
 }
 
 // Get a ray trace from the mouse position within a specific section of the screen
-Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
+Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
 {
     Ray ray = { 0 };