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@@ -1,8 +1,21 @@
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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-* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
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+* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
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*
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*
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-* Copyright (c) 2015 Marc Palau and Ramon Santamaria
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+* #define GESTURES_IMPLEMENTATION
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+* Generates the implementation of the library into the included file.
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+* If not defined, the library is in header only mode and can be included in other headers
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+* or source files without problems. But only ONE file should hold the implementation.
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+*
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+* #define GESTURES_STANDALONE
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+* If defined, the library can be used as standalone to process gesture events with
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+* no external dependencies.
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+*
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+* NOTE: Memory footprint of this library is aproximately 128 bytes
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+*
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+* Initial design by Marc Palau
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+* Redesigned by Albert Martos and Ian Eito
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+* Reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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* will the authors be held liable for any damages arising from the use of this software.
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@@ -28,9 +41,6 @@
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#define PI 3.14159265358979323846
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#define PI 3.14159265358979323846
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#endif
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#endif
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-#define DEG2RAD (PI / 180.0f)
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-#define RAD2DEG (180.0f / PI)
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-
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -40,32 +50,34 @@
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// Types and Structures Definition
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// Types and Structures Definition
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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// NOTE: Below types are required for GESTURES_STANDALONE usage
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-#ifndef __cplusplus
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- // Boolean type
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- typedef enum { false, true } bool;
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-#endif
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+#if defined(GESTURES_STANDALONE)
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+ #ifndef __cplusplus
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+ // Boolean type
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+ typedef enum { false, true } bool;
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+ #endif
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+
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+ // Vector2 type
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+ typedef struct Vector2 {
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+ float x;
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+ float y;
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+ } Vector2;
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-// Vector2 type
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-typedef struct Vector2 {
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- float x;
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- float y;
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-} Vector2;
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-
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-// Gestures type
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-// NOTE: It could be used as flags to enable only some gestures
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-typedef enum {
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- GESTURE_NONE = 1,
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- GESTURE_TAP = 2,
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- GESTURE_DOUBLETAP = 4,
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- GESTURE_HOLD = 8,
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- GESTURE_DRAG = 16,
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- GESTURE_SWIPE_RIGHT = 32,
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- GESTURE_SWIPE_LEFT = 64,
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- GESTURE_SWIPE_UP = 128,
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- GESTURE_SWIPE_DOWN = 256,
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- GESTURE_PINCH_IN = 512,
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- GESTURE_PINCH_OUT = 1024
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-} Gestures;
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+ // Gestures type
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+ // NOTE: It could be used as flags to enable only some gestures
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+ typedef enum {
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+ GESTURE_NONE = 1,
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+ GESTURE_TAP = 2,
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+ GESTURE_DOUBLETAP = 4,
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+ GESTURE_HOLD = 8,
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+ GESTURE_DRAG = 16,
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+ GESTURE_SWIPE_RIGHT = 32,
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+ GESTURE_SWIPE_LEFT = 64,
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+ GESTURE_SWIPE_UP = 128,
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+ GESTURE_SWIPE_DOWN = 256,
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+ GESTURE_PINCH_IN = 512,
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+ GESTURE_PINCH_OUT = 1024
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+ } Gestures;
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+#endif
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typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
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typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
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@@ -90,22 +102,422 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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-void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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-bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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-int GetTouchPointsCount(void); // Get touch points count
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+#if defined(GESTURES_STANDALONE)
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+void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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+bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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int GetGestureDetected(void); // Get latest detected gesture
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+int GetTouchPointsCount(void); // Get touch points count
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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float GetGestureDragAngle(void); // Get gesture drag angle
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float GetGestureDragAngle(void); // Get gesture drag angle
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Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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-
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+#endif
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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#endif // GESTURES_H
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#endif // GESTURES_H
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+
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+/***********************************************************************************
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+*
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+* GESTURES IMPLEMENTATION
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+*
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+************************************************************************************/
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+
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+#if defined(GESTURES_IMPLEMENTATION)
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+
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+#include <math.h> // Required for: atan2(), sqrt()
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+#include <stdint.h> // Required for: uint64_t
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+
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+#if defined(_WIN32)
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+ // Functions required to query time on Windows
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+ int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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+ int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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+#elif defined(__linux)
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+ #include <sys/time.h> // Required for: timespec
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+ #include <time.h> // Required for: clock_gettime()
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Defines and Macros
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+//----------------------------------------------------------------------------------
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+#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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+#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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+#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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+#define TAP_TIMEOUT 300 // Time in milliseconds
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+#define PINCH_TIMEOUT 300 // Time in milliseconds
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+#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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+
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+//----------------------------------------------------------------------------------
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+// Types and Structures Definition
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+//----------------------------------------------------------------------------------
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+// ...
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+
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+//----------------------------------------------------------------------------------
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+// Global Variables Definition
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+//----------------------------------------------------------------------------------
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+
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+// Touch gesture variables
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+static Vector2 touchDownPosition = { 0.0f, 0.0f };
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+static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
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+static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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+static Vector2 touchUpPosition = { 0.0f, 0.0f };
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+static Vector2 moveDownPosition = { 0.0f, 0.0f };
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+static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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+
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+static int pointCount = 0; // Touch points counter
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+static int firstTouchId = -1; // Touch id for first touch point
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+static double eventTime = 0.0; // Time stamp when an event happened
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+
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+// Tap gesture variables
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+static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
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+
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+// Hold gesture variables
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+static bool resetHold = false; // HOLD reset to get first touch point again
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+static float timeHold = 0.0f; // HOLD duration in milliseconds
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+
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+// Drag gesture variables
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+static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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+static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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+static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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+static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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+
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+// Swipe gestures variables
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+static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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+static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
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+
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+// Pinch gesture variables
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+static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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+static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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+static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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+
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+static int currentGesture = GESTURE_NONE; // Current detected gesture
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+
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+// Enabled gestures flags, all gestures enabled by default
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+static unsigned int enabledGestures = 0b0000001111111111;
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+
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+//----------------------------------------------------------------------------------
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+// Module specific Functions Declaration
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+//----------------------------------------------------------------------------------
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+static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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+static float Vector2Distance(Vector2 v1, Vector2 v2);
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+static double GetCurrentTime(void);
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Definition
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+//----------------------------------------------------------------------------------
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+
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+// Enable only desired getures to be detected
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+void SetGesturesEnabled(unsigned int gestureFlags)
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+{
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+ enabledGestures = gestureFlags;
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+}
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+
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+// Check if a gesture have been detected
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+bool IsGestureDetected(int gesture)
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+{
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+ if ((enabledGestures & currentGesture) == gesture) return true;
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+ else return false;
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+}
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+
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+// Process gesture event and translate it into gestures
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+void ProcessGestureEvent(GestureEvent event)
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+{
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+ // Reset required variables
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+ pointCount = event.pointCount; // Required on UpdateGestures()
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+
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+ if (pointCount < 2)
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+ {
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+ if (event.touchAction == TOUCH_DOWN)
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+ {
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+ tapCounter++; // Tap counter
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+
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+ // Detect GESTURE_DOUBLE_TAP
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+ if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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+ {
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+ currentGesture = GESTURE_DOUBLETAP;
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+ tapCounter = 0;
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+ }
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+ else // Detect GESTURE_TAP
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+ {
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+ tapCounter = 1;
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+ currentGesture = GESTURE_TAP;
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+ }
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+
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+ touchDownPosition = event.position[0];
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+ touchDownDragPosition = event.position[0];
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+
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+ touchUpPosition = touchDownPosition;
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+ eventTime = GetCurrentTime();
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+
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+ firstTouchId = event.pointerId[0];
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+
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+ dragVector = (Vector2){ 0.0f, 0.0f };
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+ }
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+ else if (event.touchAction == TOUCH_UP)
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+ {
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+ if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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+
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+ // NOTE: dragIntensity dependend on the resolution of the screen
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+ dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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+ dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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+
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+ startMoving = false;
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+
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+ // Detect GESTURE_SWIPE
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+ if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
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+ {
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+ // NOTE: Angle should be inverted in Y
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+ dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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+
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+ if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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+ else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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+ else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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+ else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
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+ else currentGesture = GESTURE_NONE;
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+ }
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+ else
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+ {
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+ dragDistance = 0.0f;
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+ dragIntensity = 0.0f;
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+ dragAngle = 0.0f;
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+
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+ currentGesture = GESTURE_NONE;
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+ }
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+
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+ touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
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+ pointCount = 0;
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+ }
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+ else if (event.touchAction == TOUCH_MOVE)
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+ {
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+ if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
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+
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+ if (!startMoving)
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+ {
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+ swipeTime = GetCurrentTime();
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+ startMoving = true;
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+ }
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+
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+ moveDownPosition = event.position[0];
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+
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+ if (currentGesture == GESTURE_HOLD)
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+ {
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+ if (resetHold) touchDownPosition = event.position[0];
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+
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+ resetHold = false;
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+
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+ // Detect GESTURE_DRAG
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+ if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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+ {
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+ eventTime = GetCurrentTime();
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+ currentGesture = GESTURE_DRAG;
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+ }
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+ }
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+
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+ dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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+ dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
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+ }
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+ }
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+ else // Two touch points
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+ {
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+ if (event.touchAction == TOUCH_DOWN)
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+ {
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+ touchDownPosition = event.position[0];
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+ touchDownPosition2 = event.position[1];
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+
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+ //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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+
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+ pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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+ pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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+
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+ currentGesture = GESTURE_HOLD;
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+ timeHold = GetCurrentTime();
|
|
|
|
+ }
|
|
|
|
+ else if (event.touchAction == TOUCH_MOVE)
|
|
|
|
+ {
|
|
|
|
+ pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
|
|
|
|
+
|
|
|
|
+ touchDownPosition = moveDownPosition;
|
|
|
|
+ touchDownPosition2 = moveDownPosition2;
|
|
|
|
+
|
|
|
|
+ moveDownPosition = event.position[0];
|
|
|
|
+ moveDownPosition2 = event.position[1];
|
|
|
|
+
|
|
|
|
+ pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
|
|
|
|
+ pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
|
|
|
|
+
|
|
|
|
+ if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
|
|
|
|
+ {
|
|
|
|
+ if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
|
|
|
|
+ else currentGesture = GESTURE_PINCH_OUT;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ currentGesture = GESTURE_HOLD;
|
|
|
|
+ timeHold = GetCurrentTime();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // NOTE: Angle should be inverted in Y
|
|
|
|
+ pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
|
|
|
|
+ }
|
|
|
|
+ else if (event.touchAction == TOUCH_UP)
|
|
|
|
+ {
|
|
|
|
+ pinchDistance = 0.0f;
|
|
|
|
+ pinchAngle = 0.0f;
|
|
|
|
+ pinchVector = (Vector2){ 0.0f, 0.0f };
|
|
|
|
+ pointCount = 0;
|
|
|
|
+
|
|
|
|
+ currentGesture = GESTURE_NONE;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Update gestures detected (must be called every frame)
|
|
|
|
+void UpdateGestures(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: Gestures are processed through system callbacks on touch events
|
|
|
|
+
|
|
|
|
+ // Detect GESTURE_HOLD
|
|
|
|
+ if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
|
|
|
|
+ {
|
|
|
|
+ currentGesture = GESTURE_HOLD;
|
|
|
|
+ timeHold = GetCurrentTime();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
|
|
|
|
+ {
|
|
|
|
+ currentGesture = GESTURE_HOLD;
|
|
|
|
+ timeHold = GetCurrentTime();
|
|
|
|
+ resetHold = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Detect GESTURE_NONE
|
|
|
|
+ if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
|
|
|
|
+ {
|
|
|
|
+ currentGesture = GESTURE_NONE;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get number of touch points
|
|
|
|
+int GetTouchPointsCount(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
|
|
|
|
+
|
|
|
|
+ return pointCount;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get latest detected gesture
|
|
|
|
+int GetGestureDetected(void)
|
|
|
|
+{
|
|
|
|
+ // Get current gesture only if enabled
|
|
|
|
+ return (enabledGestures & currentGesture);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Hold time measured in ms
|
|
|
|
+float GetGestureHoldDuration(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: time is calculated on current gesture HOLD
|
|
|
|
+
|
|
|
|
+ float time = 0.0f;
|
|
|
|
+
|
|
|
|
+ if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
|
|
|
|
+
|
|
|
|
+ return time;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get drag vector (between initial touch point to current)
|
|
|
|
+Vector2 GetGestureDragVector(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
|
|
|
|
+
|
|
|
|
+ return dragVector;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get drag angle
|
|
|
|
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
|
|
|
+float GetGestureDragAngle(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: drag angle is calculated on one touch points TOUCH_UP
|
|
|
|
+
|
|
|
|
+ return dragAngle;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get distance between two pinch points
|
|
|
|
+Vector2 GetGesturePinchVector(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
|
|
|
+ // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
|
|
|
|
+
|
|
|
|
+ return pinchVector;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Get angle beween two pinch points
|
|
|
|
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
|
|
|
+float GetGesturePinchAngle(void)
|
|
|
|
+{
|
|
|
|
+ // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
|
|
|
|
+
|
|
|
|
+ return pinchAngle;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
+// Module specific Functions Definition
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
+
|
|
|
|
+// Returns angle from two-points vector with X-axis
|
|
|
|
+static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
|
|
|
|
+{
|
|
|
|
+ float angle;
|
|
|
|
+
|
|
|
|
+ angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI);
|
|
|
|
+
|
|
|
|
+ if (angle < 0) angle += 360.0f;
|
|
|
|
+
|
|
|
|
+ return angle;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Calculate distance between two Vector2
|
|
|
|
+static float Vector2Distance(Vector2 v1, Vector2 v2)
|
|
|
|
+{
|
|
|
|
+ float result;
|
|
|
|
+
|
|
|
|
+ float dx = v2.x - v1.x;
|
|
|
|
+ float dy = v2.y - v1.y;
|
|
|
|
+
|
|
|
|
+ result = sqrt(dx*dx + dy*dy);
|
|
|
|
+
|
|
|
|
+ return result;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// Time measure returned are milliseconds
|
|
|
|
+static double GetCurrentTime(void)
|
|
|
|
+{
|
|
|
|
+ double time = 0;
|
|
|
|
+
|
|
|
|
+#if defined(_WIN32)
|
|
|
|
+ unsigned long long int clockFrequency, currentTime;
|
|
|
|
+
|
|
|
|
+ QueryPerformanceFrequency(&clockFrequency);
|
|
|
|
+ QueryPerformanceCounter(¤tTime);
|
|
|
|
+
|
|
|
|
+ time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+#if defined(__linux)
|
|
|
|
+ // NOTE: Only for Linux-based systems
|
|
|
|
+ struct timespec now;
|
|
|
|
+ clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
+ uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
|
|
|
|
+
|
|
|
|
+ time = ((double)nowTime/1000000.0); // Time in miliseconds
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+ return time;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+#endif // GESTURES_IMPLEMENTATION
|