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+/*******************************************************************************************
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+*
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+* raylib [shapes] example - penrose tile
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+*
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+* Example complexity rating: [★★★★] 4/4
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+*
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+* Example originally created with raylib 5.5
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+* Based on: https://processing.org/examples/penrosetile.html
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+*
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+* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2025 David Buzatto (@davidbuzatto)
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+*
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+********************************************************************************************/
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+
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+#include <stdlib.h>
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+#include <string.h>
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+#include <math.h>
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+#include "raylib.h"
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+
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+#define STR_MAX_SIZE 10000
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+#define TURTLE_STACK_MAX_SIZE 50
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+
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+typedef struct TurtleState {
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+ Vector2 origin;
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+ double angle;
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+} TurtleState;
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+
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+typedef struct PenroseLSystem {
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+ int steps;
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+ char *production;
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+ const char *ruleW;
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+ const char *ruleX;
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+ const char *ruleY;
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+ const char *ruleZ;
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+ float drawLength;
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+ float theta;
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+} PenroseLSystem;
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+
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+static TurtleState turtleStack[TURTLE_STACK_MAX_SIZE];
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+static int turtleTop = -1;
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+
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+void PushTurtleState(TurtleState state)
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+{
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+ if (turtleTop < TURTLE_STACK_MAX_SIZE - 1)
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+ {
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+ turtleStack[++turtleTop] = state;
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+ }
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+ else
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+ {
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+ TraceLog(LOG_WARNING, "TURTLE STACK OVERFLOW!");
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+ }
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+}
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+
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+TurtleState PopTurtleState(void)
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+{
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+ if (turtleTop >= 0)
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+ {
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+ return turtleStack[turtleTop--];
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+ }
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+ else
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+ {
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+ TraceLog(LOG_WARNING, "TURTLE STACK UNDERFLOW!");
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+ }
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+ return (TurtleState) {0};
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+}
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+
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+PenroseLSystem CreatePenroseLSystem(float drawLength)
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+{
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+ PenroseLSystem ls = {
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+ .steps = 0,
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+ .ruleW = "YF++ZF4-XF[-YF4-WF]++",
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+ .ruleX = "+YF--ZF[3-WF--XF]+",
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+ .ruleY = "-WF++XF[+++YF++ZF]-",
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+ .ruleZ = "--YF++++WF[+ZF++++XF]--XF",
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+ .drawLength = drawLength,
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+ .theta = 36.0f // in degrees
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+ };
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+ ls.production = (char*) malloc(sizeof(char) * STR_MAX_SIZE);
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+ ls.production[0] = '\0';
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+ strncpy(ls.production, "[X]++[X]++[X]++[X]++[X]", STR_MAX_SIZE);
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+ return ls;
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+}
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+
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+void DrawPenroseLSystem(PenroseLSystem *ls)
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+{
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+ Vector2 screenCenter = {GetScreenWidth()/2, GetScreenHeight()/2};
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+
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+ TurtleState turtle = {
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+ .origin = {0},
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+ .angle = -90.0f
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+ };
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+
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+ int repeats = 1;
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+ int productionLength = (int) strnlen(ls->production, STR_MAX_SIZE);
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+ ls->steps += 12;
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+
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+ if (ls->steps > productionLength)
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+ {
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+ ls->steps = productionLength;
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+ }
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+
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+ for (int i = 0; i < ls->steps; i++)
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+ {
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+ char step = ls->production[i];
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+ if ( step == 'F' )
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+ {
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+ for ( int j = 0; j < repeats; j++ )
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+ {
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+ Vector2 startPosWorld = turtle.origin;
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+ float radAngle = DEG2RAD * turtle.angle;
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+ turtle.origin.x += ls->drawLength * cosf(radAngle);
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+ turtle.origin.y += ls->drawLength * sinf(radAngle);
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+ Vector2 startPosScreen = {startPosWorld.x + screenCenter.x, startPosWorld.y + screenCenter.y};
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+ Vector2 endPosScreen = {turtle.origin.x + screenCenter.x, turtle.origin.y + screenCenter.y};
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+ DrawLineEx(startPosScreen, endPosScreen, 2, Fade(BLACK, 0.2));
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+ }
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+ repeats = 1;
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+ }
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+ else if ( step == '+' )
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+ {
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+ for ( int j = 0; j < repeats; j++ )
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+ {
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+ turtle.angle += ls->theta;
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+ }
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+ repeats = 1;
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+ }
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+ else if ( step == '-' )
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+ {
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+ for ( int j = 0; j < repeats; j++ )
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+ {
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+ turtle.angle += -ls->theta;
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+ }
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+ repeats = 1;
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+ }
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+ else if ( step == '[' )
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+ {
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+ PushTurtleState(turtle);
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+ }
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+ else if ( step == ']' )
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+ {
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+ turtle = PopTurtleState();
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+ }
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+ else if ( ( step >= 48 ) && ( step <= 57 ) )
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+ {
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+ repeats = (int) step - 48;
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+ }
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+ }
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+
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+ turtleTop = -1;
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+
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+}
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+
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+void BuildProductionStep(PenroseLSystem *ls)
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+{
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+ char *newProduction = (char*) malloc(sizeof(char) * STR_MAX_SIZE);
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+ newProduction[0] = '\0';
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+
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+ int productionLength = strnlen(ls->production, STR_MAX_SIZE);
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+
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+ for (int i = 0; i < productionLength; i++)
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+ {
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+ char step = ls->production[i];
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+ int remainingSpace = STR_MAX_SIZE - strnlen(newProduction, STR_MAX_SIZE) - 1;
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+ switch (step)
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+ {
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+ case 'W': strncat(newProduction, ls->ruleW, remainingSpace); break;
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+ case 'X': strncat(newProduction, ls->ruleX, remainingSpace); break;
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+ case 'Y': strncat(newProduction, ls->ruleY, remainingSpace); break;
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+ case 'Z': strncat(newProduction, ls->ruleZ, remainingSpace); break;
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+ default:
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+ {
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+ if (step != 'F')
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+ {
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+ int t = strnlen(newProduction, STR_MAX_SIZE);
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+ newProduction[t] = step;
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+ newProduction[t+1] = '\0';
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+ }
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+ } break;
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+ }
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+ }
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+
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+ ls->drawLength *= 0.5f;
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+ strncpy(ls->production, newProduction, STR_MAX_SIZE);
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+ free( newProduction );
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+}
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+
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+void BuildPenroseLSystem(PenroseLSystem *ls, float drawLength, int generations)
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+{
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+ *ls = CreatePenroseLSystem(drawLength);
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+ for (int i = 0; i < generations; i++)
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+ {
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+ BuildProductionStep(ls);
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+ }
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+}
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ SetConfigFlags( FLAG_MSAA_4X_HINT );
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+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - penrose tile");
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+
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+ float drawLength = 460.0f;
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+ int minGenerations = 0;
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+ int maxGenerations = 4;
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+ int generations = 0;
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+
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+ PenroseLSystem ls = {0};
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+ BuildPenroseLSystem(&ls, drawLength * (generations / (float) maxGenerations), generations);
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ bool rebuild = false;
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+ if (IsKeyPressed(KEY_UP))
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+ {
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+ if (generations < maxGenerations)
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+ {
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+ generations++;
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+ rebuild = true;
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+ }
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+ }
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+ else if (IsKeyPressed(KEY_DOWN))
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+ {
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+ if (generations > minGenerations)
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+ {
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+ generations--;
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+ rebuild = generations > 0;
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+ }
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+ }
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+ if (rebuild)
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+ {
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+ BuildPenroseLSystem(&ls, drawLength * (generations / (float) maxGenerations), generations);
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+ }
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+ ClearBackground( RAYWHITE );
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+ if (generations > 0)
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+ {
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+ DrawPenroseLSystem(&ls);
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+ }
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+ DrawText("penrose l-system", 10, 10, 20, DARKGRAY);
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+ DrawText("press up or down to change generations", 10, 30, 20, DARKGRAY);
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+ DrawText(TextFormat("generations: %d", generations), 10, 50, 20, DARKGRAY);
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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