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finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
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finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
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finalColor = pow(finalColor, vec4(1.0/2.2));
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finalColor = pow(finalColor, vec4(1.0/2.2));
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