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@@ -10,15 +10,15 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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-#include "math.h"
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+
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+#define PHYSAC_IMPLEMENTATION
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+#include "physac.h"
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#define FORCE_AMOUNT 5.0f
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#define FORCE_AMOUNT 5.0f
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#define FORCE_RADIUS 150
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#define FORCE_RADIUS 150
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#define LINE_LENGTH 75
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#define LINE_LENGTH 75
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#define TRIANGLE_LENGTH 12
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#define TRIANGLE_LENGTH 12
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-void DrawRigidbodyCircle(PhysicObject obj, Color color);
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-
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int main()
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int main()
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{
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{
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// Initialization
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// Initialization
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@@ -27,29 +27,28 @@ int main()
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int screenHeight = 450;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces");
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InitWindow(screenWidth, screenHeight, "raylib [physac] example - forces");
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- InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
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- SetTargetFPS(60);
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+ InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
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// Global variables
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// Global variables
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Vector2 mousePosition;
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Vector2 mousePosition;
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bool isDebug = false;
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bool isDebug = false;
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// Create rectangle physic objects
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// Create rectangle physic objects
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- PhysicObject rectangles[3];
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+ PhysicBody rectangles[3];
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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- rectangles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) }, 0.0f, (Vector2){ 50, 50 });
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+ rectangles[i] = CreatePhysicBody((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/3) : (screenHeight/1.5f)) }, 0.0f, (Vector2){ 50, 50 });
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rectangles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour
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rectangles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour
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rectangles[i]->rigidbody.friction = 0.1f;
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rectangles[i]->rigidbody.friction = 0.1f;
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}
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}
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// Create circles physic objects
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// Create circles physic objects
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// NOTE: when creating circle physic objects, transform.scale must be { 0, 0 } and object radius must be defined in collider.radius and use this value to draw the circle.
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// NOTE: when creating circle physic objects, transform.scale must be { 0, 0 } and object radius must be defined in collider.radius and use this value to draw the circle.
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- PhysicObject circles[3];
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+ PhysicBody circles[3];
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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- circles[i] = CreatePhysicObject((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }, 0.0f, (Vector2){ 0, 0 });
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+ circles[i] = CreatePhysicBody((Vector2){ screenWidth/4*(i+1), (((i % 2) == 0) ? (screenHeight/1.5f) : (screenHeight/4)) }, 0.0f, (Vector2){ 0, 0 });
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circles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour
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circles[i]->rigidbody.enabled = true; // Enable physic object rigidbody behaviour
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circles[i]->rigidbody.friction = 0.1f;
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circles[i]->rigidbody.friction = 0.1f;
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circles[i]->collider.type = COLLIDER_CIRCLE;
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circles[i]->collider.type = COLLIDER_CIRCLE;
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@@ -57,11 +56,12 @@ int main()
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}
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}
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// Create walls physic objects
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// Create walls physic objects
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- PhysicObject leftWall = CreatePhysicObject((Vector2){ -25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight });
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- PhysicObject rightWall = CreatePhysicObject((Vector2){ screenWidth + 25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight });
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- PhysicObject topWall = CreatePhysicObject((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
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- PhysicObject bottomWall = CreatePhysicObject((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
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+ PhysicBody leftWall = CreatePhysicBody((Vector2){ -25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight });
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+ PhysicBody rightWall = CreatePhysicBody((Vector2){ screenWidth + 25, screenHeight/2 }, 0.0f, (Vector2){ 50, screenHeight });
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+ PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
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+ PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
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+ SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@@ -175,6 +175,7 @@ int main()
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics module
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ClosePhysics(); // Unitialize physics module
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+
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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