|
@@ -15,7 +15,6 @@
|
|
|
|
|
|
#include "raylib.h"
|
|
#include "raylib.h"
|
|
|
|
|
|
-Texture2D textureGrid = { 0 };
|
|
|
|
Camera cameraPlayer1 = { 0 };
|
|
Camera cameraPlayer1 = { 0 };
|
|
Camera cameraPlayer2 = { 0 };
|
|
Camera cameraPlayer2 = { 0 };
|
|
|
|
|
|
@@ -32,8 +31,8 @@ void DrawScene(void)
|
|
{
|
|
{
|
|
for (float z = -count*spacing; z <= count*spacing; z += spacing)
|
|
for (float z = -count*spacing; z <= count*spacing; z += spacing)
|
|
{
|
|
{
|
|
- DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN);
|
|
|
|
- DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
|
|
|
|
|
|
+ DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
|
|
|
|
+ DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -54,13 +53,6 @@ int main(void)
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
|
|
|
|
|
|
- // Generate a simple texture to use for trees
|
|
|
|
- Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE);
|
|
|
|
- textureGrid = LoadTextureFromImage(img);
|
|
|
|
- UnloadImage(img);
|
|
|
|
- SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X);
|
|
|
|
- SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP);
|
|
|
|
-
|
|
|
|
// Setup player 1 camera and screen
|
|
// Setup player 1 camera and screen
|
|
cameraPlayer1.fovy = 45.0f;
|
|
cameraPlayer1.fovy = 45.0f;
|
|
cameraPlayer1.up.y = 1.0f;
|
|
cameraPlayer1.up.y = 1.0f;
|
|
@@ -151,7 +143,6 @@ int main(void)
|
|
//--------------------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadRenderTexture(screenPlayer1); // Unload render texture
|
|
UnloadRenderTexture(screenPlayer1); // Unload render texture
|
|
UnloadRenderTexture(screenPlayer2); // Unload render texture
|
|
UnloadRenderTexture(screenPlayer2); // Unload render texture
|
|
- UnloadTexture(textureGrid); // Unload texture
|
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------------------
|