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+/*******************************************************************************************
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+*
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+* raylib [shapes] example - lines drawing
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+*
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+* Example complexity rating: [★☆☆☆] 1/4
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+*
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+* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
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+*
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+* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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+*
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+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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+* BSD-like license that allows static linking with closed source software
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+*
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+* Copyright (c) 2025-2025 Robin (@RobinsAviary)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+#include "raymath.h"
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main(void)
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing");
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+
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+ // Hint text that shows before you click the screen
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+ bool startText = true;
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+
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+ // The mouse's position on the previous frame
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+ Vector2 mousePositionPrevious = GetMousePosition();
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+
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+ // The canvas to draw lines on
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+ RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight);
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+
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+ // The background color of the canvas
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+ const Color backgroundColor = RAYWHITE;
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+
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+ // The line's thickness
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+ float lineThickness = 8.0f;
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+ // The lines hue (in HSV, from 0-360)
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+ float lineHue = 0.0f;
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+
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+ // Clear the canvas to the background color
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+ BeginTextureMode(canvas);
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+ ClearBackground(backgroundColor);
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+ EndTextureMode();
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // Disable the hint text once the user clicks
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+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText)
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+ {
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+ startText = false;
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+ }
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+
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+ // Clear the canvas when the user middle-clicks
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+ if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
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+ {
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+ BeginTextureMode(canvas);
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+ ClearBackground(backgroundColor);
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+ EndTextureMode();
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+ }
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+
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+ // Store whether the left and right buttons are down
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+ bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
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+ bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
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+
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+ if (leftButtonDown || rightButtonDown)
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+ {
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+ // The color for the line
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+ Color drawColor;
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+
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+ if (leftButtonDown)
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+ {
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+ // Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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+ lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
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+
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+ // While the hue is >=360, subtract it to bring it down into the range 0-360
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+ // This is more visually accurate than resetting to zero
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+ while (lineHue >= 360.0f)
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+ {
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+ lineHue -= 360.0f;
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+ }
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+
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+ // Create the final color
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+ drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
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+ }
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+ else if (rightButtonDown)
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+ {
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+ // Use the background color as an "eraser"
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+ drawColor = backgroundColor;
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+ }
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+
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+ // Draw the line onto the canvas
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+ BeginTextureMode(canvas);
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+ // Circles act as "caps", smoothing corners
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+ DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
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+ DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
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+ DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
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+ EndTextureMode();
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+ }
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+
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+ // Update line thickness based on mousewheel
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+ lineThickness += GetMouseWheelMove();
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+ lineThickness = Clamp(lineThickness, 1.0, 500.0f);
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+
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+ // Update mouse's previous position
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+ mousePositionPrevious = GetMousePosition();
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+ // Draw the render texture to the screen, flipped vertically to make it appear top-side up
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+ DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE);
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+
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+ // Draw the preview circle
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+ if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 });
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+
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+ // Draw the hint text
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+ if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ // Unload the canvas render texture
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+ UnloadRenderTexture(canvas);
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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