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REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`

Ray 2 tuần trước cách đây
mục cha
commit
3cbe911613

+ 1 - 1
examples/Makefile

@@ -603,7 +603,7 @@ TEXT = \
 
 MODELS = \
     models/models_animation \
-    models/models_billboard_rendering_rendering \
+    models/models_billboard_rendering \
     models/models_bone_socket \
     models/models_box_collisions \
     models/models_cubicmap \

+ 2 - 2
examples/Makefile.Web

@@ -603,7 +603,7 @@ TEXT = \
 
 MODELS = \
     models/models_animation \
-    models/models_billboard_rendering_rendering \
+    models/models_billboard_rendering \
     models/models_bone_socket \
     models/models_box_collisions \
     models/models_cubicmap \
@@ -1028,7 +1028,7 @@ models/models_animation: models/models_animation.c
     --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
     --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
 
-models/models_billboard_rendering_rendering: models/models_billboard_rendering_rendering.c
+models/models_billboard_rendering: models/models_billboard_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file models/resources/billboard.png@resources/billboard.png
 

+ 1 - 1
examples/README.md

@@ -148,7 +148,7 @@ Examples using raylib models functionality, including models loading/generation
 |  example  | image  | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
 |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
-| [models_billboard_rendering_rendering](models/models_billboard_rendering_rendering.c) | <img src="models/models_billboard_rendering_rendering.png" alt="models_billboard_rendering_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
+| [models_billboard_rendering](models/models_billboard_rendering.c) | <img src="models/models_billboard_rendering.png" alt="models_billboard_rendering" width="80"> | ⭐⭐⭐☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐☆☆☆ | 1.3 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐⭐☆☆ | 1.8 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐⭐☆☆ | 2.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |

+ 1 - 1
examples/examples_list.txt

@@ -103,7 +103,7 @@ text;text_unicode_ranges;⭐️⭐️⭐️⭐️;5.5;5.6;"Vlad Adrian";@demizdo
 text;text_3d_drawing;⭐️⭐️⭐️⭐️;3.5;4.0;"Vlad Adrian";@demizdor
 text;text_codepoints_loading;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
 models;models_animation;⭐️⭐️☆☆;2.5;3.5;"Culacant";@culacant
-models;models_billboard_rendering_rendering;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
+models;models_billboard_rendering;⭐️⭐️⭐️☆;1.3;3.5;"Ramon Santamaria";@raysan5
 models;models_box_collisions;⭐️☆☆☆;1.3;3.5;"Ramon Santamaria";@raysan5
 models;models_cubicmap;⭐️⭐️☆☆;1.8;3.5;"Ramon Santamaria";@raysan5
 models;models_first_person_maze;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria";@raysan5

+ 115 - 0
examples/models/models_billboard_rendering.c

@@ -0,0 +1,115 @@
+/*******************************************************************************************
+*
+*   raylib [models] example - billboard render
+*
+*   Example complexity rating: [★★★☆] 3/4
+*
+*   Example originally created with raylib 1.3, last time updated with raylib 3.5
+*
+*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software
+*
+*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "raymath.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
+
+    // Define the camera to look into our 3d world
+    Camera camera = { 0 };
+    camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };    // Camera position
+    camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point
+    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
+    camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type
+
+    Texture2D bill = LoadTexture("resources/billboard.png");    // Our billboard texture
+    Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f };          // Position of static billboard
+    Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f };        // Position of rotating billboard
+
+    // Entire billboard texture, source is used to take a segment from a larger texture
+    Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
+
+    // NOTE: Billboard locked on axis-Y
+    Vector3 billUp = { 0.0f, 1.0f, 0.0f };
+
+    // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed
+    Vector2 size = { source.width/source.height, 1.0f };
+
+    // Rotate around origin
+    // Here we choose to rotate around the image center
+    Vector2 origin = Vector2Scale(size, 0.5f);
+
+    // Distance is needed for the correct billboard draw order
+    // Larger distance (further away from the camera) should be drawn prior to smaller distance
+    float distanceStatic;
+    float distanceRotating;
+    float rotation = 0.0f;
+
+    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())        // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        UpdateCamera(&camera, CAMERA_ORBITAL);
+
+        rotation += 0.4f;
+        distanceStatic = Vector3Distance(camera.position, billPositionStatic);
+        distanceRotating = Vector3Distance(camera.position, billPositionRotating);
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            BeginMode3D(camera);
+
+                DrawGrid(10, 1.0f);        // Draw a grid
+
+                // Draw order matters!
+                if (distanceStatic > distanceRotating)
+                {
+                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
+                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
+                }
+                else
+                {
+                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
+                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
+                }
+
+            EndMode3D();
+
+            DrawFPS(10, 10);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    UnloadTexture(bill);        // Unload texture
+
+    CloseWindow();              // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}

BIN
examples/models/models_billboard_rendering.png


+ 569 - 0
projects/VS2022/examples/models_billboard_rendering.vcxproj

@@ -0,0 +1,569 @@
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+      <Configuration>Debug.DLL</Configuration>
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projects/VS2022/raylib.sln

@@ -87,7 +87,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "exampl
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}"
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 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}"
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