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Merge pull request #4906 from Bigfoot71/fix-clip

[rlgl] Proposed fix for default near/far clipping range
Ray 4 tháng trước cách đây
mục cha
commit
3d6e24af4f
1 tập tin đã thay đổi với 4 bổ sung4 xóa
  1. 4 4
      src/rlgl.h

+ 4 - 4
src/rlgl.h

@@ -56,8 +56,8 @@
 *
 *       #define RL_MAX_MATRIX_STACK_SIZE             32    // Maximum size of internal Matrix stack
 *       #define RL_MAX_SHADER_LOCATIONS              32    // Maximum number of shader locations supported
-*       #define RL_CULL_DISTANCE_NEAR             0.001    // Default projection matrix near cull distance
-*       #define RL_CULL_DISTANCE_FAR            10000.0    // Default projection matrix far cull distance
+*       #define RL_CULL_DISTANCE_NEAR              0.05    // Default projection matrix near cull distance
+*       #define RL_CULL_DISTANCE_FAR             4000.0    // Default projection matrix far cull distance
 *
 *       When loading a shader, the following vertex attributes and uniform
 *       location names are tried to be set automatically:
@@ -234,10 +234,10 @@
 
 // Projection matrix culling
 #ifndef RL_CULL_DISTANCE_NEAR
-    #define RL_CULL_DISTANCE_NEAR                0.001      // Default near cull distance
+    #define RL_CULL_DISTANCE_NEAR                 0.05      // Default near cull distance
 #endif
 #ifndef RL_CULL_DISTANCE_FAR
-    #define RL_CULL_DISTANCE_FAR               10000.0      // Default far cull distance
+    #define RL_CULL_DISTANCE_FAR                4000.0      // Default far cull distance
 #endif
 
 // Texture parameters (equivalent to OpenGL defines)