@@ -3419,7 +3419,8 @@ static Texture LoadTextureFromCgltfImage(cgltf_image *image, const char *texPath
free(data);
Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
-
+ free(raw);
+
// TODO: Tint shouldn't be applied here!
ImageColorTint(&rimage, tint);
texture = LoadTextureFromImage(rimage);