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Support mouse cursor on RPI native

Reduced bunnymark limits
raysan5 6 years ago
parent
commit
3db13edd89
3 changed files with 12 additions and 1 deletions
  1. 1 1
      examples/textures/textures_bunnymark.c
  2. 2 0
      src/config.h
  3. 9 0
      src/core.c

+ 1 - 1
examples/textures/textures_bunnymark.c

@@ -13,7 +13,7 @@
 
 #include <stdlib.h>                 // Required for: malloc(), free()
 
-#define MAX_BUNNIES       100000    // 100K bunnies limit
+#define MAX_BUNNIES        50000    // 50K bunnies limit
 
 // This is the maximum amount of elements (quads) per batch
 // NOTE: This value is defined in [rlgl] module and can be changed there

+ 2 - 0
src/config.h

@@ -44,6 +44,8 @@
 #define SUPPORT_MOUSE_GESTURES      1
 // Reconfigure standard input to receive key inputs, works with SSH connection.
 #define SUPPORT_SSH_KEYBOARD_RPI    1
+// Draw a mouse reference on screen (square cursor box)
+#define SUPPORT_MOUSE_CURSOR_RPI    1
 // Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
 //#define SUPPORT_BUSY_WAIT_LOOP      1
 // Wait for events passively (sleeping while no events) instead of polling them actively every frame

+ 9 - 0
src/core.c

@@ -55,6 +55,9 @@
 *       WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
 *       blocking the device is not restored properly. Use with care.
 *
+*   #define SUPPORT_MOUSE_CURSOR_RPI (Raspberry Pi only)
+*       Draw a mouse reference on screen (square cursor box)
+*
 *   #define SUPPORT_BUSY_WAIT_LOOP
 *       Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
 *
@@ -1187,6 +1190,12 @@ void BeginDrawing(void)
 // End canvas drawing and swap buffers (double buffering)
 void EndDrawing(void)
 {
+#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
+    // On RPI native mode we have no system mouse cursor, so,
+    // we draw a small rectangle for user reference
+    DrawRectangle(mousePosition.x, mousePosition.y, 3, 3, MAROON);
+#endif
+    
     rlglDraw();                     // Draw Buffers (Only OpenGL 3+ and ES2)
 
 #if defined(SUPPORT_GIF_RECORDING)