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@@ -291,7 +291,7 @@ int main(void)
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for (int i = 0; i < layers; ++i)
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{
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Color clr = light;
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- if(multicolor) clr = multi[i];
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+ if (multicolor) clr = multi[i];
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DrawTextWave3D(font, text, (Vector3){ -tbox.x/2.0f, layerDistance*i, -4.5f }, fontSize, fontSpacing, lineSpacing, true, &wcfg, time, clr);
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}
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@@ -465,7 +465,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
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float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
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float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
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- if(font.texture.id > 0)
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+ if (font.texture.id > 0)
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{
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const float x = 0.0f;
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const float y = 0.0f;
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@@ -477,7 +477,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
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const float tw = (srcRec.x+srcRec.width)/font.texture.width;
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const float th = (srcRec.y+srcRec.height)/font.texture.height;
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- if(SHOW_LETTER_BOUNDRY)
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+ if (SHOW_LETTER_BOUNDRY)
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DrawCubeWiresV((Vector3){ position.x + width/2, position.y, position.z + height/2}, (Vector3){ width, LETTER_BOUNDRY_SIZE, height }, LETTER_BOUNDRY_COLOR);
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#if defined(RAYLIB_NEW_RLGL)
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@@ -533,7 +533,7 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@@ -582,7 +582,7 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa
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lenCounter++;
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int next = 0;
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- letter = GetNextCodepoint(&text[i], &next);
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+ letter = GetCodepoint(&text[i], &next);
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index = GetGlyphIndex(font, letter);
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// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@@ -632,7 +632,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@@ -649,7 +649,7 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
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}
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else if (codepoint == '~')
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{
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- if (GetNextCodepoint(&text[i+1], &codepointByteCount) == '~')
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+ if (GetCodepoint(&text[i+1], &codepointByteCount) == '~')
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{
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codepointByteCount += 1;
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wave = !wave;
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@@ -698,7 +698,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
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lenCounter++;
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int next = 0;
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- letter = GetNextCodepoint(&text[i], &next);
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+ letter = GetCodepoint(&text[i], &next);
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index = GetGlyphIndex(font, letter);
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// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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@@ -708,7 +708,7 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
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if (letter != '\n')
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{
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- if(letter == '~' && GetNextCodepoint(&text[i+1], &next) == '~')
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+ if (letter == '~' && GetCodepoint(&text[i+1], &next) == '~')
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{
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i++;
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}
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