Browse Source

Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop

victorfisac 9 năm trước cách đây
mục cha
commit
3e1321ac24

+ 4 - 2
.gitignore

@@ -1,6 +1,9 @@
 # Ignore generated files
 # ...
 
+# Ignore VIM's backup generated files
+*.swp
+
 # Ignore Android generated files and folders
 src_android/obj/
 templates/android_project/bin/
@@ -68,9 +71,8 @@ src/libraylib.bc
 # oculus example
 !examples/oculus_glfw_sample/
 
-
 # external libraries DLLs
 !src/external/glfw3/lib/win32/glfw3.dll
 !src/external/openal_soft/lib/win32/OpenAL32.dll
 !src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
-!src/external/pthread/pthreadGC2.dll
+!src/external/pthread/pthreadGC2.dll

BIN
release/android/armeabi/libraylib.a


+ 19 - 13
release/android/raylib.h

@@ -7,14 +7,18 @@
 *   Features:
 *     Library written in plain C code (C99)
 *     Uses C# PascalCase/camelCase notation
-*     Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-*     Unique OpenGL abstraction layer [rlgl]
-*     Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
 *     Multiple textures support, including compressed formats and mipmaps generation
-*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
-*     Powerful math module for Vector and Matrix operations [raymath]
-*     Audio loading and playing with streaming support (WAV and OGG)
-*     Multiplatform support, including Android devices, Raspberry Pi and HTML5
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
 *
 *   Used external libs:
 *     GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
 *     stb_image_write (Sean Barret) for image writting (PNG)
 *     stb_vorbis (Sean Barret) for ogg audio loading
 *     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
 *     OpenAL Soft for audio device/context management
 *     tinfl for data decompression (DEFLATE algorithm)
 *
@@ -37,7 +43,7 @@
 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
-*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
     HMD_SONY_PLAYSTATION_VR,
     HMD_RAZER_OSVR,
     HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
 
 #ifdef __cplusplus
 extern "C" {            // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
 //------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
 void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
 void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 //DrawTorus(), DrawTeapot() are useless...
 
 //------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a cu
 void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
 
 Shader GetDefaultShader(void);                                      // Get default shader
-Shader GetStandardShader(void);                                     // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
 Texture2D GetDefaultTexture(void);                                  // Get default texture
 
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light);                                     // Destroy a
 // VR experience Functions (Module: rlgl)
 // NOTE: This functions are useless when using OpenGL 1.1
 //------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice);           // Init VR device
+void InitVrDevice(int vdDevice);            // Init VR device
 void CloseVrDevice(void);                   // Close VR device
 void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
 void BeginVrDrawing(void);                  // Begin VR drawing configuration

BIN
release/html5/libraylib.bc


+ 19 - 13
release/html5/raylib.h

@@ -7,14 +7,18 @@
 *   Features:
 *     Library written in plain C code (C99)
 *     Uses C# PascalCase/camelCase notation
-*     Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-*     Unique OpenGL abstraction layer [rlgl]
-*     Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
 *     Multiple textures support, including compressed formats and mipmaps generation
-*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
-*     Powerful math module for Vector and Matrix operations [raymath]
-*     Audio loading and playing with streaming support (WAV and OGG)
-*     Multiplatform support, including Android devices, Raspberry Pi and HTML5
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
 *
 *   Used external libs:
 *     GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
 *     stb_image_write (Sean Barret) for image writting (PNG)
 *     stb_vorbis (Sean Barret) for ogg audio loading
 *     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
 *     OpenAL Soft for audio device/context management
 *     tinfl for data decompression (DEFLATE algorithm)
 *
@@ -37,7 +43,7 @@
 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
-*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
     HMD_SONY_PLAYSTATION_VR,
     HMD_RAZER_OSVR,
     HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
 
 #ifdef __cplusplus
 extern "C" {            // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
 //------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
 void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
 void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 //DrawTorus(), DrawTeapot() are useless...
 
 //------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a cu
 void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
 
 Shader GetDefaultShader(void);                                      // Get default shader
-Shader GetStandardShader(void);                                     // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
 Texture2D GetDefaultTexture(void);                                  // Get default texture
 
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light);                                     // Destroy a
 // VR experience Functions (Module: rlgl)
 // NOTE: This functions are useless when using OpenGL 1.1
 //------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice);           // Init VR device
+void InitVrDevice(int vdDevice);            // Init VR device
 void CloseVrDevice(void);                   // Close VR device
 void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
 void BeginVrDrawing(void);                  // Begin VR drawing configuration

+ 0 - 0
release/linux/helpme!


BIN
release/linux/libraylib.a


BIN
release/linux/libraylib.so


+ 911 - 0
release/linux/raylib.h

@@ -0,0 +1,911 @@
+/**********************************************************************************************
+*
+*   raylib 1.5.0 (www.raylib.com)
+*
+*   A simple and easy-to-use library to learn videogames programming
+*
+*   Features:
+*     Library written in plain C code (C99)
+*     Uses C# PascalCase/camelCase notation
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
+*     Multiple textures support, including compressed formats and mipmaps generation
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+*
+*   Used external libs:
+*     GLFW3 (www.glfw.org) for window/context management and input
+*     GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP)
+*     stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
+*     stb_image_write (Sean Barret) for image writting (PNG)
+*     stb_vorbis (Sean Barret) for ogg audio loading
+*     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
+*     OpenAL Soft for audio device/context management
+*     tinfl for data decompression (DEFLATE algorithm)
+*
+*   Some design decisions:
+*     32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
+*     One custom default font is loaded automatically when InitWindow()
+*     If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
+*     If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined)
+*
+*   -- LICENSE --
+*
+*   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software:
+*
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+*   This software is provided "as-is", without any express or implied warranty. In no event
+*   will the authors be held liable for any damages arising from the use of this software.
+*
+*   Permission is granted to anyone to use this software for any purpose, including commercial
+*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+*     1. The origin of this software must not be misrepresented; you must not claim that you
+*     wrote the original software. If you use this software in a product, an acknowledgment
+*     in the product documentation would be appreciated but is not required.
+*
+*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+*     as being the original software.
+*
+*     3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYLIB_H
+#define RAYLIB_H
+
+// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
+//#define PLATFORM_DESKTOP      // Windows, Linux or OSX
+//#define PLATFORM_ANDROID      // Android device
+//#define PLATFORM_RPI          // Raspberry Pi
+//#define PLATFORM_WEB          // HTML5 (emscripten, asm.js)
+//#define RLGL_OCULUS_SUPPORT   // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
+
+// Security check in case no PLATFORM_* defined
+#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
+    #define PLATFORM_DESKTOP
+#endif
+
+#if defined(PLATFORM_ANDROID)
+    typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
+#endif
+
+//----------------------------------------------------------------------------------
+// Some basic Defines
+//----------------------------------------------------------------------------------
+#ifndef PI
+    #define PI 3.14159265358979323846
+#endif
+
+#define DEG2RAD (PI/180.0f)
+#define RAD2DEG (180.0f/PI)
+
+// raylib Config Flags
+#define FLAG_FULLSCREEN_MODE    1
+#define FLAG_SHOW_LOGO          2
+#define FLAG_SHOW_MOUSE_CURSOR  4
+#define FLAG_CENTERED_MODE      8
+#define FLAG_MSAA_4X_HINT      16
+#define FLAG_VSYNC_HINT        32
+
+// Keyboard Function Keys
+#define KEY_SPACE            32
+#define KEY_ESCAPE          256
+#define KEY_ENTER           257
+#define KEY_BACKSPACE       259
+#define KEY_RIGHT           262
+#define KEY_LEFT            263
+#define KEY_DOWN            264
+#define KEY_UP              265
+#define KEY_F1              290
+#define KEY_F2              291
+#define KEY_F3              292
+#define KEY_F4              293
+#define KEY_F5              294
+#define KEY_F6              295
+#define KEY_F7              296
+#define KEY_F8              297
+#define KEY_F9              298
+#define KEY_F10             299
+#define KEY_F11             300
+#define KEY_F12             301
+#define KEY_LEFT_SHIFT      340
+#define KEY_LEFT_CONTROL    341
+#define KEY_LEFT_ALT        342
+#define KEY_RIGHT_SHIFT     344
+#define KEY_RIGHT_CONTROL   345
+#define KEY_RIGHT_ALT       346
+
+// Keyboard Alpha Numeric Keys
+#define KEY_ZERO             48
+#define KEY_ONE              49
+#define KEY_TWO              50
+#define KEY_THREE            51
+#define KEY_FOUR             52
+#define KEY_FIVE             53
+#define KEY_SIX              54
+#define KEY_SEVEN            55
+#define KEY_EIGHT            56
+#define KEY_NINE             57
+#define KEY_A                65
+#define KEY_B                66
+#define KEY_C                67
+#define KEY_D                68
+#define KEY_E                69
+#define KEY_F                70
+#define KEY_G                71
+#define KEY_H                72
+#define KEY_I                73
+#define KEY_J                74
+#define KEY_K                75
+#define KEY_L                76
+#define KEY_M                77
+#define KEY_N                78
+#define KEY_O                79
+#define KEY_P                80
+#define KEY_Q                81
+#define KEY_R                82
+#define KEY_S                83
+#define KEY_T                84
+#define KEY_U                85
+#define KEY_V                86
+#define KEY_W                87
+#define KEY_X                88
+#define KEY_Y                89
+#define KEY_Z                90
+
+// Mouse Buttons
+#define MOUSE_LEFT_BUTTON     0
+#if defined(PLATFORM_WEB)
+    #define MOUSE_RIGHT_BUTTON    2
+    #define MOUSE_MIDDLE_BUTTON   1
+#else
+    #define MOUSE_RIGHT_BUTTON    1
+    #define MOUSE_MIDDLE_BUTTON   2
+#endif
+
+// Touch points registered
+#define MAX_TOUCH_POINTS     2
+
+// Gamepad Number
+#define GAMEPAD_PLAYER1       0
+#define GAMEPAD_PLAYER2       1
+#define GAMEPAD_PLAYER3       2     // Not supported
+#define GAMEPAD_PLAYER4       3     // Not supported
+
+// Gamepad Buttons
+// NOTE: Adjusted for a PS3 USB Controller
+#define GAMEPAD_BUTTON_A        2
+#define GAMEPAD_BUTTON_B        1
+#define GAMEPAD_BUTTON_X        3
+#define GAMEPAD_BUTTON_Y        4
+#define GAMEPAD_BUTTON_R1       7
+#define GAMEPAD_BUTTON_R2       5
+#define GAMEPAD_BUTTON_L1       6
+#define GAMEPAD_BUTTON_L2       8
+#define GAMEPAD_BUTTON_SELECT   9
+#define GAMEPAD_BUTTON_START   10
+
+// Xbox360 USB Controller Buttons
+#define GAMEPAD_XBOX_BUTTON_A       0
+#define GAMEPAD_XBOX_BUTTON_B       1
+#define GAMEPAD_XBOX_BUTTON_X       2
+#define GAMEPAD_XBOX_BUTTON_Y       3
+#define GAMEPAD_XBOX_BUTTON_LB      4
+#define GAMEPAD_XBOX_BUTTON_RB      5
+#define GAMEPAD_XBOX_BUTTON_SELECT  6
+#define GAMEPAD_XBOX_BUTTON_START   7
+
+#if defined(PLATFORM_RPI)
+    #define GAMEPAD_XBOX_AXIS_DPAD_X    7
+    #define GAMEPAD_XBOX_AXIS_DPAD_Y    6
+    #define GAMEPAD_XBOX_AXIS_RIGHT_X   3
+    #define GAMEPAD_XBOX_AXIS_RIGHT_Y   4
+    #define GAMEPAD_XBOX_AXIS_LT        2
+    #define GAMEPAD_XBOX_AXIS_RT        5
+#else
+    #define GAMEPAD_XBOX_BUTTON_UP      10
+    #define GAMEPAD_XBOX_BUTTON_DOWN    12
+    #define GAMEPAD_XBOX_BUTTON_LEFT    13
+    #define GAMEPAD_XBOX_BUTTON_RIGHT   11
+    #define GAMEPAD_XBOX_AXIS_RIGHT_X   4
+    #define GAMEPAD_XBOX_AXIS_RIGHT_Y   3
+    #define GAMEPAD_XBOX_AXIS_LT_RT     2
+#endif
+
+#define GAMEPAD_XBOX_AXIS_LEFT_X    0
+#define GAMEPAD_XBOX_AXIS_LEFT_Y    1
+
+// Android Physic Buttons
+#define ANDROID_BACK            4
+#define ANDROID_MENU            82
+#define ANDROID_VOLUME_UP       24
+#define ANDROID_VOLUME_DOWN     25
+
+// Some Basic Colors
+// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+#define LIGHTGRAY  (Color){ 200, 200, 200, 255 }   // Light Gray
+#define GRAY       (Color){ 130, 130, 130, 255 }   // Gray
+#define DARKGRAY   (Color){ 80, 80, 80, 255 }      // Dark Gray
+#define YELLOW     (Color){ 253, 249, 0, 255 }     // Yellow
+#define GOLD       (Color){ 255, 203, 0, 255 }     // Gold
+#define ORANGE     (Color){ 255, 161, 0, 255 }     // Orange
+#define PINK       (Color){ 255, 109, 194, 255 }   // Pink
+#define RED        (Color){ 230, 41, 55, 255 }     // Red
+#define MAROON     (Color){ 190, 33, 55, 255 }     // Maroon
+#define GREEN      (Color){ 0, 228, 48, 255 }      // Green
+#define LIME       (Color){ 0, 158, 47, 255 }      // Lime
+#define DARKGREEN  (Color){ 0, 117, 44, 255 }      // Dark Green
+#define SKYBLUE    (Color){ 102, 191, 255, 255 }   // Sky Blue
+#define BLUE       (Color){ 0, 121, 241, 255 }     // Blue
+#define DARKBLUE   (Color){ 0, 82, 172, 255 }      // Dark Blue
+#define PURPLE     (Color){ 200, 122, 255, 255 }   // Purple
+#define VIOLET     (Color){ 135, 60, 190, 255 }    // Violet
+#define DARKPURPLE (Color){ 112, 31, 126, 255 }    // Dark Purple
+#define BEIGE      (Color){ 211, 176, 131, 255 }   // Beige
+#define BROWN      (Color){ 127, 106, 79, 255 }    // Brown
+#define DARKBROWN  (Color){ 76, 63, 47, 255 }      // Dark Brown
+
+#define WHITE      (Color){ 255, 255, 255, 255 }   // White
+#define BLACK      (Color){ 0, 0, 0, 255 }         // Black
+#define BLANK      (Color){ 0, 0, 0, 0 }           // Blank (Transparent)
+#define MAGENTA    (Color){ 255, 0, 255, 255 }     // Magenta
+#define RAYWHITE   (Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+#ifndef __cplusplus
+// Boolean type
+    #if !defined(_STDBOOL_H)
+        typedef enum { false, true } bool;
+        #define _STDBOOL_H
+    #endif
+#endif
+
+// byte type
+typedef unsigned char byte;
+
+// Vector2 type
+typedef struct Vector2 {
+    float x;
+    float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+    float x;
+    float y;
+    float z;
+} Vector3;
+
+// Matrix type (OpenGL style 4x4 - right handed, column major)
+typedef struct Matrix {
+    float m0, m4, m8, m12;
+    float m1, m5, m9, m13;
+    float m2, m6, m10, m14;
+    float m3, m7, m11, m15;
+} Matrix;
+
+// Color type, RGBA (32bit)
+typedef struct Color {
+    unsigned char r;
+    unsigned char g;
+    unsigned char b;
+    unsigned char a;
+} Color;
+
+// Rectangle type
+typedef struct Rectangle {
+    int x;
+    int y;
+    int width;
+    int height;
+} Rectangle;
+
+// Image type, bpp always RGBA (32bit)
+// NOTE: Data stored in CPU memory (RAM)
+typedef struct Image {
+    void *data;             // Image raw data
+    int width;              // Image base width
+    int height;             // Image base height
+    int mipmaps;            // Mipmap levels, 1 by default
+    int format;             // Data format (TextureFormat)
+} Image;
+
+// Texture2D type, bpp always RGBA (32bit)
+// NOTE: Data stored in GPU memory
+typedef struct Texture2D {
+    unsigned int id;        // OpenGL texture id
+    int width;              // Texture base width
+    int height;             // Texture base height
+    int mipmaps;            // Mipmap levels, 1 by default
+    int format;             // Data format (TextureFormat)
+} Texture2D;
+
+// RenderTexture2D type, for texture rendering
+typedef struct RenderTexture2D {
+    unsigned int id;        // Render texture (fbo) id
+    Texture2D texture;      // Color buffer attachment texture
+    Texture2D depth;        // Depth buffer attachment texture
+} RenderTexture2D;
+
+// SpriteFont type, includes texture and charSet array data
+typedef struct SpriteFont {
+    Texture2D texture;      // Font texture
+    int size;               // Base size (default chars height)
+    int numChars;           // Number of characters
+    int *charValues;        // Characters values array
+    Rectangle *charRecs;    // Characters rectangles within the texture
+    Vector2 *charOffsets;   // Characters offsets (on drawing)
+    int *charAdvanceX;      // Characters x advance (on drawing)
+} SpriteFont;
+
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+    Vector3 position;       // Camera position
+    Vector3 target;         // Camera target it looks-at
+    Vector3 up;             // Camera up vector (rotation over its axis)
+    float fovy;             // Camera field-of-view apperture in Y (degrees)
+} Camera;
+
+// Camera2D type, defines a 2d camera
+typedef struct Camera2D {
+    Vector2 offset;         // Camera offset (displacement from target)
+    Vector2 target;         // Camera target (rotation and zoom origin)
+    float rotation;         // Camera rotation in degrees
+    float zoom;             // Camera zoom (scaling), should be 1.0f by default
+} Camera2D;
+
+// Bounding box type
+typedef struct BoundingBox {
+    Vector3 min;            // minimum vertex box-corner
+    Vector3 max;            // maximum vertex box-corner
+} BoundingBox;
+
+// Vertex data definning a mesh
+typedef struct Mesh {
+    int vertexCount;        // number of vertices stored in arrays
+    int triangleCount;      // number of triangles stored (indexed or not)
+    float *vertices;        // vertex position (XYZ - 3 components per vertex) (shader-location = 0)
+    float *texcoords;       // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
+    float *texcoords2;      // vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
+    float *normals;         // vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
+    float *tangents;        // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
+    unsigned char *colors;  // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
+    unsigned short *indices;// vertex indices (in case vertex data comes indexed)
+
+    unsigned int vaoId;     // OpenGL Vertex Array Object id
+    unsigned int vboId[7];  // OpenGL Vertex Buffer Objects id (7 types of vertex data)
+} Mesh;
+
+// Shader type (generic shader)
+typedef struct Shader {
+    unsigned int id;        // Shader program id
+    
+    // Vertex attributes locations (default locations)
+    int vertexLoc;          // Vertex attribute location point    (default-location = 0)
+    int texcoordLoc;        // Texcoord attribute location point  (default-location = 1)
+    int texcoord2Loc;       // Texcoord2 attribute location point (default-location = 5)
+    int normalLoc;          // Normal attribute location point    (default-location = 2)
+    int tangentLoc;         // Tangent attribute location point   (default-location = 4)
+    int colorLoc;           // Color attibute location point      (default-location = 3)
+
+    // Uniform locations
+    int mvpLoc;             // ModelView-Projection matrix uniform location point (vertex shader)
+    int tintColorLoc;       // Diffuse color uniform location point (fragment shader)
+    
+    // Texture map locations (generic for any kind of map)
+    int mapTexture0Loc;     // Map texture uniform location point (default-texture-unit = 0)
+    int mapTexture1Loc;     // Map texture uniform location point (default-texture-unit = 1)
+    int mapTexture2Loc;     // Map texture uniform location point (default-texture-unit = 2)
+} Shader;
+
+// Material type
+typedef struct Material {
+    Shader shader;          // Standard shader (supports 3 map textures)
+
+    Texture2D texDiffuse;   // Diffuse texture  (binded to shader mapTexture0Loc)
+    Texture2D texNormal;    // Normal texture   (binded to shader mapTexture1Loc)
+    Texture2D texSpecular;  // Specular texture (binded to shader mapTexture2Loc)
+    
+    Color colDiffuse;       // Diffuse color
+    Color colAmbient;       // Ambient color
+    Color colSpecular;      // Specular color
+    
+    float glossiness;       // Glossiness level (Ranges from 0 to 1000)
+} Material;
+
+// Model type
+typedef struct Model {
+    Mesh mesh;              // Vertex data buffers (RAM and VRAM)
+    Matrix transform;       // Local transform matrix
+    Material material;      // Shader and textures data
+} Model;
+
+// Light type
+typedef struct LightData {
+    unsigned int id;        // Light unique id
+    bool enabled;           // Light enabled
+    int type;               // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
+    
+    Vector3 position;       // Light position
+    Vector3 target;         // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
+    float radius;           // Light attenuation radius light intensity reduced with distance (world distance)
+    
+    Color diffuse;          // Light diffuse color
+    float intensity;        // Light intensity level
+    
+    float coneAngle;        // Light cone max angle: LIGHT_SPOT
+} LightData, *Light;
+
+// Light types
+typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
+
+// Ray type (useful for raycast)
+typedef struct Ray {
+    Vector3 position;       // Ray position (origin)
+    Vector3 direction;      // Ray direction
+} Ray;
+
+// Sound source type
+typedef struct Sound {
+    unsigned int source;    // Sound audio source id
+    unsigned int buffer;    // Sound audio buffer id
+} Sound;
+
+// Wave type, defines audio wave data
+typedef struct Wave {
+    void *data;                 // Buffer data pointer
+    unsigned int dataSize;      // Data size in bytes
+    unsigned int sampleRate;    // Samples per second to be played
+    short bitsPerSample;        // Sample size in bits
+    short channels;
+} Wave;
+
+// Texture formats
+// NOTE: Support depends on OpenGL version and platform
+typedef enum {
+    UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha)
+    UNCOMPRESSED_GRAY_ALPHA,        // 16 bpp (2 channels)
+    UNCOMPRESSED_R5G6B5,            // 16 bpp
+    UNCOMPRESSED_R8G8B8,            // 24 bpp
+    UNCOMPRESSED_R5G5B5A1,          // 16 bpp (1 bit alpha)
+    UNCOMPRESSED_R4G4B4A4,          // 16 bpp (4 bit alpha)
+    UNCOMPRESSED_R8G8B8A8,          // 32 bpp
+    COMPRESSED_DXT1_RGB,            // 4 bpp (no alpha)
+    COMPRESSED_DXT1_RGBA,           // 4 bpp (1 bit alpha)
+    COMPRESSED_DXT3_RGBA,           // 8 bpp
+    COMPRESSED_DXT5_RGBA,           // 8 bpp
+    COMPRESSED_ETC1_RGB,            // 4 bpp
+    COMPRESSED_ETC2_RGB,            // 4 bpp
+    COMPRESSED_ETC2_EAC_RGBA,       // 8 bpp
+    COMPRESSED_PVRT_RGB,            // 4 bpp
+    COMPRESSED_PVRT_RGBA,           // 4 bpp
+    COMPRESSED_ASTC_4x4_RGBA,       // 8 bpp
+    COMPRESSED_ASTC_8x8_RGBA        // 2 bpp
+} TextureFormat;
+
+// Color blending modes (pre-defined)
+typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
+
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+    GESTURE_NONE        = 0,
+    GESTURE_TAP         = 1,
+    GESTURE_DOUBLETAP   = 2,
+    GESTURE_HOLD        = 4,
+    GESTURE_DRAG        = 8,
+    GESTURE_SWIPE_RIGHT = 16,
+    GESTURE_SWIPE_LEFT  = 32,
+    GESTURE_SWIPE_UP    = 64,
+    GESTURE_SWIPE_DOWN  = 128,
+    GESTURE_PINCH_IN    = 256,
+    GESTURE_PINCH_OUT   = 512
+} Gestures;
+
+// Touch action (fingers or mouse)
+typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
+
+// Gesture events
+// NOTE: MAX_TOUCH_POINTS fixed to 2
+typedef struct GestureEvent {
+    int touchAction;
+    int pointCount;
+    int pointerId[MAX_TOUCH_POINTS];
+    Vector2 position[MAX_TOUCH_POINTS];
+} GestureEvent;
+
+// Camera system modes
+typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
+
+// Head Mounted Display devices
+typedef enum {
+    HMD_DEFAULT_DEVICE = 0,
+    HMD_OCULUS_RIFT_DK2,
+    HMD_OCULUS_RIFT_CV1,
+    HMD_VALVE_HTC_VIVE,
+    HMD_SAMSUNG_GEAR_VR,
+    HMD_GOOGLE_CARDBOARD,
+    HMD_SONY_PLAYSTATION_VR,
+    HMD_RAZER_OSVR,
+    HMD_FOVE_VR,
+} VrDevice;
+
+#ifdef __cplusplus
+extern "C" {            // Prevents name mangling of functions
+#endif
+
+//------------------------------------------------------------------------------------
+// Global Variables Definition
+//------------------------------------------------------------------------------------
+// It's lonely here...
+
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_ANDROID)
+void InitWindow(int width, int height, struct android_app *state);  // Init Android Activity and OpenGL Graphics
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+void InitWindow(int width, int height, const char *title);  // Initialize Window and OpenGL Graphics
+#endif
+
+void CloseWindow(void);                                     // Close Window and Terminate Context
+bool WindowShouldClose(void);                               // Detect if KEY_ESCAPE pressed or Close icon pressed
+bool IsWindowMinimized(void);                               // Detect if window has been minimized (or lost focus)
+void ToggleFullscreen(void);                                // Fullscreen toggle (only PLATFORM_DESKTOP)
+int GetScreenWidth(void);                                   // Get current screen width
+int GetScreenHeight(void);                                  // Get current screen height
+
+void ShowCursor(void);                                      // Shows cursor
+void HideCursor(void);                                      // Hides cursor
+bool IsCursorHidden(void);                                  // Returns true if cursor is not visible
+void EnableCursor(void);                                    // Enables cursor
+void DisableCursor(void);                                   // Disables cursor
+
+void ClearBackground(Color color);                          // Sets Background Color
+void BeginDrawing(void);                                    // Setup drawing canvas to start drawing
+void EndDrawing(void);                                      // End canvas drawing and Swap Buffers (Double Buffering)
+
+void Begin2dMode(Camera2D camera);                          // Initialize 2D mode with custom camera
+void End2dMode(void);                                       // Ends 2D mode custom camera usage
+void Begin3dMode(Camera camera);                            // Initializes 3D mode for drawing (Camera setup)
+void End3dMode(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
+void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
+void EndTextureMode(void);                                  // Ends drawing to render texture
+
+Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position
+Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position from a 3d world space position
+Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix)
+
+void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
+float GetFPS(void);                                         // Returns current FPS
+float GetFrameTime(void);                                   // Returns time in seconds for one frame
+
+Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value
+int GetHexValue(Color color);                               // Returns hexadecimal value for a Color
+float *ColorToFloat(Color color);                           // Converts Color to float array and normalizes
+float *VectorToFloat(Vector3 vec);                          // Converts Vector3 to float array
+float *MatrixToFloat(Matrix mat);                           // Converts Matrix to float array
+
+int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included)
+Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+void SetConfigFlags(char flags);                            // Setup some window configuration flags
+void ShowLogo(void);                                        // Activates raylib logo at startup (can be done with flags)
+
+bool IsFileDropped(void);                                   // Check if a file have been dropped into window
+char **GetDroppedFiles(int *count);                         // Retrieve dropped files into window
+void ClearDroppedFiles(void);                               // Clear dropped files paths buffer
+
+void StorageSaveValue(int position, int value);             // Storage save integer value (to defined position)
+int StorageLoadValue(int position);                         // Storage load integer value (from defined position)
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+bool IsKeyPressed(int key);                             // Detect if a key has been pressed once
+bool IsKeyDown(int key);                                // Detect if a key is being pressed
+bool IsKeyReleased(int key);                            // Detect if a key has been released once
+bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed
+int GetKeyPressed(void);                                // Get latest key pressed
+void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
+
+bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available
+float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis
+bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once
+bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed
+bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once
+bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed
+#endif
+
+bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once
+bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed
+bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once
+bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed
+int GetMouseX(void);                                    // Returns mouse position X
+int GetMouseY(void);                                    // Returns mouse position Y
+Vector2 GetMousePosition(void);                         // Returns mouse position XY
+void SetMousePosition(Vector2 position);                // Set mouse position XY
+int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y
+
+int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size)
+int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size)                   
+Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size)
+
+#if defined(PLATFORM_ANDROID)
+bool IsButtonPressed(int button);                       // Detect if an android physic button has been pressed
+bool IsButtonDown(int button);                          // Detect if an android physic button is being pressed
+bool IsButtonReleased(int button);                      // Detect if an android physic button has been released
+#endif
+
+//------------------------------------------------------------------------------------
+// Gestures and Touch Handling Functions (Module: gestures)
+//------------------------------------------------------------------------------------
+void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
+void ProcessGestureEvent(GestureEvent event);           // Process gesture event and translate it into gestures
+void UpdateGestures(void);                              // Update gestures detected (called automatically in PollInputEvents())
+
+int GetTouchPointsCount(void);                          // Get touch points count
+int GetGestureDetected(void);                           // Get latest detected gesture
+float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
+Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
+float GetGestureDragAngle(void);                        // Get gesture drag angle
+Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta
+float GetGesturePinchAngle(void);                       // Get gesture pinch angle
+
+//------------------------------------------------------------------------------------
+// Camera System Functions (Module: camera)
+//------------------------------------------------------------------------------------
+void SetCameraMode(int mode);                               // Set camera mode (multiple camera modes available)
+void UpdateCamera(Camera *camera);                          // Update camera (player position is ignored)
+void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
+
+void SetCameraPosition(Vector3 position);                   // Set internal camera position
+void SetCameraTarget(Vector3 target);                       // Set internal camera target
+void SetCameraFovy(float fovy);                             // Set internal camera field-of-view-y
+
+void SetCameraPanControl(int panKey);                       // Set camera pan key to combine with mouse movement (free camera)
+void SetCameraAltControl(int altKey);                       // Set camera alt key to combine with mouse movement (free camera)
+void SetCameraSmoothZoomControl(int szKey);                 // Set camera smooth zoom key to combine with mouse (free camera)
+
+void SetCameraMoveControls(int frontKey, int backKey, 
+                           int leftKey, int rightKey, 
+                           int upKey, int downKey);         // Set camera move controls (1st person and 3rd person cameras)
+void SetCameraMouseSensitivity(float sensitivity);          // Set camera mouse sensitivity (1st person and 3rd person cameras)
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
+void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
+void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
+void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
+void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
+void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
+void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
+void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
+void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
+void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
+void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
+void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
+void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
+void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle
+void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline
+void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
+void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points
+void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines
+
+bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
+bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
+bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+Image LoadImage(const char *fileName);                                                             // Load an image into CPU memory (RAM)
+Image LoadImageEx(Color *pixels, int width, int height);                                           // Load image data from Color array data (RGBA - 32bit)
+Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image data from RAW file
+Image LoadImageFromRES(const char *rresName, int resId);                                           // Load an image from rRES file (raylib Resource)
+Texture2D LoadTexture(const char *fileName);                                                       // Load an image as texture into GPU memory
+Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat);                     // Load a texture from raw data into GPU memory
+Texture2D LoadTextureFromRES(const char *rresName, int resId);                                     // Load an image as texture from rRES file (raylib Resource)
+Texture2D LoadTextureFromImage(Image image);                                                       // Load a texture from image data
+RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load a texture to be used for rendering
+void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
+void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory
+void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory
+Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array
+Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
+void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two)
+void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
+void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
+void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
+void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize and image (bilinear filtering)
+void ImageResizeNN(Image *image,int newWidth,int newHeight);                                       // Resize and image (Nearest-Neighbor scaling algorithm)
+Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
+Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint);       // Create an image from text (custom sprite font)
+void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image
+void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination)
+void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+void ImageFlipVertical(Image *image);                                                              // Flip image vertically
+void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
+void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
+void ImageColorInvert(Image *image);                                                               // Modify image color: invert
+void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
+void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
+void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
+void GenTextureMipmaps(Texture2D texture);                                                         // Generate GPU mipmaps for a texture
+void UpdateTexture(Texture2D texture, void *pixels);                                               // Update GPU texture with new data
+
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
+void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);         // Draw a part of a texture defined by a rectangle
+void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,     // Draw a part of a texture defined by a rectangle with 'pro' parameters
+                    float rotation, Color tint);
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+SpriteFont GetDefaultFont(void);                                                                   // Get the default SpriteFont
+SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory
+void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory
+
+void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font)
+void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters
+                int fontSize, int spacing, Color tint);
+int MeasureText(const char *text, int fontSize);                                                   // Measure string width for default font
+Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing);         // Measure string size for SpriteFont
+
+void DrawFPS(int posX, int posY);                                                                  // Shows current FPS on top-left corner
+const char *FormatText(const char *text, ...);                                                     // Formatting of text with variables to 'embed'
+const char *SubText(const char *text, int position, int length);                                   // Get a piece of a text string
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
+void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
+void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
+void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
+void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
+void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
+void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
+void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
+void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
+void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
+void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
+void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
+//DrawTorus(), DrawTeapot() are useless...
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+Model LoadModel(const char *fileName);                          // Load a 3d model (.OBJ)
+Model LoadModelEx(Mesh data, bool dynamic);                     // Load a 3d model (from mesh data)
+Model LoadModelFromRES(const char *rresName, int resId);        // Load a 3d model from rRES file (raylib Resource)
+Model LoadHeightmap(Image heightmap, Vector3 size);             // Load a heightmap image as a 3d model
+Model LoadCubicmap(Image cubicmap);                             // Load a map image as a 3d model (cubes based)
+void UnloadModel(Model model);                                  // Unload 3d model from memory
+
+Material LoadMaterial(const char *fileName);                    // Load material data (from file)
+Material LoadDefaultMaterial(void);                             // Load default material (uses default models shader)
+Material LoadStandardMaterial(void);                            // Load standard material (uses material attributes and lighting shader)
+void UnloadMaterial(Material material);                         // Unload material textures from VRAM
+
+void DrawModel(Model model, Vector3 position, float scale, Color tint);                            // Draw a model (with texture if set)
+void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);      // Draw a model with extended parameters
+void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set)
+void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
+void DrawBoundingBox(BoundingBox box, Color color);                                                // Draw bounding box (wires)
+
+void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);                         // Draw a billboard texture
+void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+BoundingBox CalculateBoundingBox(Mesh mesh);                                                                    // Calculate mesh bounding box limits
+bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);                     // Detect collision between two spheres
+bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                                   // Detect collision between two bounding boxes
+bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);                        // Detect collision between box and sphere
+bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                              // Detect collision between ray and sphere
+bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);   // Detect collision between ray and sphere with extended parameters and collision point detection
+bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                                            // Detect collision between ray and box
+Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius);   // Detect collision of player radius with cubicmap
+                                                                                                                // NOTE: Return the normal vector of the impacted surface
+//------------------------------------------------------------------------------------
+// Shaders System Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a custom shader and bind default locations
+void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
+
+Shader GetDefaultShader(void);                                      // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
+Texture2D GetDefaultTexture(void);                                  // Get default texture
+
+int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
+void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
+void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);  // Set shader uniform value (int)
+void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
+
+void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
+void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
+
+void BeginShaderMode(Shader shader);                                // Begin custom shader drawing
+void EndShaderMode(void);                                           // End custom shader drawing (use default shader)
+void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied)
+void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending)
+
+Light CreateLight(int type, Vector3 position, Color diffuse);       // Create a new light, initialize it and add to pool
+void DestroyLight(Light light);                                     // Destroy a light and take it out of the list
+
+//------------------------------------------------------------------------------------
+// VR experience Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+void InitVrDevice(int vdDevice);            // Init VR device
+void CloseVrDevice(void);                   // Close VR device
+void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
+void BeginVrDrawing(void);                  // Begin VR drawing configuration
+void EndVrDrawing(void);                    // End VR drawing process (and desktop mirror)
+bool IsVrDeviceReady(void);                 // Detect if VR device (or simulator) is ready
+void ToggleVrMode(void);                    // Enable/Disable VR experience (device or simulator)
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+void InitAudioDevice(void);                                     // Initialize audio device and context
+void CloseAudioDevice(void);                                    // Close the audio device and context (and music stream)
+bool IsAudioDeviceReady(void);                                  // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+
+Sound LoadSound(char *fileName);                                // Load sound to memory
+Sound LoadSoundFromWave(Wave wave);                             // Load sound to memory from wave data
+Sound LoadSoundFromRES(const char *rresName, int resId);        // Load sound to memory from rRES file (raylib Resource)
+void UnloadSound(Sound sound);                                  // Unload sound
+void PlaySound(Sound sound);                                    // Play a sound
+void PauseSound(Sound sound);                                   // Pause a sound
+void StopSound(Sound sound);                                    // Stop playing a sound
+bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
+
+int PlayMusicStream(int index, char *fileName);                 // Start music playing (open stream)
+void UpdateMusicStream(int index);                              // Updates buffers for music streaming
+void StopMusicStream(int index);                                // Stop music playing (close stream)
+void PauseMusicStream(int index);                               // Pause music playing
+void ResumeMusicStream(int index);                              // Resume playing paused music
+bool IsMusicPlaying(int index);                                 // Check if music is playing
+void SetMusicVolume(int index, float volume);                   // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch);                     // Set pitch for a music (1.0 is base level)
+float GetMusicTimeLength(int index);                            // Get current music time length (in seconds)
+float GetMusicTimePlayed(int index);                            // Get current music time played (in seconds)
+int GetMusicStreamCount(void);                                  // Get number of streams loaded
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // RAYLIB_H

BIN
release/win32/mingw32/libraylib.a


+ 50 - 35
release/win32/raylib.h

@@ -7,14 +7,18 @@
 *   Features:
 *     Library written in plain C code (C99)
 *     Uses C# PascalCase/camelCase notation
-*     Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-*     Unique OpenGL abstraction layer [rlgl]
-*     Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
 *     Multiple textures support, including compressed formats and mipmaps generation
-*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
-*     Powerful math module for Vector and Matrix operations [raymath]
-*     Audio loading and playing with streaming support (WAV and OGG)
-*     Multiplatform support, including Android devices, Raspberry Pi and HTML5
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
 *
 *   Used external libs:
 *     GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
 *     stb_image_write (Sean Barret) for image writting (PNG)
 *     stb_vorbis (Sean Barret) for ogg audio loading
 *     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
 *     OpenAL Soft for audio device/context management
 *     tinfl for data decompression (DEFLATE algorithm)
 *
@@ -37,7 +43,7 @@
 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
-*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -64,7 +70,7 @@
 //#define PLATFORM_ANDROID      // Android device
 //#define PLATFORM_RPI          // Raspberry Pi
 //#define PLATFORM_WEB          // HTML5 (emscripten, asm.js)
-//#define PLATFORM_OCULUS       // Oculus Rift CV1
+//#define RLGL_OCULUS_SUPPORT   // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
 
 // Security check in case no PLATFORM_* defined
 #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@@ -431,8 +437,8 @@ typedef struct Model {
 // Light type
 typedef struct LightData {
     unsigned int id;        // Light unique id
-    int type;               // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
     bool enabled;           // Light enabled
+    int type;               // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
     
     Vector3 position;       // Light position
     Vector3 target;         // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
@@ -468,8 +474,6 @@ typedef struct Wave {
     short channels;
 } Wave;
 
-typedef int RawAudioContext;
-
 // Texture formats
 // NOTE: Support depends on OpenGL version and platform
 typedef enum {
@@ -527,6 +531,19 @@ typedef struct GestureEvent {
 // Camera system modes
 typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
 
+// Head Mounted Display devices
+typedef enum {
+    HMD_DEFAULT_DEVICE = 0,
+    HMD_OCULUS_RIFT_DK2,
+    HMD_OCULUS_RIFT_CV1,
+    HMD_VALVE_HTC_VIVE,
+    HMD_SAMSUNG_GEAR_VR,
+    HMD_GOOGLE_CARDBOARD,
+    HMD_SONY_PLAYSTATION_VR,
+    HMD_RAZER_OSVR,
+    HMD_FOVE_VR,
+} VrDevice;
+
 #ifdef __cplusplus
 extern "C" {            // Prevents name mangling of functions
 #endif
@@ -545,12 +562,6 @@ void InitWindow(int width, int height, struct android_app *state);  // Init Andr
 void InitWindow(int width, int height, const char *title);  // Initialize Window and OpenGL Graphics
 #endif
 
-#if defined(PLATFORM_OCULUS)
-void InitOculusDevice(void);                                // Init Oculus Rift device
-void CloseOculusDevice(void);                               // Close Oculus Rift device
-void UpdateOculusTracking(void);                            // Update Oculus Rift tracking (position and orientation)
-#endif
-
 void CloseWindow(void);                                     // Close Window and Terminate Context
 bool WindowShouldClose(void);                               // Detect if KEY_ESCAPE pressed or Close icon pressed
 bool IsWindowMinimized(void);                               // Detect if window has been minimized (or lost focus)
@@ -644,13 +655,13 @@ bool IsButtonReleased(int button);                      // Detect if an android
 //------------------------------------------------------------------------------------
 // Gestures and Touch Handling Functions (Module: gestures)
 //------------------------------------------------------------------------------------
+void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
 void ProcessGestureEvent(GestureEvent event);           // Process gesture event and translate it into gestures
 void UpdateGestures(void);                              // Update gestures detected (called automatically in PollInputEvents())
-bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected
-int GetGestureDetected(void);                           // Get latest detected gesture
-void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags
-int GetTouchPointsCount(void);                          // Get touch points count
 
+int GetTouchPointsCount(void);                          // Get touch points count
+int GetGestureDetected(void);                           // Get latest detected gesture
 float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds
 Vector2 GetGestureDragVector(void);                     // Get gesture drag vector
 float GetGestureDragAngle(void);                        // Get gesture drag angle
@@ -773,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
 //------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
 void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
@@ -789,6 +798,8 @@ void DrawRay(Ray ray, Color color);
 void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 //DrawTorus(), DrawTeapot() are useless...
 
 //------------------------------------------------------------------------------------
@@ -800,7 +811,6 @@ Model LoadModelFromRES(const char *rresName, int resId);        // Load a 3d mod
 Model LoadHeightmap(Image heightmap, Vector3 size);             // Load a heightmap image as a 3d model
 Model LoadCubicmap(Image cubicmap);                             // Load a map image as a 3d model (cubes based)
 void UnloadModel(Model model);                                  // Unload 3d model from memory
-void SetModelTexture(Model *model, Texture2D texture);          // Link a texture to a model
 
 Material LoadMaterial(const char *fileName);                    // Load material data (from file)
 Material LoadDefaultMaterial(void);                             // Load default material (uses default models shader)
@@ -833,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a cu
 void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
 
 Shader GetDefaultShader(void);                                      // Get default shader
-Shader GetStandardShader(void);                                     // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
 Texture2D GetDefaultTexture(void);                                  // Get default texture
 
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
@@ -852,6 +862,18 @@ void EndBlendMode(void);                                            // End blend
 Light CreateLight(int type, Vector3 position, Color diffuse);       // Create a new light, initialize it and add to pool
 void DestroyLight(Light light);                                     // Destroy a light and take it out of the list
 
+//------------------------------------------------------------------------------------
+// VR experience Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+void InitVrDevice(int vdDevice);            // Init VR device
+void CloseVrDevice(void);                   // Close VR device
+void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
+void BeginVrDrawing(void);                  // Begin VR drawing configuration
+void EndVrDrawing(void);                    // End VR drawing process (and desktop mirror)
+bool IsVrDeviceReady(void);                 // Detect if VR device (or simulator) is ready
+void ToggleVrMode(void);                    // Enable/Disable VR experience (device or simulator)
+
 //------------------------------------------------------------------------------------
 // Audio Loading and Playing Functions (Module: audio)
 //------------------------------------------------------------------------------------
@@ -877,17 +899,10 @@ void PauseMusicStream(int index);                               // Pause music p
 void ResumeMusicStream(int index);                              // Resume playing paused music
 bool IsMusicPlaying(int index);                                 // Check if music is playing
 void SetMusicVolume(int index, float volume);                   // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch);                     // Set pitch for a music (1.0 is base level)
 float GetMusicTimeLength(int index);                            // Get current music time length (in seconds)
 float GetMusicTimePlayed(int index);                            // Get current music time played (in seconds)
-int GetMusicStreamCount(void);
-void SetMusicPitch(int index, float pitch);
-
-// used to output raw audio streams, returns negative numbers on error
-// if floating point is false the data size is 16bit short, otherwise it is float 32bit
-RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
-
-void CloseRawAudioContext(RawAudioContext ctx);
-int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
+int GetMusicStreamCount(void);                                  // Get number of streams loaded
 
 #ifdef __cplusplus
 }

+ 156 - 71
src/Makefile

@@ -1,35 +1,52 @@
-#**************************************************************************************************
+#******************************************************************************
 #
-#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#  raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#  
+#  Many Thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
 #
-#   Copyright (c) 2014 Ramon Santamaria (@raysan5)
-#    
-#   This software is provided "as-is", without any express or implied warranty. In no event 
-#   will the authors be held liable for any damages arising from the use of this software.
+#  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 #
-#   Permission is granted to anyone to use this software for any purpose, including commercial 
-#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#  This software is provided "as-is", without any express or implied warranty.
+#  In no event will the authors be held liable for any damages arising from
+#  the use of this software.
 #
-#     1. The origin of this software must not be misrepresented; you must not claim that you 
-#     wrote the original software. If you use this software in a product, an acknowledgment 
-#     in the product documentation would be appreciated but is not required.
+#  Permission is granted to anyone to use this software for any purpose,
+#  including commercial applications, and to alter it and redistribute it
+#  freely, subject to the following restrictions:
 #
-#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
-#     as being the original software.
+#    1. The origin of this software must not be misrepresented; you must not
+#    claim that you wrote the original software. If you use this software in a
+#    product, an acknowledgment in the product documentation would be
+#    appreciated but is not required.
 #
-#     3. This notice may not be removed or altered from any source distribution.
+#    2. Altered source versions must be plainly marked as such, and must not
+#    be misrepresented as being the original software.
 #
-#**************************************************************************************************
+#    3. This notice may not be removed or altered from any source distribution.
+#
+#******************************************************************************
+
+# Please read the wiki to know how to compile raylib, because there are
+# different methods.
 
-.PHONY: all clean
+.PHONY: all clean install unistall
 
 # define raylib platform to compile for
 # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
 PLATFORM ?= PLATFORM_DESKTOP
 
+# define if you want shared or static version of library.
+SHARED ?= NO
+
+# determine if the file has root access (only for installing raylib)
+# "whoami" prints the name of the user that calls him (so, if it is the root
+# user, "whoami" prints "root").
+ROOT = $(shell whoami)
+
 # determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+    # ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
     else
@@ -62,10 +79,10 @@ endif
 
 # define compiler: gcc for C program, define as g++ for C++
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # define emscripten compiler
+    # emscripten compiler
     CC = emcc
 else
-    # define default gcc compiler
+    # default gcc compiler
     CC = gcc
 endif
 
@@ -74,15 +91,21 @@ endif
 #  -Wall                turns on most, but not all, compiler warnings
 #  -std=c99             defines C language mode (standard C from 1999 revision)
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
-#  -fgnu89-inline       declaring inline functions support (GCC optimized, faster)
+#  -fgnu89-inline       declaring inline functions support (GCC optimized)
 #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
 CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
 
+ifeq ($(SHARED),YES)
+    CFLAGS += -fPIC
+endif
+
 #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
 
 # define any directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    INCLUDES = -I. -Iexternal -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads
+    INCLUDES = -I. -Iexternal -I/opt/vc/include \
+    -I/opt/vc/include/interface/vmcs_host/linux \
+    -I/opt/vc/include/interface/vcos/pthreads
 else
 # STB libraries and others
     INCLUDES = -I. -Iexternal
@@ -92,8 +115,30 @@ else
     INCLUDES += -Iexternal/openal_soft/include
 endif
 
-# define all object files required
-OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
+# define output directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        OUTPUT_PATH = ../release/win32/mingw32
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        OUTPUT_PATH = ../release/linux
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        OUTPUT_PATH = ../release/osx
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    OUTPUT_PATH = ../release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    OUTPUT_PATH = ../release/rpi
+endif
+
+# define all object files required with a wildcard
+# The wildcard takes all files that finish with ".c", then it replaces the
+# extentions with ".o", that are the object files.
+OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
+OBJS += external/stb_vorbis.o
 
 # typing 'make' will invoke the default target entry called 'all',
 # in this case, the 'default' target entry is raylib
@@ -102,78 +147,118 @@ all: raylib
 # compile raylib library
 raylib: $(OBJS)
 ifeq ($(PLATFORM),PLATFORM_WEB)
-	emcc -O1 $(OBJS) -o libraylib.bc
+    # compile raylib for web.
+	emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
+	@echo "libraylib.bc generated (web version)!"
 else
-	ar rcs libraylib.a $(OBJS)
+    ifeq ($(SHARED),YES)
+    ifeq ($(PLATFORM_OS),LINUX)
+        # compile raylib to shared library version for GNU/Linux.
+        # WARNING: you should type "make clean" before doing this target 
+		$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
+		@echo "libraylib.so generated (shared library)!"
+    endif
+    else
+        # compile raylib static library for desktop platforms.
+		ar rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
+		@echo "libraylib.a generated (static library)!"
+    endif
 endif
 
+# compile all modules with their prerequisites
+
 # compile core module
-# emcc core.c -o core.bc -DPLATFORM_DESKTOP
-core.o: core.c
-	$(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+core.o : core.c raylib.h rlgl.h utils.h raymath.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(PLATFORM)
 
 # compile rlgl module
-rlgl.o: rlgl.c
-	$(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
-
+rlgl.o : rlgl.c rlgl.h raymath.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(GRAPHICS)
+    
 # compile shapes module
-shapes.o: shapes.c
-	$(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
-
+shapes.o : shapes.c raylib.h rlgl.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE)
+    
 # compile textures module
-textures.o: textures.c
-	$(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+textures.o : textures.c rlgl.h utils.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
 
 # compile text module
-text.o: text.c
-	$(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+text.o : text.c raylib.h utils.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE)
 
 # compile models module
-models.o: models.c
-	$(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+models.o : models.c raylib.h rlgl.h raymath.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(PLATFORM)
 
 # compile audio module
-audio.o: audio.c
-	$(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+audio.o : audio.c raylib.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+    
+# compile stb_vorbis library
+external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
+	$(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
 
 # compile utils module
-utils.o: utils.c
-	$(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+utils.o : utils.c utils.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
 
 # compile camera module
-camera.o: camera.c
-	$(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile gestures module
-gestures.o: gestures.c
-	$(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+camera.o : camera.c raylib.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDES)
 
-# compile stb_vorbis library
-stb_vorbis.o: external/stb_vorbis.c
-	$(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM)
+#compile gestures module
+gestures.o : gestures.c raylib.h
+	$(CC) -c $< $(CFLAGS) $(INCLUDE)
 
-# clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-		del *.o libraylib.a
+# It installs generated and needed files to compile projects using raylib.
+# The installation works manually.
+# TODO: add other platforms.
+install :
+ifeq ($(ROOT),root)
+    ifeq ($(PLATFORM_OS),LINUX)
+        # On GNU/Linux there are some standard directories that contain
+        # libraries and header files. These directory (/usr/local/lib and
+        # /usr/local/include/) are for libraries that are installed
+        # manually (without a package manager).
+        ifeq ($(SHARED),YES)
+			cp --update libraylib.so /usr/local/lib/libraylib.so
+        else
+			cp --update raylib.h /usr/local/include/raylib.h
+			cp --update libraylib.a /usr/local/lib/libraylib.a
+        endif
+		@echo "raylib dev files installed/updated!"
     else
-		rm -f *.o libraylib.a
+		@echo "This function works only on GNU/Linux systems"
     endif
+else
+	@echo "Error: no root permissions"
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-		del *.o libraylib.bc
+
+# it removes raylib dev files installed on the system.
+# TODO: see 'install' target.
+unistall :
+ifeq ($(ROOT),root)
+    ifeq ($(PLATFORM_OS),LINUX)
+			rm --force /usr/local/include/raylib.h
+        ifeq ($(SHARED),YES)
+			rm --force /usr/local/lib/libraylib.so
+        else
+			rm --force /usr/local/lib/libraylib.a
+        endif
+		@echo "raylib dev files removed!"
     else
-		rm -f *.o libraylib.bc
+		 @echo "This function works only on GNU/Linux systems"
     endif
+else
+	@echo "Error: no root permissions"
 endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-	rm -f *.o libraylib.a
-endif
-	@echo Cleaning done
 
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.o : %.c
-#	$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+# clean everything
+clean:
+ifeq ($(PLATFORM_OS),WINDOWS)
+	del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+else
+	rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+endif
+	@echo "removed all generated files!"

+ 150 - 0
src/external/pthread/COPYING

@@ -0,0 +1,150 @@
+	pthreads-win32 - a POSIX threads library for Microsoft Windows
+
+
+This file is Copyrighted
+------------------------
+
+    This file is covered under the following Copyright:
+
+	Copyright (C) 2001,2006 Ross P. Johnson
+	All rights reserved.
+
+	Everyone is permitted to copy and distribute verbatim copies
+	of this license document, but changing it is not allowed.
+
+Pthreads-win32 is covered by the GNU Lesser General Public License
+------------------------------------------------------------------
+
+    Pthreads-win32 is open software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public License
+    as published by the Free Software Foundation version 2.1 of the
+    License.
+
+    Pthreads-win32 is several binary link libraries, several modules,
+    associated interface definition files and scripts used to control
+    its compilation and installation.
+
+    Pthreads-win32 is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Lesser General Public License for more details.
+
+    A copy of the GNU Lesser General Public License is distributed with
+    pthreads-win32 under the filename:
+
+	    COPYING.LIB
+
+    You should have received a copy of the version 2.1 GNU Lesser General
+    Public License with pthreads-win32; if not, write to:
+
+	    Free Software Foundation, Inc.
+	    59 Temple Place
+	    Suite 330
+	    Boston, MA	02111-1307
+	    USA
+
+    The contact addresses for pthreads-win32 is as follows:
+
+        Web:	http://sources.redhat.com/pthreads-win32
+        Email:  Ross Johnson
+                Please use: [email protected]
+
+
+
+Pthreads-win32 copyrights and exception files
+---------------------------------------------
+
+    With the exception of the files listed below, Pthreads-win32
+    is covered under the following GNU Lesser General Public License
+    Copyrights:
+
+	Pthreads-win32 - POSIX Threads Library for Win32
+	Copyright(C) 1998 John E. Bossom
+	Copyright(C) 1999,2006 Pthreads-win32 contributors
+
+	The current list of contributors is contained
+        in the file CONTRIBUTORS included with the source
+	code distribution. The current list of CONTRIBUTORS
+	can also be seen at the following WWW location:
+        http://sources.redhat.com/pthreads-win32/contributors.html
+
+    Contact Email: Ross Johnson
+                   Please use: [email protected]
+
+    These files are not covered under one of the Copyrights listed above:
+
+            COPYING
+	    COPYING.LIB
+            tests/rwlock7.c
+
+    This file, COPYING, is distributed under the Copyright found at the
+    top of this file.  It is important to note that you may distribute
+    verbatim copies of this file but you may not modify this file.
+
+    The file COPYING.LIB, which contains a copy of the version 2.1
+    GNU Lesser General Public License, is itself copyrighted by the
+    Free Software Foundation, Inc.  Please note that the Free Software
+    Foundation, Inc. does NOT have a copyright over Pthreads-win32,
+    only the COPYING.LIB that is supplied with pthreads-win32.
+
+    The file tests/rwlock7.c is derived from code written by
+    Dave Butenhof for his book 'Programming With POSIX(R) Threads'.
+    The original code was obtained by free download from his website
+    http://home.earthlink.net/~anneart/family/Threads/source.html
+    and did not contain a copyright or author notice. It is assumed to
+    be freely distributable.
+
+    In all cases one may use and distribute these exception files freely.
+    And because one may freely distribute the LGPL covered files, the
+    entire pthreads-win32 source may be freely used and distributed.
+
+
+
+General Copyleft and License info
+---------------------------------
+
+    For general information on Copylefts, see:
+
+	http://www.gnu.org/copyleft/
+
+    For information on GNU Lesser General Public Licenses, see:
+
+	http://www.gnu.org/copyleft/lesser.html
+	http://www.gnu.org/copyleft/lesser.txt
+
+
+Why pthreads-win32 did not use the GNU General Public License
+-------------------------------------------------------------
+
+    The goal of the pthreads-win32 project has been to
+    provide a quality and complete implementation of the POSIX
+    threads API for Microsoft Windows within the limits imposed
+    by virtue of it being a stand-alone library and not
+    linked directly to other POSIX compliant libraries. For
+    example, some functions and features, such as those based
+    on POSIX signals, are missing.
+
+    Pthreads-win32 is a library, available in several different
+    versions depending on supported compilers, and may be used
+    as a dynamically linked module or a statically linked set of
+    binary modules. It is not an application on it's own.
+
+    It was fully intended that pthreads-win32 be usable with
+    commercial software not covered by either the GPL or the LGPL
+    licenses. Pthreads-win32 has many contributors to it's
+    code base, many of whom have done so because they have
+    used the library in commercial or proprietry software
+    projects.
+
+    Releasing pthreads-win32 under the LGPL ensures that the
+    library can be used widely, while at the same time ensures
+    that bug fixes and improvements to the pthreads-win32 code
+    itself is returned to benefit all current and future users
+    of the library.
+
+    Although pthreads-win32 makes it possible for applications
+    that use POSIX threads to be ported to Win32 platforms, the
+    broader goal of the project is to encourage the use of open
+    standards, and in particular, to make it just a little easier
+    for developers writing Win32 applications to consider
+    widening the potential market for their products.

+ 1368 - 0
src/external/pthread/include/pthread.h

@@ -0,0 +1,1368 @@
+/* This is an implementation of the threads API of POSIX 1003.1-2001.
+ *
+ * --------------------------------------------------------------------------
+ *
+ *      Pthreads-win32 - POSIX Threads Library for Win32
+ *      Copyright(C) 1998 John E. Bossom
+ *      Copyright(C) 1999,2005 Pthreads-win32 contributors
+ * 
+ *      Contact Email: [email protected]
+ * 
+ *      The current list of contributors is contained
+ *      in the file CONTRIBUTORS included with the source
+ *      code distribution. The list can also be seen at the
+ *      following World Wide Web location:
+ *      http://sources.redhat.com/pthreads-win32/contributors.html
+ * 
+ *      This library is free software; you can redistribute it and/or
+ *      modify it under the terms of the GNU Lesser General Public
+ *      License as published by the Free Software Foundation; either
+ *      version 2 of the License, or (at your option) any later version.
+ * 
+ *      This library is distributed in the hope that it will be useful,
+ *      but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *      Lesser General Public License for more details.
+ * 
+ *      You should have received a copy of the GNU Lesser General Public
+ *      License along with this library in the file COPYING.LIB;
+ *      if not, write to the Free Software Foundation, Inc.,
+ *      59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#if !defined( PTHREAD_H )
+#define PTHREAD_H
+
+/*
+ * See the README file for an explanation of the pthreads-win32 version
+ * numbering scheme and how the DLL is named etc.
+ */
+#define PTW32_VERSION 2,9,1,0
+#define PTW32_VERSION_STRING "2, 9, 1, 0\0"
+
+/* There are three implementations of cancel cleanup.
+ * Note that pthread.h is included in both application
+ * compilation units and also internally for the library.
+ * The code here and within the library aims to work
+ * for all reasonable combinations of environments.
+ *
+ * The three implementations are:
+ *
+ *   WIN32 SEH
+ *   C
+ *   C++
+ *
+ * Please note that exiting a push/pop block via
+ * "return", "exit", "break", or "continue" will
+ * lead to different behaviour amongst applications
+ * depending upon whether the library was built
+ * using SEH, C++, or C. For example, a library built
+ * with SEH will call the cleanup routine, while both
+ * C++ and C built versions will not.
+ */
+
+/*
+ * Define defaults for cleanup code.
+ * Note: Unless the build explicitly defines one of the following, then
+ * we default to standard C style cleanup. This style uses setjmp/longjmp
+ * in the cancelation and thread exit implementations and therefore won't
+ * do stack unwinding if linked to applications that have it (e.g.
+ * C++ apps). This is currently consistent with most/all commercial Unix
+ * POSIX threads implementations.
+ */
+#if !defined( __CLEANUP_SEH ) && !defined( __CLEANUP_CXX ) && !defined( __CLEANUP_C )
+# define __CLEANUP_C
+#endif
+
+#if defined( __CLEANUP_SEH ) && ( !defined( _MSC_VER ) && !defined(PTW32_RC_MSC))
+#error ERROR [__FILE__, line __LINE__]: SEH is not supported for this compiler.
+#endif
+
+/*
+ * Stop here if we are being included by the resource compiler.
+ */
+#if !defined(RC_INVOKED)
+
+#undef PTW32_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_LEVEL
+#define PTW32_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_LEVEL
+#define PTW32_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_LEVEL_MAX 3
+
+#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 )  || !defined(PTW32_LEVEL)
+#define PTW32_LEVEL PTW32_LEVEL_MAX
+/* Include everything */
+#endif
+
+#if defined(_UWIN)
+#   define HAVE_STRUCT_TIMESPEC 1
+#   define HAVE_SIGNAL_H        1
+#   undef HAVE_PTW32_CONFIG_H
+#   pragma comment(lib, "pthread")
+#endif
+
+/*
+ * -------------------------------------------------------------
+ *
+ *
+ * Module: pthread.h
+ *
+ * Purpose:
+ *      Provides an implementation of PThreads based upon the
+ *      standard:
+ *
+ *              POSIX 1003.1-2001
+ *  and
+ *    The Single Unix Specification version 3
+ *
+ *    (these two are equivalent)
+ *
+ *      in order to enhance code portability between Windows,
+ *  various commercial Unix implementations, and Linux.
+ *
+ *      See the ANNOUNCE file for a full list of conforming
+ *      routines and defined constants, and a list of missing
+ *      routines and constants not defined in this implementation.
+ *
+ * Authors:
+ *      There have been many contributors to this library.
+ *      The initial implementation was contributed by
+ *      John Bossom, and several others have provided major
+ *      sections or revisions of parts of the implementation.
+ *      Often significant effort has been contributed to
+ *      find and fix important bugs and other problems to
+ *      improve the reliability of the library, which sometimes
+ *      is not reflected in the amount of code which changed as
+ *      result.
+ *      As much as possible, the contributors are acknowledged
+ *      in the ChangeLog file in the source code distribution
+ *      where their changes are noted in detail.
+ *
+ *      Contributors are listed in the CONTRIBUTORS file.
+ *
+ *      As usual, all bouquets go to the contributors, and all
+ *      brickbats go to the project maintainer.
+ *
+ * Maintainer:
+ *      The code base for this project is coordinated and
+ *      eventually pre-tested, packaged, and made available by
+ *
+ *              Ross Johnson <[email protected]>
+ *
+ * QA Testers:
+ *      Ultimately, the library is tested in the real world by
+ *      a host of competent and demanding scientists and
+ *      engineers who report bugs and/or provide solutions
+ *      which are then fixed or incorporated into subsequent
+ *      versions of the library. Each time a bug is fixed, a
+ *      test case is written to prove the fix and ensure
+ *      that later changes to the code don't reintroduce the
+ *      same error. The number of test cases is slowly growing
+ *      and therefore so is the code reliability.
+ *
+ * Compliance:
+ *      See the file ANNOUNCE for the list of implemented
+ *      and not-implemented routines and defined options.
+ *      Of course, these are all defined is this file as well.
+ *
+ * Web site:
+ *      The source code and other information about this library
+ *      are available from
+ *
+ *              http://sources.redhat.com/pthreads-win32/
+ *
+ * -------------------------------------------------------------
+ */
+
+/* Try to avoid including windows.h */
+#if (defined(__MINGW64__) || defined(__MINGW32__)) && defined(__cplusplus)
+#define PTW32_INCLUDE_WINDOWS_H
+#endif
+
+#if defined(PTW32_INCLUDE_WINDOWS_H)
+#include <windows.h>
+#endif
+
+#if defined(_MSC_VER) && _MSC_VER < 1300 || defined(__DMC__)
+/*
+ * VC++6.0 or early compiler's header has no DWORD_PTR type.
+ */
+typedef unsigned long DWORD_PTR;
+typedef unsigned long ULONG_PTR;
+#endif
+/*
+ * -----------------
+ * autoconf switches
+ * -----------------
+ */
+
+#if defined(HAVE_PTW32_CONFIG_H)
+#include "config.h"
+#endif /* HAVE_PTW32_CONFIG_H */
+
+#if !defined(NEED_FTIME)
+#include <time.h>
+#else /* NEED_FTIME */
+/* use native WIN32 time API */
+#endif /* NEED_FTIME */
+
+#if defined(HAVE_SIGNAL_H)
+#include <signal.h>
+#endif /* HAVE_SIGNAL_H */
+
+#include <limits.h>
+
+/*
+ * Boolean values to make us independent of system includes.
+ */
+enum {
+  PTW32_FALSE = 0,
+  PTW32_TRUE = (! PTW32_FALSE)
+};
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+#  if defined(WINCE)
+#    define NEED_ERRNO
+#    define NEED_SEM
+#  endif
+#  if defined(__MINGW64__)
+#    define HAVE_STRUCT_TIMESPEC
+#    define HAVE_MODE_T
+#  elif defined(_UWIN) || defined(__MINGW32__)
+#    define HAVE_MODE_T
+#  endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Several systems don't define some error numbers.
+ */
+#if !defined(ENOTSUP)
+#  define ENOTSUP 48   /* This is the value in Solaris. */
+#endif
+
+#if !defined(ETIMEDOUT)
+#  define ETIMEDOUT 10060 /* Same as WSAETIMEDOUT */
+#endif
+
+#if !defined(ENOSYS)
+#  define ENOSYS 140     /* Semi-arbitrary value */
+#endif
+
+#if !defined(EDEADLK)
+#  if defined(EDEADLOCK)
+#    define EDEADLK EDEADLOCK
+#  else
+#    define EDEADLK 36     /* This is the value in MSVC. */
+#  endif
+#endif
+
+/* POSIX 2008 - related to robust mutexes */
+#if !defined(EOWNERDEAD)
+#  define EOWNERDEAD 43
+#endif
+#if !defined(ENOTRECOVERABLE)
+#  define ENOTRECOVERABLE 44
+#endif
+
+#include <sched.h>
+
+/*
+ * To avoid including windows.h we define only those things that we
+ * actually need from it.
+ */
+#if !defined(PTW32_INCLUDE_WINDOWS_H)
+#if !defined(HANDLE)
+# define PTW32__HANDLE_DEF
+# define HANDLE void *
+#endif
+#if !defined(DWORD)
+# define PTW32__DWORD_DEF
+# define DWORD unsigned long
+#endif
+#endif
+
+#if !defined(HAVE_STRUCT_TIMESPEC)
+#define HAVE_STRUCT_TIMESPEC
+#if !defined(_TIMESPEC_DEFINED)
+#define _TIMESPEC_DEFINED
+struct timespec {
+        time_t tv_sec;
+        long tv_nsec;
+};
+#endif /* _TIMESPEC_DEFINED */
+#endif /* HAVE_STRUCT_TIMESPEC */
+
+#if !defined(SIG_BLOCK)
+#define SIG_BLOCK 0
+#endif /* SIG_BLOCK */
+
+#if !defined(SIG_UNBLOCK)
+#define SIG_UNBLOCK 1
+#endif /* SIG_UNBLOCK */
+
+#if !defined(SIG_SETMASK)
+#define SIG_SETMASK 2
+#endif /* SIG_SETMASK */
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif                          /* __cplusplus */
+
+/*
+ * -------------------------------------------------------------
+ *
+ * POSIX 1003.1-2001 Options
+ * =========================
+ *
+ * Options are normally set in <unistd.h>, which is not provided
+ * with pthreads-win32.
+ *
+ * For conformance with the Single Unix Specification (version 3), all of the
+ * options below are defined, and have a value of either -1 (not supported)
+ * or 200112L (supported).
+ *
+ * These options can neither be left undefined nor have a value of 0, because
+ * either indicates that sysconf(), which is not implemented, may be used at
+ * runtime to check the status of the option.
+ *
+ * _POSIX_THREADS (== 200112L)
+ *                      If == 200112L, you can use threads
+ *
+ * _POSIX_THREAD_ATTR_STACKSIZE (== 200112L)
+ *                      If == 200112L, you can control the size of a thread's
+ *                      stack
+ *                              pthread_attr_getstacksize
+ *                              pthread_attr_setstacksize
+ *
+ * _POSIX_THREAD_ATTR_STACKADDR (== -1)
+ *                      If == 200112L, you can allocate and control a thread's
+ *                      stack. If not supported, the following functions
+ *                      will return ENOSYS, indicating they are not
+ *                      supported:
+ *                              pthread_attr_getstackaddr
+ *                              pthread_attr_setstackaddr
+ *
+ * _POSIX_THREAD_PRIORITY_SCHEDULING (== -1)
+ *                      If == 200112L, you can use realtime scheduling.
+ *                      This option indicates that the behaviour of some
+ *                      implemented functions conforms to the additional TPS
+ *                      requirements in the standard. E.g. rwlocks favour
+ *                      writers over readers when threads have equal priority.
+ *
+ * _POSIX_THREAD_PRIO_INHERIT (== -1)
+ *                      If == 200112L, you can create priority inheritance
+ *                      mutexes.
+ *                              pthread_mutexattr_getprotocol +
+ *                              pthread_mutexattr_setprotocol +
+ *
+ * _POSIX_THREAD_PRIO_PROTECT (== -1)
+ *                      If == 200112L, you can create priority ceiling mutexes
+ *                      Indicates the availability of:
+ *                              pthread_mutex_getprioceiling
+ *                              pthread_mutex_setprioceiling
+ *                              pthread_mutexattr_getprioceiling
+ *                              pthread_mutexattr_getprotocol     +
+ *                              pthread_mutexattr_setprioceiling
+ *                              pthread_mutexattr_setprotocol     +
+ *
+ * _POSIX_THREAD_PROCESS_SHARED (== -1)
+ *                      If set, you can create mutexes and condition
+ *                      variables that can be shared with another
+ *                      process.If set, indicates the availability
+ *                      of:
+ *                              pthread_mutexattr_getpshared
+ *                              pthread_mutexattr_setpshared
+ *                              pthread_condattr_getpshared
+ *                              pthread_condattr_setpshared
+ *
+ * _POSIX_THREAD_SAFE_FUNCTIONS (== 200112L)
+ *                      If == 200112L you can use the special *_r library
+ *                      functions that provide thread-safe behaviour
+ *
+ * _POSIX_READER_WRITER_LOCKS (== 200112L)
+ *                      If == 200112L, you can use read/write locks
+ *
+ * _POSIX_SPIN_LOCKS (== 200112L)
+ *                      If == 200112L, you can use spin locks
+ *
+ * _POSIX_BARRIERS (== 200112L)
+ *                      If == 200112L, you can use barriers
+ *
+ *      + These functions provide both 'inherit' and/or
+ *        'protect' protocol, based upon these macro
+ *        settings.
+ *
+ * -------------------------------------------------------------
+ */
+
+/*
+ * POSIX Options
+ */
+#undef _POSIX_THREADS
+#define _POSIX_THREADS 200809L
+
+#undef _POSIX_READER_WRITER_LOCKS
+#define _POSIX_READER_WRITER_LOCKS 200809L
+
+#undef _POSIX_SPIN_LOCKS
+#define _POSIX_SPIN_LOCKS 200809L
+
+#undef _POSIX_BARRIERS
+#define _POSIX_BARRIERS 200809L
+
+#undef _POSIX_THREAD_SAFE_FUNCTIONS
+#define _POSIX_THREAD_SAFE_FUNCTIONS 200809L
+
+#undef _POSIX_THREAD_ATTR_STACKSIZE
+#define _POSIX_THREAD_ATTR_STACKSIZE 200809L
+
+/*
+ * The following options are not supported
+ */
+#undef _POSIX_THREAD_ATTR_STACKADDR
+#define _POSIX_THREAD_ATTR_STACKADDR -1
+
+#undef _POSIX_THREAD_PRIO_INHERIT
+#define _POSIX_THREAD_PRIO_INHERIT -1
+
+#undef _POSIX_THREAD_PRIO_PROTECT
+#define _POSIX_THREAD_PRIO_PROTECT -1
+
+/* TPS is not fully supported.  */
+#undef _POSIX_THREAD_PRIORITY_SCHEDULING
+#define _POSIX_THREAD_PRIORITY_SCHEDULING -1
+
+#undef _POSIX_THREAD_PROCESS_SHARED
+#define _POSIX_THREAD_PROCESS_SHARED -1
+
+
+/*
+ * POSIX 1003.1-2001 Limits
+ * ===========================
+ *
+ * These limits are normally set in <limits.h>, which is not provided with
+ * pthreads-win32.
+ *
+ * PTHREAD_DESTRUCTOR_ITERATIONS
+ *                      Maximum number of attempts to destroy
+ *                      a thread's thread-specific data on
+ *                      termination (must be at least 4)
+ *
+ * PTHREAD_KEYS_MAX
+ *                      Maximum number of thread-specific data keys
+ *                      available per process (must be at least 128)
+ *
+ * PTHREAD_STACK_MIN
+ *                      Minimum supported stack size for a thread
+ *
+ * PTHREAD_THREADS_MAX
+ *                      Maximum number of threads supported per
+ *                      process (must be at least 64).
+ *
+ * SEM_NSEMS_MAX
+ *                      The maximum number of semaphores a process can have.
+ *                      (must be at least 256)
+ *
+ * SEM_VALUE_MAX
+ *                      The maximum value a semaphore can have.
+ *                      (must be at least 32767)
+ *
+ */
+#undef _POSIX_THREAD_DESTRUCTOR_ITERATIONS
+#define _POSIX_THREAD_DESTRUCTOR_ITERATIONS     4
+
+#undef PTHREAD_DESTRUCTOR_ITERATIONS
+#define PTHREAD_DESTRUCTOR_ITERATIONS           _POSIX_THREAD_DESTRUCTOR_ITERATIONS
+
+#undef _POSIX_THREAD_KEYS_MAX
+#define _POSIX_THREAD_KEYS_MAX                  128
+
+#undef PTHREAD_KEYS_MAX
+#define PTHREAD_KEYS_MAX                        _POSIX_THREAD_KEYS_MAX
+
+#undef PTHREAD_STACK_MIN
+#define PTHREAD_STACK_MIN                       0
+
+#undef _POSIX_THREAD_THREADS_MAX
+#define _POSIX_THREAD_THREADS_MAX               64
+
+  /* Arbitrary value */
+#undef PTHREAD_THREADS_MAX
+#define PTHREAD_THREADS_MAX                     2019
+
+#undef _POSIX_SEM_NSEMS_MAX
+#define _POSIX_SEM_NSEMS_MAX                    256
+
+  /* Arbitrary value */
+#undef SEM_NSEMS_MAX
+#define SEM_NSEMS_MAX                           1024
+
+#undef _POSIX_SEM_VALUE_MAX
+#define _POSIX_SEM_VALUE_MAX                    32767
+
+#undef SEM_VALUE_MAX
+#define SEM_VALUE_MAX                           INT_MAX
+
+
+#if defined(__GNUC__) && !defined(__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+#  if defined(PTW32_BUILD)
+#    define PTW32_DLLPORT __declspec (dllexport)
+#  else
+#    define PTW32_DLLPORT __declspec (dllimport)
+#  endif
+#else
+#  define PTW32_DLLPORT
+#endif
+
+/*
+ * The Open Watcom C/C++ compiler uses a non-standard calling convention
+ * that passes function args in registers unless __cdecl is explicitly specified
+ * in exposed function prototypes.
+ *
+ * We force all calls to cdecl even though this could slow Watcom code down
+ * slightly. If you know that the Watcom compiler will be used to build both
+ * the DLL and application, then you can probably define this as a null string.
+ * Remember that pthread.h (this file) is used for both the DLL and application builds.
+ */
+#define PTW32_CDECL __cdecl
+
+#if defined(_UWIN) && PTW32_LEVEL >= PTW32_LEVEL_MAX
+#   include     <sys/types.h>
+#else
+/*
+ * Generic handle type - intended to extend uniqueness beyond
+ * that available with a simple pointer. It should scale for either
+ * IA-32 or IA-64.
+ */
+typedef struct {
+    void * p;                   /* Pointer to actual object */
+    unsigned int x;             /* Extra information - reuse count etc */
+} ptw32_handle_t;
+
+typedef ptw32_handle_t pthread_t;
+typedef struct pthread_attr_t_ * pthread_attr_t;
+typedef struct pthread_once_t_ pthread_once_t;
+typedef struct pthread_key_t_ * pthread_key_t;
+typedef struct pthread_mutex_t_ * pthread_mutex_t;
+typedef struct pthread_mutexattr_t_ * pthread_mutexattr_t;
+typedef struct pthread_cond_t_ * pthread_cond_t;
+typedef struct pthread_condattr_t_ * pthread_condattr_t;
+#endif
+typedef struct pthread_rwlock_t_ * pthread_rwlock_t;
+typedef struct pthread_rwlockattr_t_ * pthread_rwlockattr_t;
+typedef struct pthread_spinlock_t_ * pthread_spinlock_t;
+typedef struct pthread_barrier_t_ * pthread_barrier_t;
+typedef struct pthread_barrierattr_t_ * pthread_barrierattr_t;
+
+/*
+ * ====================
+ * ====================
+ * POSIX Threads
+ * ====================
+ * ====================
+ */
+
+enum {
+/*
+ * pthread_attr_{get,set}detachstate
+ */
+  PTHREAD_CREATE_JOINABLE       = 0,  /* Default */
+  PTHREAD_CREATE_DETACHED       = 1,
+
+/*
+ * pthread_attr_{get,set}inheritsched
+ */
+  PTHREAD_INHERIT_SCHED         = 0,
+  PTHREAD_EXPLICIT_SCHED        = 1,  /* Default */
+
+/*
+ * pthread_{get,set}scope
+ */
+  PTHREAD_SCOPE_PROCESS         = 0,
+  PTHREAD_SCOPE_SYSTEM          = 1,  /* Default */
+
+/*
+ * pthread_setcancelstate paramters
+ */
+  PTHREAD_CANCEL_ENABLE         = 0,  /* Default */
+  PTHREAD_CANCEL_DISABLE        = 1,
+
+/*
+ * pthread_setcanceltype parameters
+ */
+  PTHREAD_CANCEL_ASYNCHRONOUS   = 0,
+  PTHREAD_CANCEL_DEFERRED       = 1,  /* Default */
+
+/*
+ * pthread_mutexattr_{get,set}pshared
+ * pthread_condattr_{get,set}pshared
+ */
+  PTHREAD_PROCESS_PRIVATE       = 0,
+  PTHREAD_PROCESS_SHARED        = 1,
+
+/*
+ * pthread_mutexattr_{get,set}robust
+ */
+  PTHREAD_MUTEX_STALLED         = 0,  /* Default */
+  PTHREAD_MUTEX_ROBUST          = 1,
+
+/*
+ * pthread_barrier_wait
+ */
+  PTHREAD_BARRIER_SERIAL_THREAD = -1
+};
+
+/*
+ * ====================
+ * ====================
+ * Cancelation
+ * ====================
+ * ====================
+ */
+#define PTHREAD_CANCELED       ((void *)(size_t) -1)
+
+
+/*
+ * ====================
+ * ====================
+ * Once Key
+ * ====================
+ * ====================
+ */
+#define PTHREAD_ONCE_INIT       { PTW32_FALSE, 0, 0, 0}
+
+struct pthread_once_t_
+{
+  int          done;        /* indicates if user function has been executed */
+  void *       lock;
+  int          reserved1;
+  int          reserved2;
+};
+
+
+/*
+ * ====================
+ * ====================
+ * Object initialisers
+ * ====================
+ * ====================
+ */
+#define PTHREAD_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -1)
+#define PTHREAD_RECURSIVE_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -2)
+#define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -3)
+
+/*
+ * Compatibility with LinuxThreads
+ */
+#define PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP PTHREAD_RECURSIVE_MUTEX_INITIALIZER
+#define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER_NP PTHREAD_ERRORCHECK_MUTEX_INITIALIZER
+
+#define PTHREAD_COND_INITIALIZER ((pthread_cond_t)(size_t) -1)
+
+#define PTHREAD_RWLOCK_INITIALIZER ((pthread_rwlock_t)(size_t) -1)
+
+#define PTHREAD_SPINLOCK_INITIALIZER ((pthread_spinlock_t)(size_t) -1)
+
+
+/*
+ * Mutex types.
+ */
+enum
+{
+  /* Compatibility with LinuxThreads */
+  PTHREAD_MUTEX_FAST_NP,
+  PTHREAD_MUTEX_RECURSIVE_NP,
+  PTHREAD_MUTEX_ERRORCHECK_NP,
+  PTHREAD_MUTEX_TIMED_NP = PTHREAD_MUTEX_FAST_NP,
+  PTHREAD_MUTEX_ADAPTIVE_NP = PTHREAD_MUTEX_FAST_NP,
+  /* For compatibility with POSIX */
+  PTHREAD_MUTEX_NORMAL = PTHREAD_MUTEX_FAST_NP,
+  PTHREAD_MUTEX_RECURSIVE = PTHREAD_MUTEX_RECURSIVE_NP,
+  PTHREAD_MUTEX_ERRORCHECK = PTHREAD_MUTEX_ERRORCHECK_NP,
+  PTHREAD_MUTEX_DEFAULT = PTHREAD_MUTEX_NORMAL
+};
+
+
+typedef struct ptw32_cleanup_t ptw32_cleanup_t;
+
+#if defined(_MSC_VER)
+/* Disable MSVC 'anachronism used' warning */
+#pragma warning( disable : 4229 )
+#endif
+
+typedef void (* PTW32_CDECL ptw32_cleanup_callback_t)(void *);
+
+#if defined(_MSC_VER)
+#pragma warning( default : 4229 )
+#endif
+
+struct ptw32_cleanup_t
+{
+  ptw32_cleanup_callback_t routine;
+  void *arg;
+  struct ptw32_cleanup_t *prev;
+};
+
+#if defined(__CLEANUP_SEH)
+        /*
+         * WIN32 SEH version of cancel cleanup.
+         */
+
+#define pthread_cleanup_push( _rout, _arg ) \
+        { \
+            ptw32_cleanup_t     _cleanup; \
+            \
+        _cleanup.routine        = (ptw32_cleanup_callback_t)(_rout); \
+            _cleanup.arg        = (_arg); \
+            __try \
+              { \
+
+#define pthread_cleanup_pop( _execute ) \
+              } \
+            __finally \
+                { \
+                    if( _execute || AbnormalTermination()) \
+                      { \
+                          (*(_cleanup.routine))( _cleanup.arg ); \
+                      } \
+                } \
+        }
+
+#else /* __CLEANUP_SEH */
+
+#if defined(__CLEANUP_C)
+
+        /*
+         * C implementation of PThreads cancel cleanup
+         */
+
+#define pthread_cleanup_push( _rout, _arg ) \
+        { \
+            ptw32_cleanup_t     _cleanup; \
+            \
+            ptw32_push_cleanup( &_cleanup, (ptw32_cleanup_callback_t) (_rout), (_arg) ); \
+
+#define pthread_cleanup_pop( _execute ) \
+            (void) ptw32_pop_cleanup( _execute ); \
+        }
+
+#else /* __CLEANUP_C */
+
+#if defined(__CLEANUP_CXX)
+
+        /*
+         * C++ version of cancel cleanup.
+         * - John E. Bossom.
+         */
+
+        class PThreadCleanup {
+          /*
+           * PThreadCleanup
+           *
+           * Purpose
+           *      This class is a C++ helper class that is
+           *      used to implement pthread_cleanup_push/
+           *      pthread_cleanup_pop.
+           *      The destructor of this class automatically
+           *      pops the pushed cleanup routine regardless
+           *      of how the code exits the scope
+           *      (i.e. such as by an exception)
+           */
+      ptw32_cleanup_callback_t cleanUpRout;
+          void    *       obj;
+          int             executeIt;
+
+        public:
+          PThreadCleanup() :
+            cleanUpRout( 0 ),
+            obj( 0 ),
+            executeIt( 0 )
+            /*
+             * No cleanup performed
+             */
+            {
+            }
+
+          PThreadCleanup(
+             ptw32_cleanup_callback_t routine,
+                         void    *       arg ) :
+            cleanUpRout( routine ),
+            obj( arg ),
+            executeIt( 1 )
+            /*
+             * Registers a cleanup routine for 'arg'
+             */
+            {
+            }
+
+          ~PThreadCleanup()
+            {
+              if ( executeIt && ((void *) cleanUpRout != (void *) 0) )
+                {
+                  (void) (*cleanUpRout)( obj );
+                }
+            }
+
+          void execute( int exec )
+            {
+              executeIt = exec;
+            }
+        };
+
+        /*
+         * C++ implementation of PThreads cancel cleanup;
+         * This implementation takes advantage of a helper
+         * class who's destructor automatically calls the
+         * cleanup routine if we exit our scope weirdly
+         */
+#define pthread_cleanup_push( _rout, _arg ) \
+        { \
+            PThreadCleanup  cleanup((ptw32_cleanup_callback_t)(_rout), \
+                                    (void *) (_arg) );
+
+#define pthread_cleanup_pop( _execute ) \
+            cleanup.execute( _execute ); \
+        }
+
+#else
+
+#error ERROR [__FILE__, line __LINE__]: Cleanup type undefined.
+
+#endif /* __CLEANUP_CXX */
+
+#endif /* __CLEANUP_C */
+
+#endif /* __CLEANUP_SEH */
+
+/*
+ * ===============
+ * ===============
+ * Methods
+ * ===============
+ * ===============
+ */
+
+/*
+ * PThread Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_init (pthread_attr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_destroy (pthread_attr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getdetachstate (const pthread_attr_t * attr,
+                                         int *detachstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getstackaddr (const pthread_attr_t * attr,
+                                       void **stackaddr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getstacksize (const pthread_attr_t * attr,
+                                       size_t * stacksize);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setdetachstate (pthread_attr_t * attr,
+                                         int detachstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setstackaddr (pthread_attr_t * attr,
+                                       void *stackaddr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setstacksize (pthread_attr_t * attr,
+                                       size_t stacksize);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getschedparam (const pthread_attr_t *attr,
+                                        struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setschedparam (pthread_attr_t *attr,
+                                        const struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setschedpolicy (pthread_attr_t *,
+                                         int);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getschedpolicy (const pthread_attr_t *,
+                                         int *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setinheritsched(pthread_attr_t * attr,
+                                         int inheritsched);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getinheritsched(const pthread_attr_t * attr,
+                                         int * inheritsched);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setscope (pthread_attr_t *,
+                                   int);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getscope (const pthread_attr_t *,
+                                   int *);
+
+/*
+ * PThread Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_create (pthread_t * tid,
+                            const pthread_attr_t * attr,
+                            void *(PTW32_CDECL *start) (void *),
+                            void *arg);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_detach (pthread_t tid);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_equal (pthread_t t1,
+                           pthread_t t2);
+
+PTW32_DLLPORT void PTW32_CDECL pthread_exit (void *value_ptr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_join (pthread_t thread,
+                          void **value_ptr);
+
+PTW32_DLLPORT pthread_t PTW32_CDECL pthread_self (void);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cancel (pthread_t thread);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setcancelstate (int state,
+                                    int *oldstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setcanceltype (int type,
+                                   int *oldtype);
+
+PTW32_DLLPORT void PTW32_CDECL pthread_testcancel (void);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_once (pthread_once_t * once_control,
+                          void (PTW32_CDECL *init_routine) (void));
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+PTW32_DLLPORT ptw32_cleanup_t * PTW32_CDECL ptw32_pop_cleanup (int execute);
+
+PTW32_DLLPORT void PTW32_CDECL ptw32_push_cleanup (ptw32_cleanup_t * cleanup,
+                                 ptw32_cleanup_callback_t routine,
+                                 void *arg);
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Thread Specific Data Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_key_create (pthread_key_t * key,
+                                void (PTW32_CDECL *destructor) (void *));
+
+PTW32_DLLPORT int PTW32_CDECL pthread_key_delete (pthread_key_t key);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setspecific (pthread_key_t key,
+                                 const void *value);
+
+PTW32_DLLPORT void * PTW32_CDECL pthread_getspecific (pthread_key_t key);
+
+
+/*
+ * Mutex Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_init (pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_destroy (pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getpshared (const pthread_mutexattr_t
+                                          * attr,
+                                          int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setpshared (pthread_mutexattr_t * attr,
+                                          int pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_settype (pthread_mutexattr_t * attr, int kind);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_gettype (const pthread_mutexattr_t * attr, int *kind);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setrobust(
+                                           pthread_mutexattr_t *attr,
+                                           int robust);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getrobust(
+                                           const pthread_mutexattr_t * attr,
+                                           int * robust);
+
+/*
+ * Barrier Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_init (pthread_barrierattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_destroy (pthread_barrierattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_getpshared (const pthread_barrierattr_t
+                                            * attr,
+                                            int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_setpshared (pthread_barrierattr_t * attr,
+                                            int pshared);
+
+/*
+ * Mutex Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_init (pthread_mutex_t * mutex,
+                                const pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_destroy (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_lock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_timedlock(pthread_mutex_t * mutex,
+                                    const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_trylock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_unlock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_consistent (pthread_mutex_t * mutex);
+
+/*
+ * Spinlock Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_init (pthread_spinlock_t * lock, int pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_destroy (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_lock (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_trylock (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_unlock (pthread_spinlock_t * lock);
+
+/*
+ * Barrier Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_init (pthread_barrier_t * barrier,
+                                  const pthread_barrierattr_t * attr,
+                                  unsigned int count);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_destroy (pthread_barrier_t * barrier);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_wait (pthread_barrier_t * barrier);
+
+/*
+ * Condition Variable Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_init (pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_destroy (pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_getpshared (const pthread_condattr_t * attr,
+                                         int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_setpshared (pthread_condattr_t * attr,
+                                         int pshared);
+
+/*
+ * Condition Variable Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_init (pthread_cond_t * cond,
+                               const pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_destroy (pthread_cond_t * cond);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_wait (pthread_cond_t * cond,
+                               pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_timedwait (pthread_cond_t * cond,
+                                    pthread_mutex_t * mutex,
+                                    const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_signal (pthread_cond_t * cond);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_broadcast (pthread_cond_t * cond);
+
+/*
+ * Scheduling
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_setschedparam (pthread_t thread,
+                                   int policy,
+                                   const struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_getschedparam (pthread_t thread,
+                                   int *policy,
+                                   struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setconcurrency (int);
+ 
+PTW32_DLLPORT int PTW32_CDECL pthread_getconcurrency (void);
+
+/*
+ * Read-Write Lock Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_init(pthread_rwlock_t *lock,
+                                const pthread_rwlockattr_t *attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_destroy(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_tryrdlock(pthread_rwlock_t *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_trywrlock(pthread_rwlock_t *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_rdlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_timedrdlock(pthread_rwlock_t *lock,
+                                       const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_wrlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_timedwrlock(pthread_rwlock_t *lock,
+                                       const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_unlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_init (pthread_rwlockattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_destroy (pthread_rwlockattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_getpshared (const pthread_rwlockattr_t * attr,
+                                           int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_setpshared (pthread_rwlockattr_t * attr,
+                                           int pshared);
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX - 1
+
+/*
+ * Signal Functions. Should be defined in <signal.h> but MSVC and MinGW32
+ * already have signal.h that don't define these.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_kill(pthread_t thread, int sig);
+
+/*
+ * Non-portable functions
+ */
+
+/*
+ * Compatibility with Linux.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setkind_np(pthread_mutexattr_t * attr,
+                                         int kind);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getkind_np(pthread_mutexattr_t * attr,
+                                         int *kind);
+
+/*
+ * Possibly supported by other POSIX threads implementations
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_delay_np (struct timespec * interval);
+PTW32_DLLPORT int PTW32_CDECL pthread_num_processors_np(void);
+PTW32_DLLPORT unsigned __int64 PTW32_CDECL pthread_getunique_np(pthread_t thread);
+
+/*
+ * Useful if an application wants to statically link
+ * the lib rather than load the DLL at run-time.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_process_attach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_process_detach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_thread_attach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_thread_detach_np(void);
+
+/*
+ * Features that are auto-detected at load/run time.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_test_features_np(int);
+enum ptw32_features {
+  PTW32_SYSTEM_INTERLOCKED_COMPARE_EXCHANGE = 0x0001, /* System provides it. */
+  PTW32_ALERTABLE_ASYNC_CANCEL              = 0x0002  /* Can cancel blocked threads. */
+};
+
+/*
+ * Register a system time change with the library.
+ * Causes the library to perform various functions
+ * in response to the change. Should be called whenever
+ * the application's top level window receives a
+ * WM_TIMECHANGE message. It can be passed directly to
+ * pthread_create() as a new thread if desired.
+ */
+PTW32_DLLPORT void * PTW32_CDECL pthread_timechange_handler_np(void *);
+
+#endif /*PTW32_LEVEL >= PTW32_LEVEL_MAX - 1 */
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+
+/*
+ * Returns the Win32 HANDLE for the POSIX thread.
+ */
+PTW32_DLLPORT HANDLE PTW32_CDECL pthread_getw32threadhandle_np(pthread_t thread);
+/*
+ * Returns the win32 thread ID for POSIX thread.
+ */
+PTW32_DLLPORT DWORD PTW32_CDECL pthread_getw32threadid_np (pthread_t thread);
+
+
+/*
+ * Protected Methods
+ *
+ * This function blocks until the given WIN32 handle
+ * is signaled or pthread_cancel had been called.
+ * This function allows the caller to hook into the
+ * PThreads cancel mechanism. It is implemented using
+ *
+ *              WaitForMultipleObjects
+ *
+ * on 'waitHandle' and a manually reset WIN32 Event
+ * used to implement pthread_cancel. The 'timeout'
+ * argument to TimedWait is simply passed to
+ * WaitForMultipleObjects.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthreadCancelableWait (HANDLE waitHandle);
+PTW32_DLLPORT int PTW32_CDECL pthreadCancelableTimedWait (HANDLE waitHandle,
+                                        DWORD timeout);
+
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Thread-Safe C Runtime Library Mappings.
+ */
+#if !defined(_UWIN)
+#  if defined(NEED_ERRNO)
+     PTW32_DLLPORT int * PTW32_CDECL _errno( void );
+#  else
+#    if !defined(errno)
+#      if (defined(_MT) || defined(_DLL))
+         __declspec(dllimport) extern int * __cdecl _errno(void);
+#        define errno   (*_errno())
+#      endif
+#    endif
+#  endif
+#endif
+
+/*
+ * Some compiler environments don't define some things.
+ */
+#if defined(__BORLANDC__)
+#  define _ftime ftime
+#  define _timeb timeb
+#endif
+
+#if defined(__cplusplus)
+
+/*
+ * Internal exceptions
+ */
+class ptw32_exception {};
+class ptw32_exception_cancel : public ptw32_exception {};
+class ptw32_exception_exit   : public ptw32_exception {};
+
+#endif
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+
+/* FIXME: This is only required if the library was built using SEH */
+/*
+ * Get internal SEH tag
+ */
+PTW32_DLLPORT DWORD PTW32_CDECL ptw32_get_exception_services_code(void);
+
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+#if !defined(PTW32_BUILD)
+
+#if defined(__CLEANUP_SEH)
+
+/*
+ * Redefine the SEH __except keyword to ensure that applications
+ * propagate our internal exceptions up to the library's internal handlers.
+ */
+#define __except( E ) \
+        __except( ( GetExceptionCode() == ptw32_get_exception_services_code() ) \
+                 ? EXCEPTION_CONTINUE_SEARCH : ( E ) )
+
+#endif /* __CLEANUP_SEH */
+
+#if defined(__CLEANUP_CXX)
+
+/*
+ * Redefine the C++ catch keyword to ensure that applications
+ * propagate our internal exceptions up to the library's internal handlers.
+ */
+#if defined(_MSC_VER)
+        /*
+         * WARNING: Replace any 'catch( ... )' with 'PtW32CatchAll'
+         * if you want Pthread-Win32 cancelation and pthread_exit to work.
+         */
+
+#if !defined(PtW32NoCatchWarn)
+
+#pragma message("Specify \"/DPtW32NoCatchWarn\" compiler flag to skip this message.")
+#pragma message("------------------------------------------------------------------")
+#pragma message("When compiling applications with MSVC++ and C++ exception handling:")
+#pragma message("  Replace any 'catch( ... )' in routines called from POSIX threads")
+#pragma message("  with 'PtW32CatchAll' or 'CATCHALL' if you want POSIX thread")
+#pragma message("  cancelation and pthread_exit to work. For example:")
+#pragma message("")
+#pragma message("    #if defined(PtW32CatchAll)")
+#pragma message("      PtW32CatchAll")
+#pragma message("    #else")
+#pragma message("      catch(...)")
+#pragma message("    #endif")
+#pragma message("        {")
+#pragma message("          /* Catchall block processing */")
+#pragma message("        }")
+#pragma message("------------------------------------------------------------------")
+
+#endif
+
+#define PtW32CatchAll \
+        catch( ptw32_exception & ) { throw; } \
+        catch( ... )
+
+#else /* _MSC_VER */
+
+#define catch( E ) \
+        catch( ptw32_exception & ) { throw; } \
+        catch( E )
+
+#endif /* _MSC_VER */
+
+#endif /* __CLEANUP_CXX */
+
+#endif /* ! PTW32_BUILD */
+
+#if defined(__cplusplus)
+}                               /* End of extern "C" */
+#endif                          /* __cplusplus */
+
+#if defined(PTW32__HANDLE_DEF)
+# undef HANDLE
+#endif
+#if defined(PTW32__DWORD_DEF)
+# undef DWORD
+#endif
+
+#undef PTW32_LEVEL
+#undef PTW32_LEVEL_MAX
+
+#endif /* ! RC_INVOKED */
+
+#endif /* PTHREAD_H */

+ 183 - 0
src/external/pthread/include/sched.h

@@ -0,0 +1,183 @@
+/*
+ * Module: sched.h
+ *
+ * Purpose:
+ *      Provides an implementation of POSIX realtime extensions
+ *      as defined in 
+ *
+ *              POSIX 1003.1b-1993      (POSIX.1b)
+ *
+ * --------------------------------------------------------------------------
+ *
+ *      Pthreads-win32 - POSIX Threads Library for Win32
+ *      Copyright(C) 1998 John E. Bossom
+ *      Copyright(C) 1999,2005 Pthreads-win32 contributors
+ * 
+ *      Contact Email: [email protected]
+ * 
+ *      The current list of contributors is contained
+ *      in the file CONTRIBUTORS included with the source
+ *      code distribution. The list can also be seen at the
+ *      following World Wide Web location:
+ *      http://sources.redhat.com/pthreads-win32/contributors.html
+ * 
+ *      This library is free software; you can redistribute it and/or
+ *      modify it under the terms of the GNU Lesser General Public
+ *      License as published by the Free Software Foundation; either
+ *      version 2 of the License, or (at your option) any later version.
+ * 
+ *      This library is distributed in the hope that it will be useful,
+ *      but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *      Lesser General Public License for more details.
+ * 
+ *      You should have received a copy of the GNU Lesser General Public
+ *      License along with this library in the file COPYING.LIB;
+ *      if not, write to the Free Software Foundation, Inc.,
+ *      59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+#if !defined(_SCHED_H)
+#define _SCHED_H
+
+#undef PTW32_SCHED_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_SCHED_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_SCHED_LEVEL
+#define PTW32_SCHED_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_SCHED_LEVEL
+#define PTW32_SCHED_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_SCHED_LEVEL_MAX 3
+
+#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 )  || !defined(PTW32_SCHED_LEVEL)
+#define PTW32_SCHED_LEVEL PTW32_SCHED_LEVEL_MAX
+/* Include everything */
+#endif
+
+
+#if defined(__GNUC__) && !defined(__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+#  if defined(PTW32_BUILD)
+#    define PTW32_DLLPORT __declspec (dllexport)
+#  else
+#    define PTW32_DLLPORT __declspec (dllimport)
+#  endif
+#else
+#  define PTW32_DLLPORT
+#endif
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+#  if defined(WINCE)
+#    define NEED_ERRNO
+#    define NEED_SEM
+#  endif
+#  if defined(__MINGW64__)
+#    define HAVE_STRUCT_TIMESPEC
+#    define HAVE_MODE_T
+#  elif defined(_UWIN) || defined(__MINGW32__)
+#    define HAVE_MODE_T
+#  endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX */
+
+#if (defined(__MINGW64__) || defined(__MINGW32__)) || defined(_UWIN)
+# if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
+/* For pid_t */
+#  include <sys/types.h>
+/* Required by Unix 98 */
+#  include <time.h>
+# else
+   typedef int pid_t;
+# endif
+#else
+ typedef int pid_t;
+#endif
+
+/* Thread scheduling policies */
+
+enum {
+  SCHED_OTHER = 0,
+  SCHED_FIFO,
+  SCHED_RR,
+  SCHED_MIN   = SCHED_OTHER,
+  SCHED_MAX   = SCHED_RR
+};
+
+struct sched_param {
+  int sched_priority;
+};
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif                          /* __cplusplus */
+
+PTW32_DLLPORT int __cdecl sched_yield (void);
+
+PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
+
+PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
+
+PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
+
+PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
+
+/*
+ * Note that this macro returns ENOTSUP rather than
+ * ENOSYS as might be expected. However, returning ENOSYS
+ * should mean that sched_get_priority_{min,max} are
+ * not implemented as well as sched_rr_get_interval.
+ * This is not the case, since we just don't support
+ * round-robin scheduling. Therefore I have chosen to
+ * return the same value as sched_setscheduler when
+ * SCHED_RR is passed to it.
+ */
+#define sched_rr_get_interval(_pid, _interval) \
+  ( errno = ENOTSUP, (int) -1 )
+
+
+#if defined(__cplusplus)
+}                               /* End of extern "C" */
+#endif                          /* __cplusplus */
+
+#undef PTW32_SCHED_LEVEL
+#undef PTW32_SCHED_LEVEL_MAX
+
+#endif                          /* !_SCHED_H */
+

+ 169 - 0
src/external/pthread/include/semaphore.h

@@ -0,0 +1,169 @@
+/*
+ * Module: semaphore.h
+ *
+ * Purpose:
+ *	Semaphores aren't actually part of the PThreads standard.
+ *	They are defined by the POSIX Standard:
+ *
+ *		POSIX 1003.1b-1993	(POSIX.1b)
+ *
+ * --------------------------------------------------------------------------
+ *
+ *      Pthreads-win32 - POSIX Threads Library for Win32
+ *      Copyright(C) 1998 John E. Bossom
+ *      Copyright(C) 1999,2005 Pthreads-win32 contributors
+ * 
+ *      Contact Email: [email protected]
+ * 
+ *      The current list of contributors is contained
+ *      in the file CONTRIBUTORS included with the source
+ *      code distribution. The list can also be seen at the
+ *      following World Wide Web location:
+ *      http://sources.redhat.com/pthreads-win32/contributors.html
+ * 
+ *      This library is free software; you can redistribute it and/or
+ *      modify it under the terms of the GNU Lesser General Public
+ *      License as published by the Free Software Foundation; either
+ *      version 2 of the License, or (at your option) any later version.
+ * 
+ *      This library is distributed in the hope that it will be useful,
+ *      but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *      Lesser General Public License for more details.
+ * 
+ *      You should have received a copy of the GNU Lesser General Public
+ *      License along with this library in the file COPYING.LIB;
+ *      if not, write to the Free Software Foundation, Inc.,
+ *      59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+#if !defined( SEMAPHORE_H )
+#define SEMAPHORE_H
+
+#undef PTW32_SEMAPHORE_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_SEMAPHORE_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_SEMAPHORE_LEVEL
+#define PTW32_SEMAPHORE_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_SEMAPHORE_LEVEL
+#define PTW32_SEMAPHORE_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_SEMAPHORE_LEVEL_MAX 3
+
+#if !defined(PTW32_SEMAPHORE_LEVEL)
+#define PTW32_SEMAPHORE_LEVEL PTW32_SEMAPHORE_LEVEL_MAX
+/* Include everything */
+#endif
+
+#if defined(__GNUC__) && ! defined (__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+#  if defined(PTW32_BUILD)
+#    define PTW32_DLLPORT __declspec (dllexport)
+#  else
+#    define PTW32_DLLPORT __declspec (dllimport)
+#  endif
+#else
+#  define PTW32_DLLPORT
+#endif
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+#  if defined(WINCE)
+#    define NEED_ERRNO
+#    define NEED_SEM
+#  endif
+#  if defined(__MINGW64__)
+#    define HAVE_STRUCT_TIMESPEC
+#    define HAVE_MODE_T
+#  elif defined(_UWIN) || defined(__MINGW32__)
+#    define HAVE_MODE_T
+#  endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX */
+
+#define _POSIX_SEMAPHORES
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif				/* __cplusplus */
+
+#if !defined(HAVE_MODE_T)
+typedef unsigned int mode_t;
+#endif
+
+
+typedef struct sem_t_ * sem_t;
+
+PTW32_DLLPORT int __cdecl sem_init (sem_t * sem,
+			    int pshared,
+			    unsigned int value);
+
+PTW32_DLLPORT int __cdecl sem_destroy (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_trywait (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_wait (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_timedwait (sem_t * sem,
+				 const struct timespec * abstime);
+
+PTW32_DLLPORT int __cdecl sem_post (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_post_multiple (sem_t * sem,
+				     int count);
+
+PTW32_DLLPORT int __cdecl sem_open (const char * name,
+			    int oflag,
+			    mode_t mode,
+			    unsigned int value);
+
+PTW32_DLLPORT int __cdecl sem_close (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_unlink (const char * name);
+
+PTW32_DLLPORT int __cdecl sem_getvalue (sem_t * sem,
+				int * sval);
+
+#if defined(__cplusplus)
+}				/* End of extern "C" */
+#endif				/* __cplusplus */
+
+#undef PTW32_SEMAPHORE_LEVEL
+#undef PTW32_SEMAPHORE_LEVEL_MAX
+
+#endif				/* !SEMAPHORE_H */

BIN
src/external/pthread/lib/libpthreadGC2.a


BIN
src/external/pthread/pthreadGC2.dll


+ 19 - 13
src/raylib.h

@@ -7,14 +7,18 @@
 *   Features:
 *     Library written in plain C code (C99)
 *     Uses C# PascalCase/camelCase notation
-*     Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-*     Unique OpenGL abstraction layer [rlgl]
-*     Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
 *     Multiple textures support, including compressed formats and mipmaps generation
-*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
-*     Powerful math module for Vector and Matrix operations [raymath]
-*     Audio loading and playing with streaming support (WAV and OGG)
-*     Multiplatform support, including Android devices, Raspberry Pi and HTML5
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
 *
 *   Used external libs:
 *     GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
 *     stb_image_write (Sean Barret) for image writting (PNG)
 *     stb_vorbis (Sean Barret) for ogg audio loading
 *     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
 *     OpenAL Soft for audio device/context management
 *     tinfl for data decompression (DEFLATE algorithm)
 *
@@ -37,7 +43,7 @@
 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
-*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
     HMD_SONY_PLAYSTATION_VR,
     HMD_RAZER_OSVR,
     HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
 
 #ifdef __cplusplus
 extern "C" {            // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
 //------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
 void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
 void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 //DrawTorus(), DrawTeapot() are useless...
 
 //------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a cu
 void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
 
 Shader GetDefaultShader(void);                                      // Get default shader
-Shader GetStandardShader(void);                                     // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
 Texture2D GetDefaultTexture(void);                                  // Get default texture
 
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light);                                     // Destroy a
 // VR experience Functions (Module: rlgl)
 // NOTE: This functions are useless when using OpenGL 1.1
 //------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice);           // Init VR device
+void InitVrDevice(int vdDevice);            // Init VR device
 void CloseVrDevice(void);                   // Close VR device
 void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
 void BeginVrDrawing(void);                  // Begin VR drawing configuration

BIN
src/resources


+ 6 - 5
src/rlgl.c

@@ -4,10 +4,11 @@
 *
 *   raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
 *       OpenGL 1.1  - Direct map rl* -> gl*
+*       OpenGL 2.1  - Vertex data is stored in VBOs, call rlglDraw() to render
 *       OpenGL 3.3  - Vertex data is stored in VAOs, call rlglDraw() to render
 *       OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
 *
-*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -2566,10 +2567,10 @@ void DestroyLight(Light light)
 // Init VR device (or simulator)
 // NOTE: If device is not available, it fallbacks to default device (simulator)
 // NOTE: It modifies the global variable: VrDeviceInfo hmd
-void InitVrDevice(int hmdDevice)
+void InitVrDevice(int vrDevice)
 {
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
-    switch (hmdDevice)
+    switch (vrDevice)
     {
         case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
         case HMD_OCULUS_RIFT_DK2:
@@ -2594,7 +2595,7 @@ void InitVrDevice(int hmdDevice)
     {
         TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
 
-        if (hmdDevice == HMD_OCULUS_RIFT_DK2)
+        if (vrDevice == HMD_OCULUS_RIFT_DK2)
         {
             // Oculus Rift DK2 parameters
             hmd.hResolution = 1280;                 // HMD horizontal resolution in pixels
@@ -2614,7 +2615,7 @@ void InitVrDevice(int hmdDevice)
             hmd.chromaAbCorrection[2] = 1.014f;     // HMD chromatic aberration correction parameter 2
             hmd.chromaAbCorrection[3] = 0.0f;       // HMD chromatic aberration correction parameter 3
         }
-        else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1))
+        else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
         {
             // Oculus Rift CV1 parameters
             // NOTE: CV1 represents a complete HMD redesign compared to previous versions,

+ 5 - 4
src/rlgl.h

@@ -4,10 +4,11 @@
 *
 *   raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
 *       OpenGL 1.1  - Direct map rl* -> gl*
+*       OpenGL 2.1  - Vertex data is stored in VBOs, call rlglDraw() to render
 *       OpenGL 3.3  - Vertex data is stored in VAOs, call rlglDraw() to render
 *       OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
 *
-*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -240,7 +241,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
     // TraceLog message types
     typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
     
-    // Head Mounted Display devices
+    // VR Head Mounted Display devices
     typedef enum {
         HMD_DEFAULT_DEVICE = 0,
         HMD_OCULUS_RIFT_DK2,
@@ -251,7 +252,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
         HMD_SONY_PLAYSTATION_VR,
         HMD_RAZER_OSVR,
         HMD_FOVE_VR,
-    } HmdDevice;
+    } VrDevice;
 #endif
 
 #ifdef __cplusplus
@@ -365,7 +366,7 @@ void DestroyLight(Light light);                                     // Destroy a
 void TraceLog(int msgType, const char *text, ...);
 float *MatrixToFloat(Matrix mat);
 
-void InitVrDevice(int hmdDevice);           // Init VR device
+void InitVrDevice(int vrDevice);            // Init VR device
 void CloseVrDevice(void);                   // Close VR device
 void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
 void BeginVrDrawing(void);                  // Begin VR drawing configuration

+ 6 - 1
src/utils.c

@@ -205,6 +205,11 @@ void TraceLog(int msgType, const char *text, ...)
 void TraceLog(int msgType, const char *text, ...)
 {
     static char buffer[100];
+    int traceDebugMsgs = 1;
+    
+#ifdef DO_NOT_TRACE_DEBUG_MSGS
+    traceDebugMsgs = 0;
+#endif
 
     switch(msgType)
     {
@@ -226,7 +231,7 @@ void TraceLog(int msgType, const char *text, ...)
         case INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", buffer, args); break;
         case ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", buffer, args); break;
         case WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", buffer, args); break;
-        case DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
+        case DEBUG: if (traceDebugMsgs) __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
         default: break;
     }
 

+ 19 - 13
templates/android_project/jni/include/raylib.h

@@ -7,14 +7,18 @@
 *   Features:
 *     Library written in plain C code (C99)
 *     Uses C# PascalCase/camelCase notation
-*     Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-*     Unique OpenGL abstraction layer [rlgl]
-*     Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+*     Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+*     Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+*     Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
 *     Multiple textures support, including compressed formats and mipmaps generation
-*     Basic 3d support for Shapes, Models, Heightmaps and Billboards
-*     Powerful math module for Vector and Matrix operations [raymath]
-*     Audio loading and playing with streaming support (WAV and OGG)
-*     Multiplatform support, including Android devices, Raspberry Pi and HTML5
+*     Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+*     Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+*     Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+*     Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+*     VR stereo rendering support with configurable HMD device parameters
+*     Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+*     Custom color palette for fancy visuals on raywhite background
+*     Minimal external dependencies (GLFW3, OpenGL, OpenAL)
 *
 *   Used external libs:
 *     GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
 *     stb_image_write (Sean Barret) for image writting (PNG)
 *     stb_vorbis (Sean Barret) for ogg audio loading
 *     stb_truetype (Sean Barret) for ttf fonts loading
+*     jar_xm (Joshua Reisenauer) for XM audio module loading
+*     jar_mod (Joshua Reisenauer) for MOD audio module loading
 *     OpenAL Soft for audio device/context management
 *     tinfl for data decompression (DEFLATE algorithm)
 *
@@ -37,7 +43,7 @@
 *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
-*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
+*   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
     HMD_SONY_PLAYSTATION_VR,
     HMD_RAZER_OSVR,
     HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
 
 #ifdef __cplusplus
 extern "C" {            // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
 //------------------------------------------------------------------------------------
 // Basic 3d Shapes Drawing Functions (Module: models)
 //------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 void DrawCube(Vector3 position, float width, float height, float lenght, Color color);             // Draw cube
 void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
 void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color);        // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
 void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
 void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo
 void DrawLight(Light light);                                                                       // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color);    // Draw a circle in 3D world space
 //DrawTorus(), DrawTeapot() are useless...
 
 //------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName);              // Load a cu
 void UnloadShader(Shader shader);                                   // Unload a custom shader from memory
 
 Shader GetDefaultShader(void);                                      // Get default shader
-Shader GetStandardShader(void);                                     // Get default shader
+Shader GetStandardShader(void);                                     // Get standard shader
 Texture2D GetDefaultTexture(void);                                  // Get default texture
 
 int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light);                                     // Destroy a
 // VR experience Functions (Module: rlgl)
 // NOTE: This functions are useless when using OpenGL 1.1
 //------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice);           // Init VR device
+void InitVrDevice(int vdDevice);            // Init VR device
 void CloseVrDevice(void);                   // Close VR device
 void UpdateVrTracking(void);                // Update VR tracking (position and orientation)
 void BeginVrDrawing(void);                  // Begin VR drawing configuration

BIN
templates/android_project/jni/libs/libraylib.a