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Reviewed comment

raysan5 6 years ago
parent
commit
3ebc55fdfe
1 changed files with 3 additions and 4 deletions
  1. 3 4
      src/models.c

+ 3 - 4
src/models.c

@@ -704,10 +704,9 @@ void UnloadModel(Model model)
 {
 {
     for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]);
     for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]);
 
 
-    // as the user could be sharing shaders and textures between
-    // models, don't unload the material but free it's maps instead
-    // the user is responsible for freeing models shaders and textures
-    //for (int i = 0; i < model.materialCount; i++) UnloadMaterial(model.materials[i]);
+    // As the user could be sharing shaders and textures between models,
+    // we don't unload the material but just free it's maps, the user
+    // is responsible for freeing models shaders and textures
     for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps);
     for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps);
 
 
     RL_FREE(model.meshes);
     RL_FREE(model.meshes);