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@@ -1724,28 +1724,34 @@ void UpdateMusicStream(Music music)
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bool streamEnding = false;
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unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
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- // NOTE: Using dynamic allocation because it could require more than 16KB
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+ // On first call of this function we lazily pre-allocated a temp buffer to read audio files/memory data in
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unsigned int pcmSize = subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8;
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- if (AUDIO.System.pcmCapacity < pcmSize)
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+ if (AUDIO.System.pcmBufferSize < pcmSize)
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{
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- RL_FREE(AUDIO.System.pcm);
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- AUDIO.System.pcm = RL_CALLOC(1, pcmSize);
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- AUDIO.System.pcmCapacity = pcmSize;
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+ RL_FREE(AUDIO.System.pcmBuffer);
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+ AUDIO.System.pcmBuffer = RL_CALLOC(1, pcmSize);
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+ AUDIO.System.pcmBufferSize = pcmSize;
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}
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- int frameCountToStream = 0; // Total size of data in frames to be streamed
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-
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- // TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly...
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- //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
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- unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed;
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+ int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed
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+ int framesToStream = 0; // Total frames to be streamed
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+ unsigned int framesLoopingExtra = 0; // In case music requires to loop, we could need to add more frames from beginning to fill buffer
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- while (IsAudioStreamProcessed(music.stream))
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+ // Check both sub-buffers to check if they require refilling
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+ for (int i = 0; i < 2; i++)
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{
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- // WARNING: If audio needs to loop but the frames left are less than the actual size of buffer to fill,
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- // the buffer is only partially filled and no refill is done until next frame call, generating a silence
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- // TODO: Possible solution: In case of music loop, fill frames left + frames from start to fill the buffer to process
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- if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
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- else frameCountToStream = framesLeft;
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+ if ((music.stream.buffer != NULL) && !music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer
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+
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+ if (framesLeft >= subBufferSizeInFrames) framesToStream = subBufferSizeInFrames;
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+ else
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+ {
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+ framesToStream = framesLeft;
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+
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+ // WARNING: If audio needs to loop but the frames left are less than the actual size of buffer to fill,
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+ // the buffer is only partially filled and no refill is done until next frame call, generating a silence
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+ // SOLUTION: In case of music loop, fill frames left + frames from start to fill the buffer to process
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+ if (music.looping) framesLoopingExtra = subBufferSizeInFrames - framesLeft;
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+ }
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switch (music.ctxType)
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{
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@@ -1753,8 +1759,18 @@ void UpdateMusicStream(Music music)
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case MUSIC_AUDIO_WAV:
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{
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// NOTE: Returns the number of samples to process (not required)
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- if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)AUDIO.System.pcm);
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- else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)AUDIO.System.pcm);
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+ if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, framesToStream, (short *)AUDIO.System.pcmBuffer);
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+ else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, framesToStream, (float *)AUDIO.System.pcmBuffer);
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+
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+ if (framesLoopingExtra > 0)
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+ {
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+ drwav_seek_to_pcm_frame((drwav *)music.ctxData, 0);
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+
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+ if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, framesLoopingExtra, (short *)AUDIO.System.pcmBuffer + framesToStream*music.stream.channels);
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+ else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, framesLoopingExtra, (float *)AUDIO.System.pcmBuffer + framesToStream*music.stream.channels);
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+
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+ framesToStream += framesLoopingExtra;
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+ }
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} break;
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#endif
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@@ -1762,7 +1778,9 @@ void UpdateMusicStream(Music music)
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case MUSIC_AUDIO_OGG:
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{
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// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
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- stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)AUDIO.System.pcm, frameCountToStream*music.stream.channels);
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+ stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)AUDIO.System.pcmBuffer, framesToStream*music.stream.channels);
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+
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+ // stb_vorbis_seek_start((stb_vorbis *)music.ctxData);
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} break;
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#endif
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@@ -1772,12 +1790,16 @@ void UpdateMusicStream(Music music)
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// NOTE: Returns the number of samples to process (not required)
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drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)AUDIO.System.pcm);
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+ // drflac_seek_to_pcm_frame((drflac *)music.ctxData, 0);
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+
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} break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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case MUSIC_AUDIO_MP3:
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{
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- drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)AUDIO.System.pcm);
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+ drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, framesToStream, (float *)AUDIO.System.pcmBuffer);
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+
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+ //drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, 0);
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} break;
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#endif
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@@ -1785,9 +1807,11 @@ void UpdateMusicStream(Music music)
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case MUSIC_MODULE_XM:
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{
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// NOTE: Internally we consider 2 channels generation, so sampleCount/2
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- if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)AUDIO.System.pcm, frameCountToStream);
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- else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)AUDIO.System.pcm, frameCountToStream);
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- else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)AUDIO.System.pcm, frameCountToStream);
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+ if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream);
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+ else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream);
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+ else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)AUDIO.System.pcmBuffer, framesToStream);
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+
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+ //jar_xm_reset((jar_xm_context_t *)music.ctxData);
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} break;
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#endif
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@@ -1795,18 +1819,20 @@ void UpdateMusicStream(Music music)
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case MUSIC_MODULE_MOD:
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{
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// NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
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- jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)AUDIO.System.pcm, frameCountToStream, 0);
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+ jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream, 0);
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+
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+ //jar_mod_seek_start((jar_mod_context_t *)music.ctxData);
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+
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} break;
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#endif
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default: break;
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}
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- UpdateAudioStream(music.stream, AUDIO.System.pcm, frameCountToStream);
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+ UpdateAudioStream(music.stream, AUDIO.System.pcmBuffer, framesToStream);
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- framesLeft -= frameCountToStream;
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-
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- if (framesLeft <= 0)
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+ if (framesLeft <= subBufferSizeInFrames)
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{
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+ // Streaming is ending, we filled latest frames from input
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streamEnding = true;
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break;
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}
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@@ -1815,8 +1841,16 @@ void UpdateMusicStream(Music music)
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// Reset audio stream for looping
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if (streamEnding)
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{
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- StopMusicStream(music); // Stop music (and reset)
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- if (music.looping) PlayMusicStream(music); // Play again
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+ if (music.looping)
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+ {
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+ PlayMusicStream(music); // Play again
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+
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+ // Set cursor offset to extra frames filled previously
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+ music.stream.buffer->frameCursorPos = framesLoopingExtra;
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+
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+ // TODO: It's not working properly... :(
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+ }
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+ else StopMusicStream(music); // Stop music (and reset)
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}
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else
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{
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