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CMake: Major cleanup to support find_package(raylib)

Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
Ahmad Fatoum 7 лет назад
Родитель
Сommit
3f09726331

+ 13 - 8
.travis.yml

@@ -46,12 +46,16 @@ matrix:
 before_script:
 before_script:
 
 
 before_install:
 before_install:
-  - if [ -z "$USE_EXTERNAL_GLFW" ]; then USE_EXTERNAL_GLFW=IF_POSSIBLE; fi
-  - if [ -z "$SHARED"            ]; then            SHARED=ON         ; fi
-  - if [ -z "$STATIC"            ]; then            STATIC=ON         ; fi
-  - if [ -z "$OPENAL"            ]; then            OPENAL=OFF        ; fi
+  - if [ -z "$USE_EXTERNAL_GLFW" ]; then export USE_EXTERNAL_GLFW=IF_POSSIBLE; fi
+  - if [ -z "$SHARED"            ]; then export SHARED=ON ; fi
+  - if [ -z "$STATIC"            ]; then export STATIC=ON ; fi
+  - if [ -z "$OPENAL"            ]; then export OPENAL=OFF; fi
+  - if [[ "$INSTALL_GLFW" == "YES" && "$USE_EXTERNAL_GLFW" != "OFF" ]]; then
+      export DONT_TEST=1;
+    fi
   - if [ "$TRAVIS_OS_NAME" == "linux" ]; then
   - if [ "$TRAVIS_OS_NAME" == "linux" ]; then
       if [[ "$ARCH" == *-android ]]; then
       if [[ "$ARCH" == *-android ]]; then
+        export DONT_TEST=1;
         export RAYLIB_PACKAGE_SUFFIX="-Android-arm64";
         export RAYLIB_PACKAGE_SUFFIX="-Android-arm64";
         wget https://dl.google.com/android/repository/android-ndk-r17-linux-x86_64.zip;
         wget https://dl.google.com/android/repository/android-ndk-r17-linux-x86_64.zip;
         unzip -qq android-ndk*.zip;
         unzip -qq android-ndk*.zip;
@@ -68,11 +72,12 @@ before_install:
         export PATH=/tmp/android-toolchain/bin:$PATH;
         export PATH=/tmp/android-toolchain/bin:$PATH;
         export CC=${PREFIX}clang;
         export CC=${PREFIX}clang;
         export CXX=${PREFIX}clang++;
         export CXX=${PREFIX}clang++;
-        CMAKE_ARCH_ARGS='-DPLATFORM=Android';
+        export CMAKE_ARCH_ARGS='-DPLATFORM=Android';
       elif [ "$ARCH" == "html5" ]; then
       elif [ "$ARCH" == "html5" ]; then
+        export DONT_TEST=1;
         export RAYLIB_PACKAGE_SUFFIX="-html5";
         export RAYLIB_PACKAGE_SUFFIX="-html5";
         docker run --privileged=true -dit --name emscripten -v $(pwd):/src trzeci/emscripten:sdk-incoming-64bit bash;
         docker run --privileged=true -dit --name emscripten -v $(pwd):/src trzeci/emscripten:sdk-incoming-64bit bash;
-        CMAKE_ARCH_ARGS='-DPLATFORM=Web -DCMAKE_TOOLCHAIN_FILE=../cmake/emscripten.cmake';
+        export CMAKE_ARCH_ARGS='-DPLATFORM=Web -DCMAKE_TOOLCHAIN_FILE=../cmake/emscripten.cmake';
         RUNNER='docker exec -it emscripten cmake -E chdir build';
         RUNNER='docker exec -it emscripten cmake -E chdir build';
       else
       else
         sudo apt-get install -y gcc-multilib
         sudo apt-get install -y gcc-multilib
@@ -82,7 +87,7 @@ before_install:
                                 libgl1-mesa-dev:$ARCH libglu1-mesa-dev:$ARCH;
                                 libgl1-mesa-dev:$ARCH libglu1-mesa-dev:$ARCH;
 
 
         if [ "$OPENAL" == "ON" ]; then sudo apt-get install -y libopenal-dev; fi;
         if [ "$OPENAL" == "ON" ]; then sudo apt-get install -y libopenal-dev; fi;
-        if [ "$ARCH" == "i386" ]; then CMAKE_ARCH_ARGS='-DCMAKE_C_FLAGS=-m32 -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib/i386-linux-gnu -DSUPPORT_FILEFORMAT_FLAC=OFF'; fi;
+        if [ "$ARCH" == "i386" ]; then export CMAKE_ARCH_ARGS='-DCMAKE_C_FLAGS=-m32 -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib/i386-linux-gnu -DSUPPORT_FILEFORMAT_FLAC=OFF'; fi;
 
 
         export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
         export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
         if [ "$INSTALL_GLFW" == "YES" ]; then
         if [ "$INSTALL_GLFW" == "YES" ]; then
@@ -121,7 +126,7 @@ script:
   - $RUNNER make VERBOSE=1
   - $RUNNER make VERBOSE=1
   - if [ "$RELEASE" != "NO" ]; then $RUNNER make package; fi
   - if [ "$RELEASE" != "NO" ]; then $RUNNER make package; fi
   - sudo $RUNNER make install
   - sudo $RUNNER make install
-  - if [[ "$ARCH" != *-android && "$ARCH" != html5 ]]; then
+  - if [ ! "$DONT_TEST" ]; then
       pkg-config --static --libs raylib;
       pkg-config --static --libs raylib;
       nm -g release/libraylib.a | grep glfwGetProcAddress || (echo "libraylib.a doesn't contain GLFW symbols! Aborting..." && false);
       nm -g release/libraylib.a | grep glfwGetProcAddress || (echo "libraylib.a doesn't contain GLFW symbols! Aborting..." && false);
       ctest --output-on-failure;
       ctest --output-on-failure;

+ 1 - 1
CMakeLists.txt

@@ -6,7 +6,7 @@ option(BUILD_EXAMPLES "Build the examples." ON)
 option(BUILD_GAMES "Build the example games." ON)
 option(BUILD_GAMES "Build the example games." ON)
 option(ENABLE_ASAN  "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF)
 option(ENABLE_ASAN  "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF)
 option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF)
 option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF)
-option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended for run with ASAN)" OFF)
+option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF)
 
 
 if(CMAKE_VERSION VERSION_LESS "3.1")
 if(CMAKE_VERSION VERSION_LESS "3.1")
   if(CMAKE_C_COMPILER_ID STREQUAL "GNU")
   if(CMAKE_C_COMPILER_ID STREQUAL "GNU")

+ 24 - 0
cmake/LibraryPathToLinkerFlags.cmake

@@ -0,0 +1,24 @@
+function(library_path_to_linker_flags LD_FLAGS LIB_PATHS)
+  foreach(L ${LIB_PATHS})
+    get_filename_component(DIR  ${L} PATH)
+    get_filename_component(LIBFILE ${L} NAME_WE)
+    STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE})
+
+    if (${L} MATCHES "[.]framework$")
+        set(FILE_OPT "-framework ${FILE}")
+        set(DIR_OPT  "-F${DIR}")
+    else()
+        set(FILE_OPT "-l${FILE}")
+        set(DIR_OPT  "-L${DIR}")
+    endif()
+
+    if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}")
+        set (DIR_OPT "")
+    endif()
+
+    set(LASTDIR ${DIR})
+
+    set(${LD_FLAGS} ${${LD_FLAGS}} ${DIR_OPT} ${FILE_OPT} PARENT_SCOPE)
+    string (REPLACE ";" " " ${LD_FLAGS} "${${LD_FLAGS}}")
+  endforeach()
+endfunction()

+ 11 - 0
cmake/PopulateConfigVariablesLocally.cmake

@@ -0,0 +1,11 @@
+macro(populate_config_variables_locally target)
+  get_property(raylib_INCLUDE_DIRS TARGET ${target} PROPERTY INTERFACE_INCLUDE_DIRECTORIES)
+  #get_property(raylib_LIBRARIES    TARGET ${target} PROPERTY LOCATION) # only works for SHARED
+  get_property(raylib_LDFLAGS      TARGET ${target} PROPERTY INTERFACE_LINK_LIBRARIES)
+  get_property(raylib_DEFINITIONS  TARGET ${target} PROPERTY DEFINITIONS)
+
+  set(raylib_INCLUDE_DIRS "${raylib_INCLUDE_DIRS}" PARENT_SCOPE)
+  #set(raylib_LIBRARIES   "${raylib_INCLUDE_DIRS}" PARENT_SCOPE)
+  set(raylib_LDFLAGS      "${raylib_LDFLAGS}" PARENT_SCOPE)
+  set(raylib_DEFINITIONS  "${raylib_DEFINITIONS}" PARENT_SCOPE)
+endmacro()

+ 21 - 0
cmake/raylib-config-version.cmake

@@ -0,0 +1,21 @@
+set(PACKAGE_VERSION "@PROJECT_VERSION@")
+
+if(PACKAGE_FIND_VERSION VERSION_EQUAL PACKAGE_VERSION)
+  set(PACKAGE_VERSION_EXACT TRUE)
+endif()
+if(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
+  set(PACKAGE_VERSION_COMPATIBLE TRUE)
+else(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
+  set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION)
+
+# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it:
+if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "@CMAKE_SIZEOF_VOID_P@" STREQUAL "")
+   return()
+endif()
+
+if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "@CMAKE_SIZEOF_VOID_P@")
+  math(EXPR installedBits "8 * 8")
+  set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)")
+  set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()

+ 68 - 0
cmake/raylib-config.cmake

@@ -0,0 +1,68 @@
+# - Try to find raylib
+# Options:
+#   raylib_USE_STATIC_LIBS - OFF by default
+#   raylib_VERBOSE         - OFF by default
+# Once done, this defines a raylib target that can be passed to
+# target_link_libraries as well as following variables:
+#
+#   raylib_FOUND - System has raylib installed
+#   raylib_INCLUDE_DIRS - The include directories for the raylib header(s)
+#   raylib_LIBRARIES - The libraries needed to use raylib
+#   raylib_LDFLAGS - The linker flags needed with raylib
+#   raylib_DEFINITIONS - Compiler switches required for using raylib
+
+set(XPREFIX PC_RAYLIB)
+if (raylib_USE_STATIC_LIBS)
+    set(XPREFIX ${XPREFIX}_STATIC)
+endif()
+
+find_package(PkgConfig)
+pkg_check_modules(${XPREFIX} REQUIRED raylib)
+set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS})
+
+find_path(raylib_INCLUDE_DIR
+    NAMES raylib.h
+    HINTS ${${XPREFIX}_INCLUDE_DIRS}
+)
+
+find_library(raylib_LIBRARY
+    NAMES raylib
+    HINTS ${${XPREFIX}_LIBRARY_DIRS}
+)
+
+set(raylib_LIBRARIES    ${raylib_LIBRARY})
+set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS})
+set(raylib_LIBRARY_DIR  ${raylib_LIBRARY_DIRS})
+set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR})
+set(raylib_LDFLAGS      ${${XPREFIX}_LDFLAGS})
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(raylib DEFAULT_MSG
+    raylib_LIBRARY
+    raylib_INCLUDE_DIR
+)
+
+mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR)
+
+if (raylib_USE_STATIC_LIBS)
+  add_library(raylib STATIC IMPORTED GLOBAL)
+else()
+  add_library(raylib SHARED IMPORTED GLOBAL)
+endif()
+string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}")
+
+set_target_properties(raylib
+  PROPERTIES
+  IMPORTED_LOCATION             "${raylib_LIBRARIES}"
+  INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}"
+  INTERFACE_LINK_LIBRARIES      "${raylib_LDFLAGS}"
+  INTERFACE_COMPILE_OPTIONS     "${raylib_DEFINITIONS}"
+)
+
+if (raylib_VERBOSE)
+  message(STATUS "raylib_FOUND: ${raylib_FOUND}")
+  message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}")
+  message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}")
+  message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}")
+  message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}")
+endif()

+ 0 - 88
cmake/utils.cmake

@@ -1,88 +0,0 @@
-# All sorts of things that we need cross project
-cmake_minimum_required(VERSION 2.8.0)
-
-add_definitions("-DRAYLIB_CMAKE=1")
-
-if (${USE_OPENAL_BACKEND})
-  find_package(OpenAL REQUIRED)
-endif()
-
-if(${PLATFORM} MATCHES "Android")
-  find_library(OPENGL_LIBRARY OpenGL)
-  set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
-elseif(${PLATFORM} MATCHES "Web")
-elseif(APPLE)
-  find_library(OPENGL_LIBRARY OpenGL)
-
-  set(LIBS_PRIVATE ${OPENGL_LIBRARY})
-elseif(WIN32)
-  # no pkg-config --static on Windows yet...
-else()
-  find_library(pthread NAMES pthread)
-  find_package(OpenGL QUIET)
-  if ("${OPENGL_LIBRARIES}" STREQUAL "")
-    set(OPENGL_LIBRARIES "GL")
-  endif()
-
-  if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
-    find_library(OSS_LIBRARY ossaudio)
-  endif()
-
-  set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
-endif()
-
-include_directories(${OPENGL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR})
-set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
-
-if(${PLATFORM} MATCHES "Desktop")
-  if(USE_EXTERNAL_GLFW STREQUAL "ON")
-    find_package(glfw3 3.2.1 REQUIRED)
-  elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
-    find_package(glfw3 3.2.1 QUIET)
-  endif()
-  if (glfw3_FOUND)
-    set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
-  endif()
-endif()
-
-if(CMAKE_SYSTEM_NAME STREQUAL Linux)
-  set(LINUX TRUE)
-endif()
-
-foreach(L ${LIBS_PRIVATE})
-  get_filename_component(DIR  ${L} PATH)
-  get_filename_component(LIBFILE ${L} NAME_WE)
-  STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE})
-
-  if (${L} MATCHES "[.]framework$")
-      set(FILE_OPT "-framework ${FILE}")
-      set(DIR_OPT  "-F${DIR}")
-  else()
-      set(FILE_OPT "-l${FILE}")
-      set(DIR_OPT  "-L${DIR}")
-  endif()
-
-  if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}")
-      set (DIR_OPT "")
-  endif()
-
-  set(LASTDIR ${DIR})
-
-  set(__PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${DIR_OPT} ${FILE_OPT})
-  string (REPLACE ";" " " __PKG_CONFIG_LIBS_PRIVATE "${__PKG_CONFIG_LIBS_PRIVATE}")
-endforeach(L)
-
-
-
-# Do the linking for executables that are meant to link raylib
-function(link_libraries_to_executable executable)
-  # Link raylib
-  if (TARGET raylib_shared)
-    target_link_libraries(${executable} raylib_shared)
-  elseif(${PLATFORM} MATCHES "Web")
-    target_link_libraries(${executable} ${__PKG_CONFIG_LIBS_PRIVATE})
-    target_link_libraries(${executable} raylib)
-  else()
-    target_link_libraries(${executable} raylib ${__PKG_CONFIG_LIBS_PRIVATE})
-  endif()
-endfunction()

+ 4 - 10
examples/CMakeLists.txt

@@ -1,15 +1,6 @@
 # Setup the project and settings
 # Setup the project and settings
 project(examples)
 project(examples)
 
 
-include("../cmake/utils.cmake")
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-# TODO place somewhere else?
-include_directories("../build/release")
-include_directories("../src/external")
-include_directories("../src/external/glfw/include")
-
 # Get the sources together
 # Get the sources together
 set(example_dirs audio core models others shaders shapes text textures)
 set(example_dirs audio core models others shaders shapes text textures)
 set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
 set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
@@ -64,6 +55,9 @@ elseif(${PLATFORM} MATCHES "Web")
   set(OUTPUT_EXT ".html")
   set(OUTPUT_EXT ".html")
 endif()
 endif()
 
 
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
 
 
 # Do each example
 # Do each example
 foreach(example_source ${example_sources})
 foreach(example_source ${example_sources})
@@ -75,7 +69,7 @@ foreach(example_source ${example_sources})
   add_executable(${example_name} ${example_source})
   add_executable(${example_name} ${example_source})
 
 
   # Link the libraries
   # Link the libraries
-  link_libraries_to_executable(${example_name})
+  target_link_libraries(${example_name} raylib)
 endforeach()
 endforeach()
 
 
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination

+ 5 - 10
games/CMakeLists.txt

@@ -1,17 +1,9 @@
 # Setup the project and settings
 # Setup the project and settings
 project(games)
 project(games)
 
 
-include("../cmake/utils.cmake")
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-# TODO place somewhere else?
-include_directories("../build/release")
-
 # Get the source toegher
 # Get the source toegher
 file(GLOB sources *.c)
 file(GLOB sources *.c)
 
 
-message("PLATFORM = ${PLATFORM}")
 set(OUTPUT_EXT)
 set(OUTPUT_EXT)
 
 
 if(${PLATFORM} MATCHES "Web")
 if(${PLATFORM} MATCHES "Web")
@@ -20,18 +12,21 @@ if(${PLATFORM} MATCHES "Web")
   set(OUTPUT_EXT ".html")
   set(OUTPUT_EXT ".html")
 endif()
 endif()
 
 
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
 
 
 # Do each game
 # Do each game
 foreach(game_source ${sources})
 foreach(game_source ${sources})
   # Create the basename for the game
   # Create the basename for the game
   get_filename_component(game_name ${game_source} NAME)
   get_filename_component(game_name ${game_source} NAME)
   string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
   string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
-  
+
   # Setup the game
   # Setup the game
   add_executable(${game_name} ${game_source})
   add_executable(${game_name} ${game_source})
 
 
   # Link the libraries
   # Link the libraries
-  link_libraries_to_executable(${game_name})
+  target_link_libraries(${game_name} raylib)
 endforeach()
 endforeach()
 
 
 # Do the games with subdirectories
 # Do the games with subdirectories

+ 6 - 11
games/drturtle/CMakeLists.txt

@@ -1,18 +1,13 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(drturtle)
 project(drturtle)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Executable & linking
 # Executable & linking
-add_executable(drturtle 06_drturtle_final.c)
-link_libraries_to_executable(drturtle)
+add_executable(${PROJECT_NAME} 06_drturtle_final.c)
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 6 - 11
games/just_do/CMakeLists.txt

@@ -1,21 +1,16 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(just_do)
 project(just_do)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Grab the screens
 # Grab the screens
 file(GLOB screen_sources "screens/*.c")
 file(GLOB screen_sources "screens/*.c")
 
 
 # Executable & linking
 # Executable & linking
-add_executable(just_do just_do.c ${screen_sources})
-link_libraries_to_executable(just_do)
+add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 6 - 11
games/koala_seasons/CMakeLists.txt

@@ -1,21 +1,16 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(koala_seasons)
 project(koala_seasons)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Grab the screens
 # Grab the screens
 file(GLOB screen_sources "screens/*.c")
 file(GLOB screen_sources "screens/*.c")
 
 
 # Executable & linking
 # Executable & linking
-add_executable(koala_seasons koala_seasons.c ${screen_sources})
-link_libraries_to_executable(koala_seasons)
+add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 6 - 11
games/light_my_ritual/CMakeLists.txt

@@ -1,21 +1,16 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(light_my_ritual)
 project(light_my_ritual)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Grab the screens
 # Grab the screens
 file(GLOB screen_sources "screens/*.c")
 file(GLOB screen_sources "screens/*.c")
 
 
 # Executable & linking
 # Executable & linking
-add_executable(light_my_ritual light_my_ritual.c ${screen_sources})
-link_libraries_to_executable(light_my_ritual)
+add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 6 - 11
games/skully_escape/CMakeLists.txt

@@ -1,21 +1,16 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(skully_escape)
 project(skully_escape)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Grab the screens
 # Grab the screens
 file(GLOB screen_sources "screens/*.c")
 file(GLOB screen_sources "screens/*.c")
 
 
 # Executable & linking
 # Executable & linking
-add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources})
-link_libraries_to_executable(skully_escape)
+add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources})
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 6 - 11
games/wave_collector/CMakeLists.txt

@@ -1,21 +1,16 @@
-# Setup the project and settings
+cmake_minimum_required(VERSION 2.6)
 project(wave_collector)
 project(wave_collector)
 
 
-include("../../cmake/utils.cmake")
-
-
-# Make sure raylib has been built
-# TODO `build` directory should maybe be something else...
-include_directories("../../build/release")
-
 # Grab the screens
 # Grab the screens
 file(GLOB screen_sources "screens/*.c")
 file(GLOB screen_sources "screens/*.c")
 
 
 # Executable & linking
 # Executable & linking
-add_executable(wave_collector wave_collector.c  ${screen_sources})
-link_libraries_to_executable(wave_collector)
+add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources})
+if (NOT TARGET raylib)
+  find_package(raylib 2.0 REQUIRED)
+endif()
+target_link_libraries(${PROJECT_NAME} raylib)
 
 
 # Resources
 # Resources
 # Copy all of the resource files to the destination
 # Copy all of the resource files to the destination
 file(COPY "resources/"  DESTINATION "resources/")
 file(COPY "resources/"  DESTINATION "resources/")
-

+ 130 - 73
src/CMakeLists.txt

@@ -5,20 +5,28 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake")
 
 
 set(PROJECT_VERSION 2.0.0)
 set(PROJECT_VERSION 2.0.0)
 set(API_VERSION 2)
 set(API_VERSION 2)
-set(RAYLIB raylib)    # Name of the generated library
 
 
 include("CMakeOptions.txt")
 include("CMakeOptions.txt")
 include(BuildType)
 include(BuildType)
 configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h)
 configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h)
-include_directories(${CMAKE_BINARY_DIR})
-include_directories(SYSTEM .)
+include_directories(${CMAKE_BINARY_DIR} .)
 
 
 # Get the sources together
 # Get the sources together
 file(GLOB raylib_sources *.c)
 file(GLOB raylib_sources *.c)
 list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
 list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c)
 
 
+if(USE_EXTERNAL_GLFW STREQUAL "ON")
+  find_package(glfw3 3.2.1 REQUIRED)
+elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE")
+  find_package(glfw3 3.2.1 QUIET)
+endif()
+if (glfw3_FOUND)
+  set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw)
+endif()
+
 # Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
 # Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option
 if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
 if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop")
+  MESSAGE(STATUS "Using raylib's GLFW")
   set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
   set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
   set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
   set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
   set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
   set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@@ -30,20 +38,22 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
   endif()
   endif()
 
 
   add_subdirectory(external/glfw)
   add_subdirectory(external/glfw)
-  include_directories(external/glfw/include)
+  include_directories(BEFORE SYSTEM external/glfw/include)
 
 
   list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
   list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
 else()
 else()
+  MESSAGE(STATUS "Using external GLFW")
   set(GLFW_PKG_DEPS glfw)
   set(GLFW_PKG_DEPS glfw)
 endif()
 endif()
 
 
-include(utils)
+add_definitions("-DRAYLIB_CMAKE=1")
 
 
 if(USE_AUDIO)
 if(USE_AUDIO)
   if (NOT USE_OPENAL_BACKEND)
   if (NOT USE_OPENAL_BACKEND)
     file(GLOB mini_al external/mini_al.c)
     file(GLOB mini_al external/mini_al.c)
     MESSAGE(STATUS "Audio Backend: mini_al")
     MESSAGE(STATUS "Audio Backend: mini_al")
   else()
   else()
+    find_package(OpenAL REQUIRED)
     MESSAGE(STATUS "Audio Backend: OpenAL")
     MESSAGE(STATUS "Audio Backend: OpenAL")
   endif()
   endif()
   file(GLOB stb_vorbis external/stb_vorbis.c)
   file(GLOB stb_vorbis external/stb_vorbis.c)
@@ -55,35 +65,36 @@ else()
   set(sources ${raylib_sources})
   set(sources ${raylib_sources})
 endif()
 endif()
 
 
-include(AddIfFlagCompiles)
-
 ### Config options ###
 ### Config options ###
 # Translate the config options to what raylib wants
 # Translate the config options to what raylib wants
 if(${PLATFORM} MATCHES "Desktop")
 if(${PLATFORM} MATCHES "Desktop")
-  set(PLATFORM "PLATFORM_DESKTOP")
-
-  # OpenGL version
-  if (${OPENGL_VERSION} MATCHES "3.3")
-    set(GRAPHICS "GRAPHICS_API_OPENGL_33")
-  elseif (${OPENGL_VERSION} MATCHES "2.1")
-    set(GRAPHICS "GRAPHICS_API_OPENGL_21")
-  elseif (${OPENGL_VERSION} MATCHES "1.1")
-    set(GRAPHICS "GRAPHICS_API_OPENGL_11")
-  elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
-    set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
-  endif()
+  set(PLATFORM_CPP "PLATFORM_DESKTOP")
 
 
   if(APPLE)
   if(APPLE)
     # Need to force OpenGL 3.3 on OS X
     # Need to force OpenGL 3.3 on OS X
     # See: https://github.com/raysan5/raylib/issues/341
     # See: https://github.com/raysan5/raylib/issues/341
     set(GRAPHICS "GRAPHICS_API_OPENGL_33")
     set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+    find_library(OPENGL_LIBRARY OpenGL)
+    set(LIBS_PRIVATE ${OPENGL_LIBRARY})
     link_libraries("${LIBS_PRIVATE}")
     link_libraries("${LIBS_PRIVATE}")
   elseif(WIN32)
   elseif(WIN32)
     add_definitions(-D_CRT_SECURE_NO_WARNINGS)
     add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+  else()
+    find_library(pthread NAMES pthread)
+    find_package(OpenGL QUIET)
+    if ("${OPENGL_LIBRARIES}" STREQUAL "")
+      set(OPENGL_LIBRARIES "GL")
+    endif()
+
+    if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
+      find_library(OSS_LIBRARY ossaudio)
+    endif()
+
+    set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
   endif()
   endif()
 
 
 elseif(${PLATFORM} MATCHES "Web")
 elseif(${PLATFORM} MATCHES "Web")
-  set(PLATFORM "PLATFORM_WEB")
+  set(PLATFORM_CPP "PLATFORM_WEB")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
 
 
   set(CMAKE_C_FLAGS "-s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
   set(CMAKE_C_FLAGS "-s USE_GLFW=3 -s ASSERTIONS=1 --profiling")
@@ -91,8 +102,9 @@ elseif(${PLATFORM} MATCHES "Web")
   # Change the name of the output library
   # Change the name of the output library
 
 
 elseif(${PLATFORM} MATCHES "Android")
 elseif(${PLATFORM} MATCHES "Android")
-  set(PLATFORM "PLATFORM_ANDROID")
+  set(PLATFORM_CPP "PLATFORM_ANDROID")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+  include(AddIfFlagCompiles)
   add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
   add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS)
   add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
   add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS)
   add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
   add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS)
@@ -103,94 +115,139 @@ elseif(${PLATFORM} MATCHES "Android")
   include_directories(external/android/native_app_glue)
   include_directories(external/android/native_app_glue)
   set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
   set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate")
 
 
+  find_library(OPENGL_LIBRARY OpenGL)
+  set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
+
 elseif(${PLATFORM} MATCHES "Raspberry Pi")
 elseif(${PLATFORM} MATCHES "Raspberry Pi")
-  set(PLATFORM "PLATFORM_RPI")
+  set(PLATFORM_CPP "PLATFORM_RPI")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
   set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+
 endif()
 endif()
 
 
-if(${SHARED})
-  add_library(${RAYLIB}_shared SHARED ${sources})
+if (${OPENGL_VERSION})
+  set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
+  if (${OPENGL_VERSION} MATCHES "3.3")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+  elseif (${OPENGL_VERSION} MATCHES "2.1")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_21")
+  elseif (${OPENGL_VERSION} MATCHES "1.1")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_11")
+  elseif (${OPENGL_VERSION} MATCHES "ES 2.0")
+    set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
+  endif()
+  if (${SUGGESTED_GRAPHICS} AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
+    message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail")
+  endif()
+endif()
+
+if(NOT GRAPHICS)
+  set(GRAPHICS "GRAPHICS_API_OPENGL_33")
+endif()
 
 
-  target_compile_definitions(${RAYLIB}_shared
-      PUBLIC ${PLATFORM}
+include_directories(${OPENGL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR})
+set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY})
+include(LibraryPathToLinkerFlags)
+library_path_to_linker_flags(__PKG_CONFIG_LIBS_PRIVATE "${LIBS_PRIVATE}")
+
+if(STATIC)
+  if(${PLATFORM} MATCHES "Web")
+    set(CMAKE_STATIC_LIBRARY_SUFFIX ".bc")
+  endif()
+
+  add_library(raylib_static STATIC ${sources})
+
+  target_compile_definitions(raylib_static
+      PUBLIC ${PLATFORM_CPP}
+      PUBLIC ${GRAPHICS}
+  )
+
+  set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})
+  string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
+  if (${PLATFORM} MATCHES "Desktop")
+    target_link_libraries(raylib_static glfw ${GLFW_LIBRARIES} ${LIBS_PRIVATE})
+  endif()
+
+  if (WITH_PIC)
+    set_property(TARGET raylib_static PROPERTY POSITION_INDEPENDENT_CODE ON)
+  endif()
+  set_target_properties(raylib_static PROPERTIES PUBLIC_HEADER "raylib.h")
+  if(NOT WIN32) # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
+    set_target_properties(raylib_static PROPERTIES OUTPUT_NAME raylib)
+  endif()
+  install(
+      TARGETS raylib_static
+      ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+      PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+  )
+set_target_properties(raylib_static PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_BINARY_DIR}/release")
+
+  add_test("pkg-config--static" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh --static)
+endif(STATIC)
+
+
+if(SHARED)
+  add_library(raylib SHARED ${sources})
+
+  target_compile_definitions(raylib
+      PUBLIC ${PLATFORM_CPP}
       PUBLIC ${GRAPHICS}
       PUBLIC ${GRAPHICS}
   )
   )
 
 
   set(PKG_CONFIG_LIBS_EXTRA "")
   set(PKG_CONFIG_LIBS_EXTRA "")
 
 
-  set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON)
+  set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON)
   set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}")
   set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}")
   set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
   set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
   set(CMAKE_MACOSX_RPATH ON)
   set(CMAKE_MACOSX_RPATH ON)
 
 
-  target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE})
-  if (${PLATFORM} MATCHES "PLATFORM_DESKTOP")
-    target_link_libraries(${RAYLIB}_shared glfw)
+  target_link_libraries(raylib ${LIBS_PRIVATE})
+  if (${PLATFORM} MATCHES "Desktop")
+    target_link_libraries(raylib glfw)
   endif()
   endif()
   if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS})
   if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS})
     MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support")
     MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support")
   else()
   else()
-      set_target_properties(${RAYLIB}_shared PROPERTIES
+      set_target_properties(raylib PROPERTIES
           VERSION   ${PROJECT_VERSION}
           VERSION   ${PROJECT_VERSION}
           SOVERSION ${API_VERSION}
           SOVERSION ${API_VERSION}
       )
       )
   endif()
   endif()
-  set_target_properties(${RAYLIB}_shared PROPERTIES
+  set_target_properties(raylib PROPERTIES
       PUBLIC_HEADER "raylib.h"
       PUBLIC_HEADER "raylib.h"
   )
   )
-  if(WIN32)
+
+  if (WIN32)
     install(
     install(
-      TARGETS ${RAYLIB}_shared
-      RUNTIME DESTINATION lib
-      PUBLIC_HEADER DESTINATION include
+      TARGETS raylib
+      RUNTIME DESTINATION "lib"
+      PUBLIC_HEADER DESTINATION "include"
     )
     )
-  else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows
-    set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB})
+  else()
     install(
     install(
-      TARGETS ${RAYLIB}_shared
-      LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
-      PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+        TARGETS raylib
+        LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+        PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
     )
     )
   endif()
   endif()
+  set_target_properties(raylib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_BINARY_DIR}/release")
 
 
   add_test("pkg-config" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh)
   add_test("pkg-config" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh)
-endif(${SHARED})
-
-if(${STATIC})
-  if(${PLATFORM} MATCHES "PLATFORM_WEB")
-    set(CMAKE_STATIC_LIBRARY_SUFFIX ".bc")
-  endif()
-
-  add_library(${RAYLIB} STATIC ${sources})
-
-  target_compile_definitions(${RAYLIB}
-      PUBLIC ${PLATFORM}
-      PUBLIC ${GRAPHICS}
-  )
-
-  set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})
-  string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
-  if (${PLATFORM} MATCHES "PLATFORM_DESKTOP")
-    target_link_libraries(${RAYLIB} glfw ${GLFW_LIBRARIES})
-  endif()
-
-  if (WITH_PIC)
-    set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
-  endif()
-  set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h")
-  install(TARGETS ${RAYLIB}
-    ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
-    PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
-  )
-
-  add_test("pkg-config--static" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh --static)
-endif(${STATIC})
+else(SHARED)
+  add_library(raylib ALIAS raylib_static)
+endif(SHARED)
 
 
 if (NOT DEFINED PKG_CONFIG_LIBS_EXTRA)
 if (NOT DEFINED PKG_CONFIG_LIBS_EXTRA)
   set(PKG_CONFIG_LIBS_EXTRA "${PKG_CONFIG_LIBS_PRIVATE}")
   set(PKG_CONFIG_LIBS_EXTRA "${PKG_CONFIG_LIBS_PRIVATE}")
 endif()
 endif()
 configure_file(../raylib.pc.in raylib.pc @ONLY)
 configure_file(../raylib.pc.in raylib.pc @ONLY)
 install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
 install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
+configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY)
+install(FILES ${CMAKE_BINARY_DIR}/release/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
+install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib")
+
+# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS}
+include(PopulateConfigVariablesLocally)
+populate_config_variables_locally(raylib)
 
 
 # Copy the header files to the build directory
 # Copy the header files to the build directory
 file(COPY "raylib.h" DESTINATION ".")
 file(COPY "raylib.h" DESTINATION ".")
@@ -201,7 +258,7 @@ file(COPY "audio.h" DESTINATION ".")
 
 
 # Print the flags for the user
 # Print the flags for the user
 message(STATUS "Compiling with the flags:")
 message(STATUS "Compiling with the flags:")
-message(STATUS "  PLATFORM=" ${PLATFORM})
+message(STATUS "  PLATFORM=" ${PLATFORM_CPP})
 message(STATUS "  GRAPHICS=" ${GRAPHICS})
 message(STATUS "  GRAPHICS=" ${GRAPHICS})
 
 
 # Packaging
 # Packaging

+ 1 - 1
src/CMakeOptions.txt

@@ -4,7 +4,7 @@ include(EnumOption)
 
 
 enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
 enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
 
 
-enum_option(OPENGL_VERSION "3.3;2.1;1.1;ES 2.0" "OpenGL Version to build raylib with")
+enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")
 
 
 # Shared library is always PIC. Static library should be PIC too if linked into a shared library
 # Shared library is always PIC. Static library should be PIC too if linked into a shared library
 option(WITH_PIC "Compile static library as position-independent code" OFF)
 option(WITH_PIC "Compile static library as position-independent code" OFF)