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@@ -127,7 +127,7 @@ extern void LoadFontDefault(void)
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#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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- // http://www.utf8-chartable.de/unicode-utf8-table.pl
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+ // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.charsCount = 224; // Number of chars included in our default font
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@@ -795,51 +795,66 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
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}
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}
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+// Draw one character (codepoint)
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+void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint)
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+{
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+ // Character index position in sprite font
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+ // NOTE: In case a codepoint is not available in the font, index returned points to '?'
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+ int index = GetGlyphIndex(font, codepoint);
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+
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+ // Character rectangle on screen
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+ // NOTE: Quad is scaled proportionally to base character width-height
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+ Rectangle rec = { position.x, position.y, font.recs[index].width*scale, font.recs[index].height*scale };
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+
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+ DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
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+}
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+
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// Draw text using Font
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// NOTE: chars spacing is NOT proportional to fontSize
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void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
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{
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- int length = strlen(text);
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- int textOffsetY = 0; // Required for line break!
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- float textOffsetX = 0.0f; // Offset between characters
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- float scaleFactor = 0.0f;
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-
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- int letter = 0; // Current character
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- int index = 0; // Index position in sprite font
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+ int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
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- scaleFactor = fontSize/font.baseSize;
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+ int textOffsetY = 0; // Offset between lines (on line break '\n')
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+ float textOffsetX = 0.0f; // Offset X to next character to draw
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+
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+ float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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for (int i = 0; i < length; i++)
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{
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- int next = 0;
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- letter = GetNextCodepoint(&text[i], &next);
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- index = GetGlyphIndex(font, letter);
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+ // Get next codepoint from byte string and glyph index in font
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+ int codepointByteCount = 0;
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+ int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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+ int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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- // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set 'next = 1'
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- if (letter == 0x3f) next = 1;
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- i += (next - 1);
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+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
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+ if (codepoint == 0x3f) codepointByteCount = 1;
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- if (letter == '\n')
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+ if (codepoint == '\n')
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{
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- // NOTE: Fixed line spacing of 1.5 lines
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+ // NOTE: Fixed line spacing of 1.5 line-height
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+ // TODO: Support custom line spacing defined by user
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0.0f;
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}
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else
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{
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- if (letter != ' ')
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+ if ((codepoint != ' ') && (codepoint != '\t'))
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{
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- DrawTexturePro(font.texture, font.recs[index],
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- (Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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- position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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- font.recs[index].width*scaleFactor,
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- font.recs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
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+ Rectangle rec = { position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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+ position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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+ font.recs[index].width*scaleFactor,
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+ font.recs[index].height*scaleFactor };
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+
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+ DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
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}
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if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
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else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
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}
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+
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+ i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
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}
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}
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@@ -850,37 +865,37 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo
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}
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// Draw text using font inside rectangle limits with support for text selection
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-void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack)
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+void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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{
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- int length = strlen(text);
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- int textOffsetX = 0; // Offset between characters
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- int textOffsetY = 0; // Required for line break!
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- float scaleFactor = 0.0f;
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+ int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
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- int letter = 0; // Current character
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- int index = 0; // Index position in sprite font
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+ int textOffsetY = 0; // Offset between lines (on line break '\n')
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+ float textOffsetX = 0.0f; // Offset X to next character to draw
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- scaleFactor = fontSize/font.baseSize;
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+ float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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+ // Word/character wrapping mechanism variables
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enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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int state = wordWrap? MEASURE_STATE : DRAW_STATE;
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+
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int startLine = -1; // Index where to begin drawing (where a line begins)
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int endLine = -1; // Index where to stop drawing (where a line ends)
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int lastk = -1; // Holds last value of the character position
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for (int i = 0, k = 0; i < length; i++, k++)
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{
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- int glyphWidth = 0;
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- int next = 0;
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- letter = GetNextCodepoint(&text[i], &next);
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- index = GetGlyphIndex(font, letter);
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+ // Get next codepoint from byte string and glyph index in font
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+ int codepointByteCount = 0;
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+ int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
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+ int index = GetGlyphIndex(font, codepoint);
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- // NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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- // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1
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- if (letter == 0x3f) next = 1;
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- i += next - 1;
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+ // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
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+ if (codepoint == 0x3f) codepointByteCount = 1;
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+ i += (codepointByteCount - 1);
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- if (letter != '\n')
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+ int glyphWidth = 0;
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+ if (codepoint != '\n')
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{
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glyphWidth = (font.chars[index].advanceX == 0)?
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(int)(font.recs[index].width*scaleFactor + spacing):
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@@ -894,26 +909,25 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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// and begin drawing on the next line before we can get outside the container.
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if (state == MEASURE_STATE)
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{
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- // TODO: there are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
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- // See: http://jkorpela.fi/chars/spaces.html
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- if ((letter == ' ') || (letter == '\t') || (letter == '\n')) endLine = i;
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+ // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
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+ // Ref: http://jkorpela.fi/chars/spaces.html
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+ if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
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if ((textOffsetX + glyphWidth + 1) >= rec.width)
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{
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endLine = (endLine < 1)? i : endLine;
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- if (i == endLine) endLine -= next;
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- if ((startLine + next) == endLine) endLine = i - next;
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+ if (i == endLine) endLine -= codepointByteCount;
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+ if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
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+
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state = !state;
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}
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else if ((i + 1) == length)
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{
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endLine = i;
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+
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state = !state;
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}
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- else if (letter == '\n')
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- {
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- state = !state;
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- }
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+ else if (codepoint == '\n') state = !state;
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if (state == DRAW_STATE)
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{
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@@ -929,7 +943,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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}
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else
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{
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- if (letter == '\n')
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+ if (codepoint == '\n')
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{
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if (!wordWrap)
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{
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@@ -945,26 +959,25 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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textOffsetX = 0;
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}
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+ // When text overflows rectangle height limit, just stop drawing
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if ((textOffsetY + (int)(font.baseSize*scaleFactor)) > rec.height) break;
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- // Draw selected
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+ // Draw selection background
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bool isGlyphSelected = false;
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if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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{
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- Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor };
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- DrawRectangleRec(strec, selectBack);
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+ DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor }, selectBackTint);
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isGlyphSelected = true;
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}
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- // Draw glyph
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- if ((letter != ' ') && (letter != '\t'))
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+ // Draw current chracter glyph
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+ if ((codepoint != ' ') && (codepoint != '\t'))
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{
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DrawTexturePro(font.texture, font.recs[index],
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- (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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- rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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- font.recs[index].width*scaleFactor,
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- font.recs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f,
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- (!isGlyphSelected)? tint : selectText);
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+ (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
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+ rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
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+ font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor },
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+ (Vector2){ 0, 0 }, 0.0f, (!isGlyphSelected)? tint : selectTint);
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}
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}
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@@ -976,6 +989,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
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endLine = -1;
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glyphWidth = 0;
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k = lastk;
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+
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state = !state;
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}
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}
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@@ -1057,15 +1071,17 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
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}
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// Returns index position for a unicode character on spritefont
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-int GetGlyphIndex(Font font, int character)
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+int GetGlyphIndex(Font font, int codepoint)
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{
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+#define TEXT_CHARACTER_NOTFOUND 63 // Character: '?'
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+
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#define UNORDERED_CHARSET
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#if defined(UNORDERED_CHARSET)
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- int index = 0;
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+ int index = TEXT_CHARACTER_NOTFOUND;
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for (int i = 0; i < font.charsCount; i++)
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{
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- if (font.chars[i].value == character)
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+ if (font.chars[i].value == codepoint)
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{
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index = i;
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break;
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@@ -1074,7 +1090,7 @@ int GetGlyphIndex(Font font, int character)
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return index;
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#else
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- return (character - 32);
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+ return (codepoint - 32);
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#endif
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}
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