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WARNING: BREAKING: RENAMED enum values

RENAMED: CubemapLayoutType and NPatchType
Ray 4 years ago
parent
commit
408f5aedb8
3 changed files with 30 additions and 30 deletions
  1. 7 7
      examples/textures/textures_npatch_drawing.c
  2. 9 9
      src/raylib.h
  3. 14 14
      src/textures.c

+ 7 - 7
examples/textures/textures_npatch_drawing.c

@@ -36,15 +36,15 @@ int main(void)
     Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f };
     Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f };
     Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f };
     Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f };
 
 
-    // A 9-patch (NPT_9PATCH) changes its sizes in both axis
-    NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPT_9PATCH };
-    NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPT_9PATCH };
+    // A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis
+    NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH };
+    NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH };
 
 
-    // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
-    NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f,  64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
+    // A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only
+    NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f,  64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL };
 
 
-    // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
-    NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
+    // A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only
+    NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL };
 
 
     SetTargetFPS(60);
     SetTargetFPS(60);
     //---------------------------------------------------------------------------------------
     //---------------------------------------------------------------------------------------

+ 9 - 9
src/raylib.h

@@ -809,12 +809,12 @@ typedef enum {
 
 
 // Cubemap layouts
 // Cubemap layouts
 typedef enum {
 typedef enum {
-    CUBEMAP_AUTO_DETECT = 0,        // Automatically detect layout type
-    CUBEMAP_LINE_VERTICAL,          // Layout is defined by a vertical line with faces
-    CUBEMAP_LINE_HORIZONTAL,        // Layout is defined by an horizontal line with faces
-    CUBEMAP_CROSS_THREE_BY_FOUR,    // Layout is defined by a 3x4 cross with cubemap faces
-    CUBEMAP_CROSS_FOUR_BY_THREE,    // Layout is defined by a 4x3 cross with cubemap faces
-    CUBEMAP_PANORAMA                // Layout is defined by a panorama image (equirectangular map)
+    CUBEMAP_LAYOUT_AUTO_DETECT = 0,        // Automatically detect layout type
+    CUBEMAP_LAYOUT_LINE_VERTICAL,          // Layout is defined by a vertical line with faces
+    CUBEMAP_LAYOUT_LINE_HORIZONTAL,        // Layout is defined by an horizontal line with faces
+    CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,    // Layout is defined by a 3x4 cross with cubemap faces
+    CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,    // Layout is defined by a 4x3 cross with cubemap faces
+    CUBEMAP_LAYOUT_PANORAMA                // Layout is defined by a panorama image (equirectangular map)
 } CubemapLayoutType;
 } CubemapLayoutType;
 
 
 // Font type, defines generation method
 // Font type, defines generation method
@@ -867,9 +867,9 @@ typedef enum {
 
 
 // N-patch types
 // N-patch types
 typedef enum {
 typedef enum {
-    NPT_9PATCH = 0,         // Npatch defined by 3x3 tiles
-    NPT_3PATCH_VERTICAL,    // Npatch defined by 1x3 tiles
-    NPT_3PATCH_HORIZONTAL   // Npatch defined by 3x1 tiles
+    NPATCH_NINE_PATCH = 0,          // Npatch defined by 3x3 tiles
+    NPATCH_THREE_PATCH_VERTICAL,    // Npatch defined by 1x3 tiles
+    NPATCH_THREE_PATCH_HORIZONTAL   // Npatch defined by 3x1 tiles
 } NPatchType;
 } NPatchType;
 
 
 // Callbacks to be implemented by users
 // Callbacks to be implemented by users

+ 14 - 14
src/textures.c

@@ -2749,7 +2749,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
 {
 {
     TextureCubemap cubemap = { 0 };
     TextureCubemap cubemap = { 0 };
 
 
-    if (layoutType == CUBEMAP_AUTO_DETECT)      // Try to automatically guess layout type
+    if (layoutType == CUBEMAP_LAYOUT_AUTO_DETECT)      // Try to automatically guess layout type
     {
     {
         // Check image width/height to determine the type of cubemap provided
         // Check image width/height to determine the type of cubemap provided
         if (image.width > image.height)
         if (image.width > image.height)
@@ -2767,7 +2767,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
         cubemap.height = cubemap.width;
         cubemap.height = cubemap.width;
     }
     }
 
 
-    if (layoutType != CUBEMAP_AUTO_DETECT)
+    if (layoutType != CUBEMAP_LAYOUT_AUTO_DETECT)
     {
     {
         int size = cubemap.width;
         int size = cubemap.width;
 
 
@@ -2775,20 +2775,20 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
         Rectangle faceRecs[6] = { 0 };      // Face source rectangles
         Rectangle faceRecs[6] = { 0 };      // Face source rectangles
         for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
         for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
 
 
-        if (layoutType == CUBEMAP_LINE_VERTICAL)
+        if (layoutType == CUBEMAP_LAYOUT_LINE_VERTICAL)
         {
         {
             faces = image;
             faces = image;
             for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
             for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
         }
         }
-        else if (layoutType == CUBEMAP_PANORAMA)
+        else if (layoutType == CUBEMAP_LAYOUT_PANORAMA)
         {
         {
             // TODO: Convert panorama image to square faces...
             // TODO: Convert panorama image to square faces...
             // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
             // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
         }
         }
         else
         else
         {
         {
-            if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
-            else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
+            if (layoutType == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
+            else if (layoutType == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
             {
             {
                 faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
                 faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
                 faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
                 faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
@@ -2797,7 +2797,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
                 faceRecs[4].x = 0; faceRecs[4].y = (float)size;
                 faceRecs[4].x = 0; faceRecs[4].y = (float)size;
                 faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
                 faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
             }
             }
-            else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
+            else if (layoutType == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
             {
             {
                 faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
                 faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
                 faceRecs[1].x = 0; faceRecs[1].y = (float)size;
                 faceRecs[1].x = 0; faceRecs[1].y = (float)size;
@@ -3251,8 +3251,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
 
 
         if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
         if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
         if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
         if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
-        if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
-        if (nPatchInfo.type == NPT_3PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
+        if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
+        if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
 
 
         bool drawCenter = true;
         bool drawCenter = true;
         bool drawMiddle = true;
         bool drawMiddle = true;
@@ -3262,14 +3262,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
         float bottomBorder = (float)nPatchInfo.bottom;
         float bottomBorder = (float)nPatchInfo.bottom;
 
 
         // adjust the lateral (left and right) border widths in case patchWidth < texture.width
         // adjust the lateral (left and right) border widths in case patchWidth < texture.width
-        if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
+        if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_VERTICAL)
         {
         {
             drawCenter = false;
             drawCenter = false;
             leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
             leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
             rightBorder = patchWidth - leftBorder;
             rightBorder = patchWidth - leftBorder;
         }
         }
         // adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
         // adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
-        if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
+        if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_HORIZONTAL)
         {
         {
             drawMiddle = false;
             drawMiddle = false;
             topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
             topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
@@ -3307,7 +3307,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
                 rlColor4ub(tint.r, tint.g, tint.b, tint.a);
                 rlColor4ub(tint.r, tint.g, tint.b, tint.a);
                 rlNormal3f(0.0f, 0.0f, 1.0f);               // Normal vector pointing towards viewer
                 rlNormal3f(0.0f, 0.0f, 1.0f);               // Normal vector pointing towards viewer
 
 
-                if (nPatchInfo.type == NPT_9PATCH)
+                if (nPatchInfo.type == NPATCH_NINE_PATCH)
                 {
                 {
                     // ------------------------------------------------------------
                     // ------------------------------------------------------------
                     // TOP-LEFT QUAD
                     // TOP-LEFT QUAD
@@ -3373,7 +3373,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
                     rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);  // Top-right corner for texture and quad
                     rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);  // Top-right corner for texture and quad
                     rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);  // Top-left corner for texture and quad
                     rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y);  // Top-left corner for texture and quad
                 }
                 }
-                else if (nPatchInfo.type == NPT_3PATCH_VERTICAL)
+                else if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL)
                 {
                 {
                     // TOP QUAD
                     // TOP QUAD
                     // -----------------------------------------------------------
                     // -----------------------------------------------------------
@@ -3400,7 +3400,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
                     rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);  // Top-right corner for texture and quad
                     rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y);  // Top-right corner for texture and quad
                     rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);  // Top-left corner for texture and quad
                     rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y);  // Top-left corner for texture and quad
                 }
                 }
-                else if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL)
+                else if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL)
                 {
                 {
                     // LEFT QUAD
                     // LEFT QUAD
                     // -----------------------------------------------------------
                     // -----------------------------------------------------------