|
@@ -2725,9 +2725,9 @@ void SetMouseScale(float scaleX, float scaleY)
|
|
float GetMouseWheelMove(void)
|
|
float GetMouseWheelMove(void)
|
|
{
|
|
{
|
|
#if defined(PLATFORM_ANDROID)
|
|
#if defined(PLATFORM_ANDROID)
|
|
- return 0.f;
|
|
|
|
|
|
+ return 0.0f;
|
|
#elif defined(PLATFORM_WEB)
|
|
#elif defined(PLATFORM_WEB)
|
|
- return CORE.Input.Mouse.previousWheelMove/100.f;
|
|
|
|
|
|
+ return CORE.Input.Mouse.previousWheelMove/100.0f;
|
|
#else
|
|
#else
|
|
return CORE.Input.Mouse.previousWheelMove;
|
|
return CORE.Input.Mouse.previousWheelMove;
|
|
#endif
|
|
#endif
|
|
@@ -3896,7 +3896,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse states
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.0f;
|
|
for (int i = 0; i < 3; i++)
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
{
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
@@ -3918,7 +3918,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse states
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.0f;
|
|
|
|
|
|
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
#endif // PLATFORM_UWP
|
|
#endif // PLATFORM_UWP
|
|
@@ -3934,7 +3934,7 @@ static void PollInputEvents(void)
|
|
|
|
|
|
// Register previous mouse wheel state
|
|
// Register previous mouse wheel state
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
- CORE.Input.Mouse.currentWheelMove = 0.f;
|
|
|
|
|
|
+ CORE.Input.Mouse.currentWheelMove = 0.0f;
|
|
#endif
|
|
#endif
|
|
|
|
|
|
// Register previous touch states
|
|
// Register previous touch states
|