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Formatting tweak

raysan5 6 years ago
parent
commit
41732bebe8
2 changed files with 3 additions and 3 deletions
  1. 2 2
      src/core.c
  2. 1 1
      src/rlgl.h

+ 2 - 2
src/core.c

@@ -4293,8 +4293,8 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
            eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
            gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
 
-    for(int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
-    for(int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
+    for (int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
+    for (int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
     */
 
     if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) gamepadReady[gamepadEvent->index] = true;

+ 1 - 1
src/rlgl.h

@@ -3024,7 +3024,7 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
 
     glGetProgramiv(shader.id, GL_ACTIVE_UNIFORMS, &uniformCount);
 
-    for(int i = 0; i < uniformCount; i++)
+    for (int i = 0; i < uniformCount; i++)
     {
         int namelen = -1;
         int num = -1;