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@@ -61,6 +61,9 @@
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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*
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+* #define SUPPORT_HALFBUSY_WAIT_LOOP
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+* Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
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+*
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* #define SUPPORT_EVENTS_WAITING
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* Wait for events passively (sleeping while no events) instead of polling them actively every frame
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*
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@@ -3342,6 +3345,12 @@ static void Wait(float ms)
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// Busy wait loop
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while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime();
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#else
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+ #if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
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+ #define MAX_HALFBUSY_WAIT_TIME 4
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+ double destTime = GetTime() + ms/1000;
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+ if (ms > MAX_HALFBUSY_WAIT_TIME) ms -= MAX_HALFBUSY_WAIT_TIME;
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+ #endif
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+
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#if defined(_WIN32)
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Sleep((unsigned int)ms);
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#elif defined(__linux__) || defined(PLATFORM_WEB)
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@@ -3356,6 +3365,10 @@ static void Wait(float ms)
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#elif defined(__APPLE__)
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usleep(ms*1000.0f);
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#endif
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+
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+ #if defined(SUPPORT_HALFBUSY_WAIT_LOOP)
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+ while (GetTime() < destTime) { }
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+ #endif
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#endif
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}
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