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[rnet] Renamed some functions

Ray 5 роки тому
батько
коміт
42dad5df95

+ 3 - 3
examples/network/network_ping_pong.c

@@ -131,7 +131,7 @@ int main(void)
     InitNetworkDevice();    // Init network communications
 
     //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
-    serverResult = AllocSocketResult();
+    serverResult = LoadSocketResult();
     if (!SocketCreate(&serverConfig, serverResult)) 
     {
         TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -155,7 +155,7 @@ int main(void)
     }
 
     // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
-    clientResult = AllocSocketResult();
+    clientResult = LoadSocketResult();
     if (!SocketCreate(&clientConfig, clientResult)) 
     {
         TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
@@ -172,7 +172,7 @@ int main(void)
     }
 
     // Create and add sockets to the socket set
-    socketSet = AllocSocketSet(3);
+    socketSet = LoadSocketSet(3);
 
     AddSocket(socketSet, serverResult->socket);
     AddSocket(socketSet, clientResult->socket);

+ 1 - 1
examples/network/network_resolve_host.c

@@ -28,7 +28,7 @@ int main(void)
     char buffer[ADDRESS_IPV6_ADDRSTRLEN];
     unsigned short port = 0;
 
-    AddressInformation *address = AllocAddressList(1);
+    AddressInformation *address = LoadAddressList(1);
     
     // Address info flags
     //  ADDRESS_INFO_NUMERICHOST    // or try them in conjunction to

+ 2 - 2
examples/network/network_tcp_client.c

@@ -46,7 +46,7 @@ int main(void)
     char receiveBuffer[512] = { 0 };
 
     // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
-    clientResult = AllocSocketResult();
+    clientResult = LoadSocketResult();
     if (!SocketCreate(&clientConfig, clientResult)) TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
     else 
     {
@@ -57,7 +57,7 @@ int main(void)
     }
 
     // Create and add sockets to the socket set
-    socketSet = AllocSocketSet(1);
+    socketSet = LoadSocketSet(1);
     AddSocket(socketSet, clientResult->socket);
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second

+ 2 - 2
examples/network/network_tcp_server.c

@@ -50,7 +50,7 @@ int main(void)
     char receiveBuffer[512] = { 0 };
     
     //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
-    serverResult = AllocSocketResult();
+    serverResult = LoadSocketResult();
     if (!SocketCreate(&serverConfig, serverResult)) 
     {
         TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
@@ -71,7 +71,7 @@ int main(void)
     }
 
     // Create and add sockets to the socket set
-    socketSet = AllocSocketSet(2);
+    socketSet = LoadSocketSet(2);
     AddSocket(socketSet, serverResult->socket);
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second

+ 8 - 8
examples/network/network_test.c

@@ -23,17 +23,17 @@ void test_network_initialise()
 
 void test_socket_result()
 {
-    SocketResult *result = AllocSocketResult();
+    SocketResult *result = LoadSocketResult();
     assert(result != NULL);
-    FreeSocketResult(&result);
+    UnloadSocketResult(&result);
     assert(result == NULL);
 }
 
 void test_socket()
 {
-    Socket *socket = AllocSocket();
+    Socket *socket = LoadSocket();
     assert(socket != NULL);
-    FreeSocket(&socket);
+    UnloadSocket(&socket);
     assert(socket == NULL);
 }
 
@@ -84,7 +84,7 @@ void test_resolve_host()
 {
     const char *address = "localhost";
     const char *port = "80";
-    AddressInformation *addr = AllocAddressList(3);
+    AddressInformation *addr = LoadAddressList(3);
     int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); 
 
     assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
@@ -105,9 +105,9 @@ void test_address_list()
 void test_socket_create()
 {
     SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true };
-    Socket *socket = AllocSocket();
-    SocketResult *server_res = AllocSocketResult();
-    SocketSet *socket_set = AllocSocketSet(1);
+    Socket *socket = LoadSocket();
+    SocketResult *server_res = LoadSocketResult();
+    SocketSet *socket_set = LoadSocketSet(1);
 
     assert(SocketCreate(&server_cfg, server_res));
     assert(AddSocket(socket_set, server_res->socket));

+ 2 - 2
examples/network/network_udp_client.c

@@ -45,14 +45,14 @@ int main(void)
     char receiveBuffer[512] = { 0 };
 
     // Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
-    clientResult = AllocSocketResult();
+    clientResult = LoadSocketResult();
     if (!SocketCreate(&clientConfig, clientResult))
     {
         TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
     }
 
     //  Create and add sockets to the socket set
-    socketSet = AllocSocketSet(1);
+    socketSet = LoadSocketSet(1);
     AddSocket(socketSet, clientResult->socket);
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second

+ 2 - 2
examples/network/network_udp_server.c

@@ -46,13 +46,13 @@ int main(void)
     char receiveBuffer[512] = { 0 };
 
     //  Create the server: getaddrinfo + socket + setsockopt + bind + listen
-    serverResult = AllocSocketResult();
+    serverResult = LoadSocketResult();
     
     if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
     else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
 
     //  Create and add sockets to the socket set
-    socketSet = AllocSocketSet(1);
+    socketSet = LoadSocketSet(1);
     AddSocket(socketSet, serverResult->socket);
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second

+ 63 - 63
src/rnet.h

@@ -77,15 +77,15 @@
 #define NOMSG             // typedef MSG and associated routines
 #define NOOPENFILE        // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
 #define NOSCROLL          // SB_* and scrolling routines
-#define NOSERVICE          // All Service Controller routines, SERVICE_ equates, etc.
-#define NOSOUND              // Sound driver routines
+#define NOSERVICE         // All Service Controller routines, SERVICE_ equates, etc.
+#define NOSOUND           // Sound driver routines
 #define NOTEXTMETRIC      // typedef TEXTMETRIC and associated routines
 #define NOWH              // SetWindowsHook and WH_*
 #define NOWINOFFSETS      // GWL_*, GCL_*, associated routines
-#define NOCOMM              // COMM driver routines
-#define NOKANJI              // Kanji support stuff.
-#define NOHELP              // Help engine interface.
-#define NOPROFILER          // Profiler interface.
+#define NOCOMM            // COMM driver routines
+#define NOKANJI           // Kanji support stuff.
+#define NOHELP            // Help engine interface.
+#define NOPROFILER        // Profiler interface.
 #define NODEFERWINDOWPOS  // DeferWindowPos routines
 #define NOMCX             // Modem Configuration Extensions
 #define MMNOSOUND
@@ -256,6 +256,11 @@ typedef struct IPAddress {
     unsigned short port;        // 16-bit protocol port
 } IPAddress;
 
+typedef struct UDPChannel {
+    int numbound;               // The total number of addresses this channel is bound to
+    IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
+} UDPChannel;
+
 // An option ID, value, sizeof(value) tuple for setsockopt(2).
 typedef struct SocketOpt {
     int id;                     // Socked option id
@@ -263,17 +268,13 @@ typedef struct SocketOpt {
     void *value;                // Socked option value data
 } SocketOpt;
 
-typedef struct UDPChannel {
-    int numbound;               // The total number of addresses this channel is bound to
-    IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
-} UDPChannel;
-
 typedef struct Socket {
     int ready;                  // Is the socket ready? i.e. has information
     int status;                 // The last status code to have occured using this socket
     bool isServer;              // Is this socket a server socket (i.e. TCP/UDP Listen Server)
     SocketChannel channel;      // The socket handle id
     SocketType type;            // Is this socket a TCP or UDP socket?
+    
     bool isIPv6;                // Is this socket address an ipv6 address?
     SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
     SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
@@ -281,6 +282,26 @@ typedef struct Socket {
     struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
 } Socket;
 
+// Configuration for a socket
+typedef struct SocketConfig {
+    SocketType type;            // The type of socket, TCP/UDP
+    char *host;                 // The host address in xxx.xxx.xxx.xxx form
+    char *port;                 // The target port/service in the form "http" or "25565"
+    bool server;                // Listen for incoming clients?
+    bool nonblocking;           // non-blocking operation?
+    int backlog_size;           // set a custom backlog size
+    SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
+} SocketConfig;
+
+typedef struct SocketDataPacket {
+    IPAddress address;          // The source/dest address of an incoming/outgoing packet
+    int channel;                // The src/dst channel of the packet
+    int maxlen;                 // The size of the data buffer
+    int status;                 // Packet status after sending
+    unsigned int len;           // The length of the packet data
+    unsigned char *data;        // The packet data
+} SocketDataPacket;
+
 // Result from calling open with a given config
 typedef struct SocketResult {
     int status;                 // Socket result state
@@ -293,26 +314,6 @@ typedef struct SocketSet {
     struct Socket **sockets;    // Sockets array
 } SocketSet;
 
-typedef struct SocketDataPacket {
-    IPAddress address;          // The source/dest address of an incoming/outgoing packet
-    int channel;                // The src/dst channel of the packet
-    int maxlen;                 // The size of the data buffer
-    int status;                 // Packet status after sending
-    unsigned int len;           // The length of the packet data
-    unsigned char *data;        // The packet data
-} SocketDataPacket;
-
-// Configuration for a socket
-typedef struct SocketConfig {
-    SocketType type;            // The type of socket, TCP/UDP
-    char *host;                 // The host address in xxx.xxx.xxx.xxx form
-    char *port;                 // The target port/service in the form "http" or "25565"
-    bool server;                // Listen for incoming clients?
-    bool nonblocking;           // non-blocking operation?
-    int backlog_size;           // set a custom backlog size
-    SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
-} SocketConfig;
-
 // Packet type
 typedef struct Packet {
     uint32_t size;              // The total size of bytes in data
@@ -347,12 +348,11 @@ int GetAddressSocketType(AddressInformation address);
 int GetAddressProtocol(AddressInformation address);
 char *GetAddressCanonName(AddressInformation address);
 char *GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
-void PrintAddressInfo(AddressInformation address);
 
 // Address Memory API
-AddressInformation AllocAddress();
-void FreeAddress(AddressInformation *addressInfo);
-AddressInformation *AllocAddressList(int size);
+AddressInformation LoadAddress(void);
+void UnloadAddress(AddressInformation *addressInfo);
+AddressInformation *LoadAddressList(int size);
 
 // Socket API
 bool SocketCreate(SocketConfig *config, SocketResult *result);
@@ -361,6 +361,14 @@ bool SocketListen(SocketConfig *config, SocketResult *result);
 bool SocketConnect(SocketConfig *config, SocketResult *result);
 Socket *SocketAccept(Socket *server, SocketConfig *config);
 
+// General Socket API
+int SocketSend(Socket *sock, const void *datap, int len);
+int SocketReceive(Socket *sock, void *data, int maxlen);
+SocketAddressStorage SocketGetPeerAddress(Socket *sock);
+char *GetSocketAddressHost(SocketAddressStorage storage);
+short GetSocketAddressPort(SocketAddressStorage storage);
+void SocketClose(Socket *sock);
+
 // UDP Socket API
 int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
 void SocketUnsetChannel(Socket *socket, int channel);
@@ -372,21 +380,13 @@ void FreePacket(SocketDataPacket *packet);
 SocketDataPacket **AllocPacketList(int count, int size);
 void FreePacketList(SocketDataPacket **packets);
 
-// General Socket API
-int SocketSend(Socket *sock, const void *datap, int len);
-int SocketReceive(Socket *sock, void *data, int maxlen);
-void SocketClose(Socket *sock);
-SocketAddressStorage SocketGetPeerAddress(Socket *sock);
-char* GetSocketAddressHost(SocketAddressStorage storage);
-short GetSocketAddressPort(SocketAddressStorage storage);
-
 // Socket Memory API
-Socket *AllocSocket();
-void FreeSocket(Socket **sock);
-SocketResult *AllocSocketResult();
-void FreeSocketResult(SocketResult **result);
-SocketSet *AllocSocketSet(int max);
-void FreeSocketSet(SocketSet *sockset);
+Socket *LoadSocket(void);
+void UnloadSocket(Socket **sock);
+SocketResult *LoadSocketResult(void);
+void UnloadSocketResult(SocketResult **result);
+SocketSet *LoadSocketSet(int max);
+void UnloadSocketSet(SocketSet *sockset);
 
 // Socket I/O API
 bool IsSocketReady(Socket *sock);
@@ -1120,7 +1120,7 @@ int ResolveHost(const char *address, const char *service, int addressType, int f
         int i;
         for (i = 0; i < size; ++i)
         {
-            outAddr[i] = AllocAddress();
+            outAddr[i] = LoadAddress();
             if (outAddr[i] == NULL)
             {
                 break;
@@ -1475,7 +1475,7 @@ Socket *SocketAccept(Socket *server, SocketConfig *config)
 
     struct sockaddr_storage sock_addr;
     socklen_t sock_alen;
-    Socket *sock = AllocSocket();
+    Socket *sock = LoadSocket();
     server->ready = 0;
     sock_alen = sizeof(sock_addr);
     sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr, &sock_alen);
@@ -1863,14 +1863,14 @@ bool IsSocketConnected(Socket *sock)
 }
 
 // Allocate and return a SocketResult struct
-SocketResult *AllocSocketResult(void)
+SocketResult *LoadSocketResult(void)
 {
     struct SocketResult *res = (struct SocketResult *)RNET_MALLOC(sizeof(*res));
 
     if (res != NULL)
     {
         memset(res, 0, sizeof(*res));
-        if ((res->socket = AllocSocket()) == NULL)
+        if ((res->socket = LoadSocket()) == NULL)
         {
             RNET_FREE(res);
             res = NULL;
@@ -1881,11 +1881,11 @@ SocketResult *AllocSocketResult(void)
 }
 
 // Free an allocated SocketResult
-void FreeSocketResult(SocketResult **result)
+void UnloadSocketResult(SocketResult **result)
 {
     if (*result != NULL)
     {
-        if ((*result)->socket != NULL) FreeSocket(&((*result)->socket));
+        if ((*result)->socket != NULL) UnloadSocket(&((*result)->socket));
 
         RNET_FREE(*result);
         *result = NULL;
@@ -1893,7 +1893,7 @@ void FreeSocketResult(SocketResult **result)
 }
 
 // Allocate a Socket
-Socket *AllocSocket(void)
+Socket *LoadSocket(void)
 {
     struct Socket *sock;
     sock = (Socket *)RNET_MALLOC(sizeof(*sock));
@@ -1911,7 +1911,7 @@ Socket *AllocSocket(void)
 }
 
 // Free an allocated Socket
-void FreeSocket(Socket **sock)
+void UnloadSocket(Socket **sock)
 {
     if (*sock != NULL)
     {
@@ -1921,7 +1921,7 @@ void FreeSocket(Socket **sock)
 }
 
 // Allocate a SocketSet
-SocketSet *AllocSocketSet(int max)
+SocketSet *LoadSocketSet(int max)
 {
     struct SocketSet *set = (struct SocketSet *)RNET_MALLOC(sizeof(*set));
 
@@ -1945,7 +1945,7 @@ SocketSet *AllocSocketSet(int max)
 }
 
 // Free an allocated SocketSet
-void FreeSocketSet(SocketSet *set)
+void UnloadSocketSet(SocketSet *set)
 {
     if (set)
     {
@@ -2053,10 +2053,10 @@ int CheckSockets(SocketSet *set, unsigned int timeout)
 }
 
 // Allocate an AddressInformation
-AddressInformation AllocAddress(void)
+AddressInformation LoadAddress(void)
 {
     AddressInformation addressInfo = NULL;
-    addressInfo = (AddressInformation) RNET_CALLOC(1, sizeof(*addressInfo));
+    addressInfo = (AddressInformation)RNET_CALLOC(1, sizeof(*addressInfo));
 
     if (addressInfo != NULL)
     {
@@ -2069,7 +2069,7 @@ AddressInformation AllocAddress(void)
 }
 
 // Free an AddressInformation struct
-void FreeAddress(AddressInformation *addressInfo)
+void UnloadAddress(AddressInformation *addressInfo)
 {
     if (*addressInfo != NULL)
     {
@@ -2085,7 +2085,7 @@ void FreeAddress(AddressInformation *addressInfo)
 }
 
 // Allocate a list of AddressInformation
-AddressInformation *AllocAddressList(int size)
+AddressInformation *LoadAddressList(int size)
 {
     AddressInformation *addr;
     addr = (AddressInformation *)RNET_MALLOC(size * sizeof(AddressInformation));