|
@@ -13,6 +13,9 @@
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
+#define FOVY_PERSPECTIVE 45.0f
|
|
|
+#define WIDTH_ORTHOGRAPHIC 10.0f
|
|
|
+
|
|
|
int main()
|
|
|
{
|
|
|
// Initialization
|
|
@@ -22,10 +25,8 @@ int main()
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
|
|
|
|
|
|
- const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
|
|
|
- const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
|
|
|
// Define the camera to look into our 3d world
|
|
|
- Camera camera = perspective_camera;
|
|
|
+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
//--------------------------------------------------------------------------------------
|
|
@@ -45,11 +46,13 @@ int main()
|
|
|
{
|
|
|
if(camera.type == CAMERA_PERSPECTIVE)
|
|
|
{
|
|
|
- camera = orthographic_camera;
|
|
|
+ camera.fovy = WIDTH_ORTHOGRAPHIC;
|
|
|
+ camera.type = CAMERA_ORTHOGRAPHIC;
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- camera = perspective_camera;
|
|
|
+ camera.fovy = FOVY_PERSPECTIVE;
|
|
|
+ camera.type = CAMERA_PERSPECTIVE;
|
|
|
}
|
|
|
}
|
|
|
|