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@@ -27,9 +27,9 @@ int main()
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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// Load RAW image data (512x512, 32bit RGBA, no file header)
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- Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
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- Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
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- UnloadImage(sonicRaw); // Unload CPU (RAM) image data
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+ Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
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+ Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
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+ UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
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// Generate a checked texture by code (1024x1024 pixels)
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int width = 1024;
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@@ -42,8 +42,8 @@ int main()
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{
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for (int x = 0; x < width; x++)
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{
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- if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
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- else pixels[y*height + x] = SKYBLUE;
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+ if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
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+ else pixels[y*height + x] = GOLD;
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}
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}
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@@ -70,12 +70,14 @@ int main()
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ClearBackground(RAYWHITE);
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- DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
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- DrawTexture(sonic, 330, -20, WHITE);
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+ DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
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+ DrawTexture(fudesumi, 430, -30, WHITE);
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- DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
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- DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
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- DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
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+ DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
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+ DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
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+ DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
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+
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+ DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@@ -83,7 +85,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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- UnloadTexture(sonic); // Texture unloading
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+ UnloadTexture(fudesumi); // Texture unloading
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UnloadTexture(checked); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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