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@@ -286,7 +286,7 @@ int main(void)
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DrawGrid(10, 2.0f);
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// Use a shader to handle the depth buffer issue with transparent textures
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- // NOTE: more info at https://bedroomcoders.co.uk/raylib-billboards-advanced-use/
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+ // NOTE: more info at https://bedroomcoders.co.uk/posts/198
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BeginShaderMode(alphaDiscard);
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// Draw the 3D text above the red cube
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