|
@@ -3591,6 +3591,7 @@ TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int si
|
|
|
|
|
|
// Generate mipmaps for the prefiltered HDR texture
|
|
// Generate mipmaps for the prefiltered HDR texture
|
|
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
|
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
|
|
|
+ //rlGenerateMipmaps(Texture2D *texture); // Only GL_TEXTURE_2D
|
|
|
|
|
|
// STEP 2: Draw to framebuffer
|
|
// STEP 2: Draw to framebuffer
|
|
//------------------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------------------
|