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@@ -7,26 +7,12 @@ Current Release: raylib 3.7.0 (xx April 2021)
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Release: raylib 3.7 (xx April 2021)
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Release: raylib 3.7 (xx April 2021)
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KEY CHANGES:
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KEY CHANGES:
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- - [core] REDESIGNED: VR simulator -> fbo/shader exposed to user
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- - [rlgl] REDESIGNED: More abstraction
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-rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements:
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- - Many functions renamed to follow rl*() convention
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- - Some internal functions exposed in the API
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- - Some functionality moved to other modules
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- - Reorganized all functions by categories
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- - Make sure it keeps working with OpenGL 1.1 and 2.1
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- - [models] OpenGL 1.1 mesh rendering: DrawMesh()
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- - [models] Mesh Instancing: DrawMeshInstanced()
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- - [models] Stereo rendering: DrawMesh()
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- - [models] GL_FLOAT, GL_UNSIGNED_INT exposed
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- - [models] GenMeshCustom()
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- - [rlgl] GenTexture*() functions removal?
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-
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+ - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module
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- [rlgl] REVIEWED: Instancing and stereo rendering
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- [rlgl] REVIEWED: Instancing and stereo rendering
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+ - [core] REDESIGNED: VR simulator, fbo/shader exposed to user
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- [utils] ADDED: File access callbacks system
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- [utils] ADDED: File access callbacks system
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- - [models] Gltf animation support (#1551) by @object71
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-
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-[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers
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+ - [models] ADDED: glTF animations support (#1551) by @object71
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+ - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers
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- [*] RENAMED: enums values renamed for consistency
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- [*] RENAMED: enums values renamed for consistency
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Detailed changes:
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Detailed changes:
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@@ -89,7 +75,11 @@ Detailed changes:
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[utils] ADDED: SetLoadFileTextCallback()
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[utils] ADDED: SetLoadFileTextCallback()
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[utils] ADDED: SetSaveFileTextCallback()
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[utils] ADDED: SetSaveFileTextCallback()
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[examples] ADDED: text_draw_3d (#1689) by @Demizdor
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[examples] ADDED: text_draw_3d (#1689) by @Demizdor
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-[examples] REDESIGNED: shaders_mesh_intancing by @moliad
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+[examples] ADDED: textures_poly (#1677) by @chriscamacho
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+[examples] ADDED: models_gltf_model (#1551) by @object71
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+[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing
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+[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad
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+[examples] REDESIGNED: core_vr_simulator
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[examples] REDESIGNED: models_yaw_pitch_roll
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[examples] REDESIGNED: models_yaw_pitch_roll
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[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
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[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO
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[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
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[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641)
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