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Fixed GLTF boneWeights uint32 loading (#1768)

boneWeights uint32 were loaded in normals instead of boneWeights.
Guillaume DEVOILLE 4 gadi atpakaļ
vecāks
revīzija
45b0dc63cd
1 mainītis faili ar 4 papildinājumiem un 4 dzēšanām
  1. 4 4
      src/models.c

+ 4 - 4
src/models.c

@@ -4289,10 +4289,10 @@ static Model LoadGLTF(const char *fileName)
                             for (int a = 0; a < acc->count; a++)
                             {
                                 GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int));
-                                model.meshes[primitiveIndex].normals[(a*4) + 0] = (float)readValue[0];
-                                model.meshes[primitiveIndex].normals[(a*4) + 1] = (float)readValue[1];
-                                model.meshes[primitiveIndex].normals[(a*4) + 2] = (float)readValue[2];
-                                model.meshes[primitiveIndex].normals[(a*4) + 3] = (float)readValue[3];
+                                model.meshes[primitiveIndex].boneWeights[(a*4) + 0] = (float)readValue[0];
+                                model.meshes[primitiveIndex].boneWeights[(a*4) + 1] = (float)readValue[1];
+                                model.meshes[primitiveIndex].boneWeights[(a*4) + 2] = (float)readValue[2];
+                                model.meshes[primitiveIndex].boneWeights[(a*4) + 3] = (float)readValue[3];
                             }
                         }
                         else