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Reviewed latest PR, variable name

Ray 3 years ago
parent
commit
461cdda71e
2 changed files with 6 additions and 6 deletions
  1. 1 1
      src/raylib.h
  2. 5 5
      src/rcore.c

+ 1 - 1
src/raylib.h

@@ -958,7 +958,7 @@ RLAPI void DisableEventWaiting(void);                             // Disable wai
 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
 RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing)
 RLAPI void PollInputEvents(void);                                 // Register all input events
-RLAPI void WaitTime(double waitSeconds);                          // Wait for some time (halt program execution)
+RLAPI void WaitTime(double seconds);                              // Wait for some time (halt program execution)
 
 // Cursor-related functions
 RLAPI void ShowCursor(void);                                      // Shows cursor

+ 5 - 5
src/rcore.c

@@ -4824,20 +4824,20 @@ static void InitTimer(void)
 // take longer than expected... for that reason we use the busy wait loop
 // Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
 // Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
-void WaitTime(double waitSeconds)
+void WaitTime(double seconds)
 {
 #if defined(SUPPORT_BUSY_WAIT_LOOP)
     double previousTime = GetTime();
     double currentTime = 0.0;
 
     // Busy wait loop
-    while ((currentTime - previousTime) < waitSeconds) currentTime = GetTime();
+    while ((currentTime - previousTime) < seconds) currentTime = GetTime();
 #else
     #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP)
-        double destinationTime = GetTime() + waitSeconds;
-        double sleepSeconds = waitSeconds - waitSeconds*0.05;  // NOTE: We reserve a percentage of the time for busy waiting
+        double destinationTime = GetTime() + seconds;
+        double sleepSeconds = seconds - seconds*0.05;  // NOTE: We reserve a percentage of the time for busy waiting
     #else
-        double sleepSeconds = waitSeconds;
+        double sleepSeconds = seconds;
     #endif
 
     // System halt functions