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-/*******************************************************************************************
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-*
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-* raylib [textures] example - 9-patch drawing
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-*
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-* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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-*
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-* This example has been created using raylib 2.0 (www.raylib.com)
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-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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-*
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-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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-*
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-********************************************************************************************/
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-
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-#include "raylib.h"
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-
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-int main()
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-{
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- // Initialization
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- //--------------------------------------------------------------------------------------
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- int screenWidth = 800;
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- int screenHeight = 450;
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-
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- InitWindow(screenWidth, screenHeight, "raylib [textures] example - 9-patch drawing");
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-
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- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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- Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
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- Vector2 mousePosition;
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- Vector2 origin = {0.0f, 0.0f};
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-
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- // The location and size of the n-patches.
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- Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
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- Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
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- Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored
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- Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored
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-
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- // A 9-patch (NPT_9PATCH) changes its sizes in both axis
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- NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
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- NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
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- // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
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- NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
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- // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
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- NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
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-
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- SetTargetFPS(60);
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- //---------------------------------------------------------------------------------------
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-
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- // Main game loop
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- while (!WindowShouldClose()) // Detect window close button or ESC key
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- {
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- // Update
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- //----------------------------------------------------------------------------------
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- mousePosition = GetMousePosition();
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- // resize the n-patches based on mouse position.
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- dstRec1.width = mousePosition.x - dstRec1.x;
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- dstRec1.height = mousePosition.y - dstRec1.y;
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- dstRec2.width = mousePosition.x - dstRec2.x;
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- dstRec2.height = mousePosition.y - dstRec2.y;
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- dstRecH.width = mousePosition.x - dstRecH.x;
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- dstRecV.height = mousePosition.y - dstRecV.y;
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-
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- // set a minimum width and/or height
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- if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
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- if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
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- if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
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- if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
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- if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
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- if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
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- if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
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- if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
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- //----------------------------------------------------------------------------------
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-
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- // Draw
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- //----------------------------------------------------------------------------------
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- BeginDrawing();
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-
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- ClearBackground(RAYWHITE);
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-
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- // Draw the n-patches
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- DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
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- DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
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- DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
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- DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
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-
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- // Draw the source texture
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- DrawRectangleLines( 5, 88, 74, 266, BLUE);
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- DrawTexture(nPatchTexture, 10, 93, WHITE);
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- DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
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-
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- DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
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- DrawRectangleLines( 10, 10, 250, 73, BLUE);
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-
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- DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
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- DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
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- DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
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-
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- EndDrawing();
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- //----------------------------------------------------------------------------------
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- }
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-
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- // De-Initialization
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- //--------------------------------------------------------------------------------------
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- UnloadTexture(nPatchTexture); // Texture unloading
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-
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- CloseWindow(); // Close window and OpenGL context
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- //--------------------------------------------------------------------------------------
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-
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- return 0;
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-}
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+/*******************************************************************************************
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+*
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+* raylib [textures] example - N-patch drawing
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+*
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+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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+*
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+* This example has been created using raylib 2.0 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
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+
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+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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+ Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
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+ Vector2 mousePosition;
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+ Vector2 origin = {0.0f, 0.0f};
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+
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+ // The location and size of the n-patches.
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+ Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
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+ Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
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+ Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored
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+ Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored
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+
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+ // A 9-patch (NPT_9PATCH) changes its sizes in both axis
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+ NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
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+ NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
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+ // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
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+ NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
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+ // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
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+ NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
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+
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+ SetTargetFPS(60);
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+ //---------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ mousePosition = GetMousePosition();
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+ // resize the n-patches based on mouse position.
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+ dstRec1.width = mousePosition.x - dstRec1.x;
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+ dstRec1.height = mousePosition.y - dstRec1.y;
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+ dstRec2.width = mousePosition.x - dstRec2.x;
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+ dstRec2.height = mousePosition.y - dstRec2.y;
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+ dstRecH.width = mousePosition.x - dstRecH.x;
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+ dstRecV.height = mousePosition.y - dstRecV.y;
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+
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+ // set a minimum width and/or height
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+ if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
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+ if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
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+ if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
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+ if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
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+ if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
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+ if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
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+ if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
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+ if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ // Draw the n-patches
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+ DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
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+ DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
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+ DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
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+ DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
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+
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+ // Draw the source texture
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+ DrawRectangleLines( 5, 88, 74, 266, BLUE);
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+ DrawTexture(nPatchTexture, 10, 93, WHITE);
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+ DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
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+
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+ DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
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+ DrawRectangleLines( 10, 10, 250, 73, BLUE);
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+
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+ DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
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+ DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
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+ DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(nPatchTexture); // Texture unloading
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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