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@@ -74,10 +74,6 @@
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* #define SUPPORT_GIF_RECORDING
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* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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*
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-* #define SUPPORT_HIGH_DPI
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-* Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
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-* NOTE: This flag is forced on macOS, since most displays are high-DPI
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-*
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* #define SUPPORT_COMPRESSION_API
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* Support CompressData() and DecompressData() functions, those functions use zlib implementation
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* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
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@@ -312,6 +308,12 @@
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#endif
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#endif
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+// Flags operation macros
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+#define FLAG_SET(n, f) ((n) |= (f))
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+#define FLAG_CLEAR(n, f) ((n) &= ~(f))
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+#define FLAG_TOGGLE(n, f) ((n) ^= (f))
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+#define FLAG_CHECK(n, f) ((n) & (f))
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+
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@@ -364,16 +366,12 @@ typedef struct CoreData {
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EGLContext context; // Graphic context, mode in which drawing can be done
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EGLConfig config; // Graphic config
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#endif
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- unsigned int flags; // Configuration flags (bit based)
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const char *title; // Window text title const pointer
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- bool ready; // Flag to check if window has been initialized successfully
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- bool minimized; // Flag to check if window has been minimized
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- bool maximized; // Flag to check if window has been maximized
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- bool focused; // Flag to check if window has been focused
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- bool resized; // Flag to check if window has been resized
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- bool fullscreen; // Flag to check if fullscreen mode required
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- bool alwaysRun; // Flag to keep window update/draw running on minimized
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- bool shouldClose; // Flag to set window for closing
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+ unsigned int flags; // Configuration flags (bit based), keeps window state
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+ bool ready; // Check if window has been initialized successfully
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+ bool fullscreen; // Check if fullscreen mode is enabled
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+ bool shouldClose; // Check if window set for closing
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+ bool resizedLastFrame; // Check if window has been resized last frame
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Point position; // Window position on screen (required on fullscreen toggle)
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Size display; // Display width and height (monitor, device-screen, LCD, ...)
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@@ -721,13 +719,13 @@ void InitWindow(int width, int height, const char *title)
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//if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true;
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}
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}
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-#else
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+#endif
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) || defined(PLATFORM_DRM)
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// Init graphics device (display device and OpenGL context)
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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if (!CORE.Window.ready) return;
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- else CORE.Window.focused = true;
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// Init hi-res timer
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InitTimer();
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@@ -740,9 +738,12 @@ void InitWindow(int width, int height, const char *title)
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// NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
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#endif
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-#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
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- // Set default font texture filter for HighDPI (blurry)
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- SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
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+#if defined(PLATFORM_DESKTOP)
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+ if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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+ {
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+ // Set default font texture filter for HighDPI (blurry)
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+ SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
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+ }
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#endif
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#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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@@ -901,12 +902,6 @@ void CloseWindow(void)
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TRACELOG(LOG_INFO, "Window closed successfully");
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}
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-// Check if window has been initialized successfully
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-bool IsWindowReady(void)
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-{
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- return CORE.Window.ready;
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-}
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-
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// Check if KEY_ESCAPE pressed or Close icon pressed
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bool WindowShouldClose(void)
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{
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@@ -924,7 +919,7 @@ bool WindowShouldClose(void)
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if (CORE.Window.ready)
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{
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// While window minimized, stop loop execution
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- while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents();
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+ while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents();
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CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
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@@ -942,11 +937,32 @@ bool WindowShouldClose(void)
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#endif
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}
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+// Check if window has been initialized successfully
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+bool IsWindowReady(void)
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+{
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+ return CORE.Window.ready;
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+}
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+
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+// Check if window is currently fullscreen
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+bool IsWindowFullscreen(void)
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+{
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+ return CORE.Window.fullscreen;
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+}
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+
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+// Check if window is currently hidden
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+bool IsWindowHidden(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
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+#endif
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+ return false;
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+}
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+
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// Check if window has been minimized
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bool IsWindowMinimized(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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- return CORE.Window.minimized;
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+ return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
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#else
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return false;
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#endif
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@@ -956,7 +972,7 @@ bool IsWindowMinimized(void)
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bool IsWindowMaximized(void)
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{
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#if defined(PLATFORM_DESKTOP)
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- return CORE.Window.maximized;
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+ return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
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#else
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return false;
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#endif
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@@ -966,35 +982,26 @@ bool IsWindowMaximized(void)
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bool IsWindowFocused(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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- return CORE.Window.focused;
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+ return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); // TODO!
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#else
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- return false;
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+ return true;
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#endif
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}
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-// Check if window has been resized
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+// Check if window has been resizedLastFrame
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bool IsWindowResized(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
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- return CORE.Window.resized;
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+ return CORE.Window.resizedLastFrame;
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#else
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return false;
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#endif
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}
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-// Check if window is currently hidden
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-bool IsWindowHidden(void)
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+// Check if one specific window flag is enabled
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+bool IsWindowState(unsigned int flag)
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{
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-#if defined(PLATFORM_DESKTOP)
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- return (glfwGetWindowAttrib(CORE.Window.handle, GLFW_VISIBLE) == GLFW_FALSE);
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-#endif
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- return false;
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-}
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-
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-// Check if window is currently fullscreen
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-bool IsWindowFullscreen(void)
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-{
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- return CORE.Window.fullscreen;
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+ return ((CORE.Window.flags & flag) > 0);
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}
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// Toggle fullscreen mode (only PLATFORM_DESKTOP)
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@@ -1023,6 +1030,10 @@ void ToggleFullscreen(void)
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if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
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}
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else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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+
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+ CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
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+ CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;
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+
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#endif
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#if defined(PLATFORM_WEB)
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/*
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@@ -1057,12 +1068,160 @@ void ToggleFullscreen(void)
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emscripten_exit_fullscreen();
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}
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*/
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+
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+ CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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#endif
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+}
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- CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
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+// Set window state: hidden (only PLATFORM_DESKTOP)
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+void HideWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ glfwHideWindow(CORE.Window.handle);
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+ CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
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+#endif
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+}
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+
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+// Set window state: visible (only PLATFORM_DESKTOP)
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+void UnhideWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ glfwShowWindow(CORE.Window.handle);
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+ CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
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+#endif
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+}
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+
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+// Set window state: decorated (only PLATFORM_DESKTOP)
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+void DecorateWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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+ CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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+#endif
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+}
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+
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+// Set window state: undecorated (only PLATFORM_DESKTOP)
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+void UndecorateWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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+ CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
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+#endif
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+}
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+
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+// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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+void MaximizeWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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+ {
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+ glfwMaximizeWindow(CORE.Window.handle);
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+ CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
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+ }
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+#endif
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+}
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+
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+// Set window state: minimized (only PLATFORM_DESKTOP)
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+void MinimizeWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ glfwIconifyWindow(CORE.Window.handle);
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+ CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
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+#endif
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+}
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+
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+// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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+void RestoreWindow(void)
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+{
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+#if defined(PLATFORM_DESKTOP)
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+ if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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+ {
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+ // Restores the specified window if it was previously iconified (minimized) or maximized
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+ glfwRestoreWindow(CORE.Window.handle);
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+ CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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+ CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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+ }
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+#endif
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+}
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+
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+// Set window configuration state using flags
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+void SetWindowState(unsigned int flags)
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+{
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+ // Check previous state and requested state to apply required changes
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+ // NOTE: In most cases the functions already change the flags internally
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+
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+ // State change: FLAG_FULLSCREEN_MODE
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+ if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
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+
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+ // State change: FLAG_WINDOW_RESIZABLE
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+ if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
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+ {
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE);
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+ CORE.Window.flags |= FLAG_WINDOW_RESIZABLE;
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+ }
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+
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+ // State change: FLAG_WINDOW_UNDECORATED
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+ if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow();
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+
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+ // State change: FLAG_WINDOW_TRANSPARENT
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+ if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
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+ {
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+ TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization");
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+ }
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+
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+ // State change: FLAG_WINDOW_HIDDEN
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+ if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow();
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+
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+ // State change: FLAG_WINDOW_MINIMIZED
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+ if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow();
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+
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+ // State change: FLAG_WINDOW_MAXIMIZED
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+ if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow();
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+
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+ // State change: FLAG_WINDOW_UNFOCUSED
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+ if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
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+ {
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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+ CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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+ }
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+
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+ // State change: FLAG_WINDOW_TOPMOST
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+ if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
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+ {
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+ glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE);
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+ CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
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+ }
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+
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+ // State change: FLAG_WINDOW_HIGHDPI
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+ if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
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+ {
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+ TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization");
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+ }
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+
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+ // State change: FLAG_WINDOW_ALWAYS_RUN
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+ if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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+
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+ // State change: FLAG_VSYNC_HINT
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+ if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
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+ {
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+ glfwSwapInterval(1);
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+ CORE.Window.flags |= FLAG_VSYNC_HINT;
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+ }
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+
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+ // State change: FLAG_MSAA_4X_HINT
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+ if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
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+ {
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+ TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization");
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+ }
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+
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+ // State change: FLAG_INTERLACED_HINT
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+ if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
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+ {
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+ TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization");
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+ }
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}
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// Set icon for window (only PLATFORM_DESKTOP)
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|
@@ -1147,60 +1306,6 @@ void SetWindowSize(int width, int height)
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#endif
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}
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-// Show the window
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-void UnhideWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- glfwShowWindow(CORE.Window.handle);
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-#endif
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-}
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-
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-// Hide the window
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-void HideWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- glfwHideWindow(CORE.Window.handle);
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-#endif
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-}
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-
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-// Decorate the window (only PLATFORM_DESKTOP)
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-void DecorateWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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-#endif
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-}
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-
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-// // Undecorate the window (only PLATFORM_DESKTOP)
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-void UndecorateWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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-#endif
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-}
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-
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-// Maximize the window, if resizable (only PLATFORM_DESKTOP)
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-void MaximizeWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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- {
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- glfwMaximizeWindow(CORE.Window.handle);
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- }
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-#endif
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-}
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-
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-// Restore the window, if resizable (only PLATFORM_DESKTOP)
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-void RestoreWindow(void)
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-{
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-#if defined(PLATFORM_DESKTOP)
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- if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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- {
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- glfwRestoreWindow(CORE.Window.handle);
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- }
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-#endif
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-}
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-
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// Get current screen width
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int GetScreenWidth(void)
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{
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@@ -1924,12 +2029,14 @@ double GetTime(void)
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}
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// Setup window configuration flags (view FLAGS)
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+// NOTE: This function is expected to be called before window creation,
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+// because it setups some flags for the window creation process.
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+// To configure window states after creation, just use SetWindowState()
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void SetConfigFlags(unsigned int flags)
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|
{
|
|
|
- CORE.Window.flags = flags;
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-
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- if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) CORE.Window.fullscreen = true;
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- if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) CORE.Window.alwaysRun = true;
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+ // Selected flags are set but not evaluated at this point,
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|
+ // flag evaluation happens at InitWindow() or SetWindowState()
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|
+ CORE.Window.flags |= flags;
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}
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|
// NOTE TRACELOG() function is located in [utils.h]
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@@ -2418,7 +2525,7 @@ int LoadStorageValue(unsigned int position)
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// NOTE: This function is only safe to use if you control the URL given.
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|
// A user could craft a malicious string performing another action.
|
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|
// Only call this function yourself not with user input or make sure to check the string yourself.
|
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|
-// CHECK: https://github.com/raysan5/raylib/issues/686
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|
+// Ref: https://github.com/raysan5/raylib/issues/686
|
|
|
void OpenURL(const char *url)
|
|
|
{
|
|
|
// Small security check trying to avoid (partially) malicious code...
|
|
@@ -2850,7 +2957,6 @@ static bool InitGraphicsDevice(int width, int height)
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|
{
|
|
|
CORE.Window.screen.width = width; // User desired width
|
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|
CORE.Window.screen.height = height; // User desired height
|
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|
-
|
|
|
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
|
|
|
|
|
|
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
|
|
@@ -2893,7 +2999,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|
|
CORE.Window.display.height = CORE.Window.screen.height;
|
|
|
#endif // PLATFORM_WEB
|
|
|
|
|
|
- glfwDefaultWindowHints(); // Set default windows hints:
|
|
|
+ glfwDefaultWindowHints(); // Set default windows hints
|
|
|
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
|
|
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
|
|
|
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
|
|
@@ -2902,26 +3008,44 @@ static bool InitGraphicsDevice(int width, int height)
|
|
|
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
|
|
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
|
|
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
|
|
-#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
|
|
|
- // Resize window content area based on the monitor content scale.
|
|
|
- // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
|
|
|
- // On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
|
|
|
- glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
|
|
|
-#endif
|
|
|
|
|
|
- // Check some Window creation flags
|
|
|
- if (CORE.Window.flags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
|
|
+ // Check window creation flags
|
|
|
+ if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
|
|
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
|
|
+ else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
|
|
|
|
|
- if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
|
|
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
|
|
|
+ else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE);
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
|
|
+ else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
|
|
|
+ else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
|
|
|
|
|
|
- if (CORE.Window.flags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
|
|
- else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
|
|
- // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
|
|
|
-#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
|
|
|
- if (CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
|
|
|
+ // NOTE: Some GLFW flags are not supported on HTML5
|
|
|
+#if defined(PLATFORM_DESKTOP)
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
|
|
|
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
|
|
|
+
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
|
|
+ {
|
|
|
+ // Resize window content area based on the monitor content scale.
|
|
|
+ // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
|
|
|
+ // On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
|
|
|
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
|
|
|
+ #if !defined(__APPLE__)
|
|
|
+ glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
|
|
+ #endif
|
|
|
+ }
|
|
|
+ else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
|
|
#endif
|
|
|
|
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
|
|
@@ -3091,6 +3215,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|
|
|
|
|
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
|
|
|
CORE.Window.fullscreen = true;
|
|
|
+ CORE.Window.flags &= FLAG_FULLSCREEN_MODE;
|
|
|
|
|
|
#if defined(PLATFORM_RPI)
|
|
|
bcm_host_init();
|
|
@@ -3673,15 +3798,18 @@ static bool InitGraphicsDevice(int width, int height)
|
|
|
int fbWidth = CORE.Window.render.width;
|
|
|
int fbHeight = CORE.Window.render.height;
|
|
|
|
|
|
-#if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI)
|
|
|
- glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
|
|
|
+#if defined(PLATFORM_DESKTOP)
|
|
|
+ if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
|
|
+ {
|
|
|
+ glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
|
|
|
|
|
|
- // Screen scaling matrix is required in case desired screen area is different than display area
|
|
|
- CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
|
|
|
-#if !defined(__APPLE__)
|
|
|
- SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
|
|
|
+ // Screen scaling matrix is required in case desired screen area is different than display area
|
|
|
+ CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
|
|
|
+ #if !defined(__APPLE__)
|
|
|
+ SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
|
|
|
+ #endif
|
|
|
+ }
|
|
|
#endif
|
|
|
-#endif // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI
|
|
|
|
|
|
// Setup default viewport
|
|
|
SetupViewport(fbWidth, fbHeight);
|
|
@@ -4054,7 +4182,7 @@ static void PollInputEvents(void)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- CORE.Window.resized = false;
|
|
|
+ CORE.Window.resizedLastFrame = false;
|
|
|
|
|
|
#if defined(SUPPORT_EVENTS_WAITING)
|
|
|
glfwWaitEvents();
|
|
@@ -4373,7 +4501,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
|
|
|
else CORE.Input.Mouse.cursorOnScreen = false;
|
|
|
}
|
|
|
|
|
|
-// GLFW3 WindowSize Callback, runs when window is resized
|
|
|
+// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
|
|
|
// NOTE: Window resizing not allowed by default
|
|
|
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
|
|
|
{
|
|
@@ -4387,21 +4515,28 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
|
|
|
|
|
|
// NOTE: Postprocessing texture is not scaled to new size
|
|
|
|
|
|
- CORE.Window.resized = true;
|
|
|
+ CORE.Window.resizedLastFrame = true;
|
|
|
}
|
|
|
|
|
|
// GLFW3 WindowIconify Callback, runs when window is minimized/restored
|
|
|
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
|
|
|
{
|
|
|
- if (iconified) CORE.Window.minimized = true; // The window was iconified
|
|
|
- else CORE.Window.minimized = false; // The window was restored
|
|
|
+ if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
|
|
|
+ else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
|
|
|
+}
|
|
|
+
|
|
|
+// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
|
|
|
+static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
|
|
|
+{
|
|
|
+ if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized
|
|
|
+ else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored
|
|
|
}
|
|
|
|
|
|
// GLFW3 WindowFocus Callback, runs when window get/lose focus
|
|
|
static void WindowFocusCallback(GLFWwindow *window, int focused)
|
|
|
{
|
|
|
- if (focused) CORE.Window.focused = true; // The window was focused
|
|
|
- else CORE.Window.focused = false; // The window lost focus
|
|
|
+ if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused
|
|
|
+ else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus
|
|
|
}
|
|
|
|
|
|
// GLFW3 Window Drop Callback, runs when drop files into window
|
|
@@ -4421,12 +4556,6 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
|
|
|
|
|
|
CORE.Window.dropFilesCount = count;
|
|
|
}
|
|
|
-
|
|
|
-static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
|
|
|
-{
|
|
|
- if (maximized) CORE.Window.maximized = true; // The window was maximized
|
|
|
- else CORE.Window.maximized = false; // The window was restored
|
|
|
-}
|
|
|
#endif
|
|
|
|
|
|
#if defined(PLATFORM_ANDROID)
|
|
@@ -4702,7 +4831,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar
|
|
|
|
|
|
emscripten_exit_pointerlock();
|
|
|
CORE.Window.fullscreen = false;
|
|
|
- TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false");
|
|
|
+ //TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false");
|
|
|
}
|
|
|
|
|
|
return 0;
|
|
@@ -5726,7 +5855,7 @@ void UWPResizeEvent(int width, int height)
|
|
|
|
|
|
// NOTE: Postprocessing texture is not scaled to new size
|
|
|
|
|
|
- CORE.Window.resized = true;
|
|
|
+ CORE.Window.resizedLastFrame = true;
|
|
|
}
|
|
|
|
|
|
void UWPActivateGamepadEvent(int gamepad, bool active)
|