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+/**********************************************************************************************
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+*
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+* rcore_memory - Functions to manage window, graphics device and inputs
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+*
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+* PLATFORM: MEMORY (No OS)
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+* - Memory framebuffer output (no os)
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+*
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+* LIMITATIONS:
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+* - Software renderer (rlsw)
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+* - No input system
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+*
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+* POSSIBLE IMPROVEMENTS:
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+* - Improvement 01
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+* - Improvement 02
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+*
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+* ADDITIONAL NOTES:
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+* - TRACELOG() function is located in raylib [utils] module
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+*
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+* CONFIGURATION:
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+* #define RCORE_PLATFORM_CUSTOM_FLAG
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+* Custom flag for rcore on target platform -not used-
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+*
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+* DEPENDENCIES:
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+* - rlsw: Software renderer
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+* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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+*
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+*
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+* LICENSE: zlib/libpng
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+*
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+* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors
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+*
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+* This software is provided "as-is", without any express or implied warranty. In no event
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+* will the authors be held liable for any damages arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose, including commercial
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+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not claim that you
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+* wrote the original software. If you use this software in a product, an acknowledgment
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+* in the product documentation would be appreciated but is not required.
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+*
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+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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+* as being the original software.
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+*
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+* 3. This notice may not be removed or altered from any source distribution.
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+*
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+**********************************************************************************************/
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+
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+#if defined(_WIN32)
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+ #include <conio.h> // Required for: kbhit()
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+#else
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+ // Provide kbhit() function in non-Windows platforms
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+ #include <termios.h>
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+ #include <unistd.h>
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+ #include <fcntl.h>
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Types and Structures Definition
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+//----------------------------------------------------------------------------------
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+// Platform-specific required data for timming (Win32)
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+#if defined(_WIN32)
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+typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER;
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+__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount);
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+__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency);
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+#endif
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+
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+typedef struct {
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+ unsigned int *pixels; // Pointer to pixel data buffer (RGBA8888 format)
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+#if defined(_WIN32)
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+ LARGE_INTEGER timerFrequency;
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+#endif
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+} PlatformData;
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+
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+//----------------------------------------------------------------------------------
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+// Global Variables Definition
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+//----------------------------------------------------------------------------------
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+extern CoreData CORE; // Global CORE state context
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+
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+static PlatformData platform = { 0 }; // Platform specific data
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+
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+//----------------------------------------------------------------------------------
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+// Module Internal Functions Declaration
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+//----------------------------------------------------------------------------------
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+int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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+bool InitGraphicsDevice(void); // Initialize graphics device
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Declaration
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+//----------------------------------------------------------------------------------
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+// NOTE: Functions declaration is provided by raylib.h
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+
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+//----------------------------------------------------------------------------------
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+// Module Internal Functions Declaration
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+//----------------------------------------------------------------------------------
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+#if !defined(_WIN32)
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+static int kbhit(void); // Check if a key has been pressed
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+static char getch(void) { return getchar(); } // Get pressed character
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Definition: Window and Graphics Device
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+//----------------------------------------------------------------------------------
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+
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+// Check if application should close
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+bool WindowShouldClose(void)
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+{
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+ if (CORE.Window.ready) return CORE.Window.shouldClose;
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+ else return true;
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+}
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+
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+// Toggle fullscreen mode
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+void ToggleFullscreen(void)
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+{
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+ TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
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+}
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+
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+// Toggle borderless windowed mode
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+void ToggleBorderlessWindowed(void)
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+{
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+ TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
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+}
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+
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+// Set window state: maximized, if resizable
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+void MaximizeWindow(void)
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+{
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+ TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
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+}
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+
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+// Set window state: minimized
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+void MinimizeWindow(void)
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+{
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+ TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
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+}
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+
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+// Restore window from being minimized/maximized
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+void RestoreWindow(void)
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+{
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+ TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
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+}
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+
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+// Set window configuration state using flags
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+void SetWindowState(unsigned int flags)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
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+}
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+
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+// Clear window configuration state flags
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+void ClearWindowState(unsigned int flags)
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+{
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+ TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
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+}
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+
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+// Set icon for window
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+void SetWindowIcon(Image image)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
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+}
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+
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+// Set icon for window
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+void SetWindowIcons(Image *images, int count)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
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+}
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+
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+// Set title for window
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+void SetWindowTitle(const char *title)
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+{
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+ CORE.Window.title = title;
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+}
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+
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+// Set window position on screen (windowed mode)
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+void SetWindowPosition(int x, int y)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
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+}
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+
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+// Set monitor for the current window
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+void SetWindowMonitor(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
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+}
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+
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+// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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+void SetWindowMinSize(int width, int height)
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+{
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+ CORE.Window.screenMin.width = width;
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+ CORE.Window.screenMin.height = height;
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+}
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+
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+// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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+void SetWindowMaxSize(int width, int height)
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+{
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+ CORE.Window.screenMax.width = width;
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+ CORE.Window.screenMax.height = height;
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+}
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+
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+// Set window dimensions
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+void SetWindowSize(int width, int height)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
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+}
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+
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+// Set window opacity, value opacity is between 0.0 and 1.0
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+void SetWindowOpacity(float opacity)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
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+}
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+
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+// Set window focused
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+void SetWindowFocused(void)
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+{
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+ TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
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+}
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+
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+// Get native window handle
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+void *GetWindowHandle(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
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+ return NULL;
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+}
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+
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+// Get number of monitors
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+int GetMonitorCount(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
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+ return 1;
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+}
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+
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+// Get current monitor where window is placed
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+int GetCurrentMonitor(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get selected monitor position
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+Vector2 GetMonitorPosition(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
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+ return (Vector2){ 0, 0 };
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+}
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+
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+// Get selected monitor width (currently used by monitor)
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+int GetMonitorWidth(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get selected monitor height (currently used by monitor)
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+int GetMonitorHeight(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get selected monitor physical width in millimetres
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+int GetMonitorPhysicalWidth(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get selected monitor physical height in millimetres
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+int GetMonitorPhysicalHeight(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get selected monitor refresh rate
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+int GetMonitorRefreshRate(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
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+ return 0;
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+}
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+
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+// Get the human-readable, UTF-8 encoded name of the selected monitor
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+const char *GetMonitorName(int monitor)
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+{
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+ TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
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+ return "";
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+}
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+
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+// Get window position XY on monitor
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+Vector2 GetWindowPosition(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
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+ return (Vector2){ 0, 0 };
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+}
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+
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+// Get window scale DPI factor for current monitor
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+Vector2 GetWindowScaleDPI(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
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+ return (Vector2){ 1.0f, 1.0f };
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+}
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+
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+// Set clipboard text content
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+void SetClipboardText(const char *text)
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+{
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+ TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
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+}
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+
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+// Get clipboard text content
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+// NOTE: returned string is allocated and freed by GLFW
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+const char *GetClipboardText(void)
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+{
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+ TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
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+ return NULL;
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+}
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+
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+// Get clipboard image
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+Image GetClipboardImage(void)
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+{
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+ Image image = { 0 };
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+
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+ TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
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+
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+ return image;
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+}
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+
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+// Show mouse cursor
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+void ShowCursor(void)
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+{
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+ CORE.Input.Mouse.cursorHidden = false;
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+}
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+
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+// Hides mouse cursor
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+void HideCursor(void)
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+{
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+ CORE.Input.Mouse.cursorHidden = true;
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+}
|
|
|
|
|
+
|
|
|
|
|
+// Enables cursor (unlock cursor)
|
|
|
|
|
+void EnableCursor(void)
|
|
|
|
|
+{
|
|
|
|
|
+ // Set cursor position in the middle
|
|
|
|
|
+ SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
|
+
|
|
|
|
|
+ CORE.Input.Mouse.cursorHidden = false;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Disables cursor (lock cursor)
|
|
|
|
|
+void DisableCursor(void)
|
|
|
|
|
+{
|
|
|
|
|
+ // Set cursor position in the middle
|
|
|
|
|
+ SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
|
+
|
|
|
|
|
+ CORE.Input.Mouse.cursorHidden = true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Swap back buffer with front buffer (screen drawing)
|
|
|
|
|
+void SwapScreenBuffer(void)
|
|
|
|
|
+{
|
|
|
|
|
+ // Update framebuffer
|
|
|
|
|
+ rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+// Module Functions Definition: Misc
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+// Get elapsed time measure in seconds since InitTimer()
|
|
|
|
|
+double GetTime(void)
|
|
|
|
|
+{
|
|
|
|
|
+ double time = 0.0;
|
|
|
|
|
+#if defined(_WIN32)
|
|
|
|
|
+ LARGE_INTEGER now = { 0 };
|
|
|
|
|
+ QueryPerformanceCounter(&now);
|
|
|
|
|
+ return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
|
|
|
|
|
+#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
|
|
|
|
|
+ double time = 0.0;
|
|
|
|
|
+ struct timespec ts = { 0 };
|
|
|
|
|
+ clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
|
|
|
+ unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
|
|
|
+ time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
|
|
|
+#endif
|
|
|
|
|
+ return time;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Open URL with default system browser (if available)
|
|
|
|
|
+// NOTE: This function is only safe to use if you control the URL given.
|
|
|
|
|
+// A user could craft a malicious string performing another action.
|
|
|
|
|
+// Only call this function yourself not with user input or make sure to check the string yourself.
|
|
|
|
|
+// Ref: https://github.com/raysan5/raylib/issues/686
|
|
|
|
|
+void OpenURL(const char *url)
|
|
|
|
|
+{
|
|
|
|
|
+ // Security check to (partially) avoid malicious code on target platform
|
|
|
|
|
+ if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
|
|
|
|
+ sprintf(cmd, "explorer \"%s\"", url);
|
|
|
|
|
+ int result = system(cmd);
|
|
|
|
|
+ if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
|
|
|
|
+ RL_FREE(cmd);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+// Module Functions Definition: Inputs
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+// Set internal gamepad mappings
|
|
|
|
|
+int SetGamepadMappings(const char *mappings)
|
|
|
|
|
+{
|
|
|
|
|
+ TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Set gamepad vibration
|
|
|
|
|
+void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
|
|
|
|
+{
|
|
|
|
|
+ TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Set mouse position XY
|
|
|
|
|
+void SetMousePosition(int x, int y)
|
|
|
|
|
+{
|
|
|
|
|
+ CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
|
|
|
+ CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Set mouse cursor
|
|
|
|
|
+void SetMouseCursor(int cursor)
|
|
|
|
|
+{
|
|
|
|
|
+ TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Get physical key name.
|
|
|
|
|
+const char *GetKeyName(int key)
|
|
|
|
|
+{
|
|
|
|
|
+ TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
|
|
|
|
+ return "";
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Register all input events
|
|
|
|
|
+void PollInputEvents(void)
|
|
|
|
|
+{
|
|
|
|
|
+#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
|
|
|
+ // NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
|
|
|
+ // because ProcessGestureEvent() is just called on an event, not every frame
|
|
|
|
|
+ UpdateGestures();
|
|
|
|
|
+#endif
|
|
|
|
|
+
|
|
|
|
|
+ // Reset keys/chars pressed registered
|
|
|
|
|
+ CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
|
|
|
+ CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
|
|
|
+
|
|
|
|
|
+ // Reset key repeats
|
|
|
|
|
+ for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
|
|
|
+
|
|
|
|
|
+ // Reset last gamepad button/axis registered state
|
|
|
|
|
+ CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
|
|
|
+ //CORE.Input.Gamepad.axisCount = 0;
|
|
|
|
|
+
|
|
|
|
|
+ // Register previous touch states
|
|
|
|
|
+ for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
|
+
|
|
|
|
|
+ // Reset touch positions
|
|
|
|
|
+ // TODO: It resets on target platform the mouse position and not filled again until a move-event,
|
|
|
|
|
+ // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
|
|
|
|
|
+ //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
|
|
|
|
+
|
|
|
|
|
+ // Register previous keys states
|
|
|
|
|
+ // NOTE: Android supports up to 260 keys
|
|
|
|
|
+ for (int i = 0; i < 260; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
|
|
|
+ CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // TODO: Poll input events for current platform
|
|
|
|
|
+
|
|
|
|
|
+ // Check for key pressed to exit
|
|
|
|
|
+ if (kbhit())
|
|
|
|
|
+ {
|
|
|
|
|
+ int key = getch();
|
|
|
|
|
+ if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+// Module Internal Functions Definition
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+// Initialize platform: graphics, inputs and more
|
|
|
|
|
+int InitPlatform(void)
|
|
|
|
|
+{
|
|
|
|
|
+ // Memory framebuffer can only work with software renderer
|
|
|
|
|
+ if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
|
|
|
|
|
+ {
|
|
|
|
|
+ TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)");
|
|
|
|
|
+ TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
|
|
|
|
+ return -1;
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ // Load memory framebuffer with desired screen size
|
|
|
|
|
+ platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int));
|
|
|
|
|
+ }
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+ // If everything work as expected, we can continue
|
|
|
|
|
+ CORE.Window.render.width = CORE.Window.screen.width;
|
|
|
|
|
+ CORE.Window.render.height = CORE.Window.screen.height;
|
|
|
|
|
+ CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
|
|
|
+ CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
|
+
|
|
|
|
|
+ TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
|
|
|
+ TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
|
+ TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
|
|
|
+ TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
|
|
|
+ TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
|
|
|
+
|
|
|
|
|
+ CORE.Window.ready = true;
|
|
|
|
|
+
|
|
|
|
|
+ // TODO: Load OpenGL extensions
|
|
|
|
|
+ // NOTE: GL procedures address loader is required to load extensions
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+ // ...
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+ // TODO: Initialize input events system
|
|
|
|
|
+ // It could imply keyboard, mouse, gamepad, touch...
|
|
|
|
|
+ // Depending on the platform libraries/SDK it could use a callback mechanism
|
|
|
|
|
+ // For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+ // ...
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+ // Initialize timing system
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+#if defined(_WIN32)
|
|
|
|
|
+ LARGE_INTEGER time = { 0 };
|
|
|
|
|
+ QueryPerformanceCounter(&time);
|
|
|
|
|
+ QueryPerformanceFrequency(&platform.timerFrequency);
|
|
|
|
|
+ CORE.Time.base = time.QuadPart;
|
|
|
|
|
+#endif
|
|
|
|
|
+ InitTimer();
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+ // Initialize storage system
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+ CORE.Storage.basePath = GetWorkingDirectory();
|
|
|
|
|
+ //----------------------------------------------------------------------------
|
|
|
|
|
+
|
|
|
|
|
+ TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully");
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+// Close platform
|
|
|
|
|
+void ClosePlatform(void)
|
|
|
|
|
+{
|
|
|
|
|
+ RL_FREE(platform.pixels);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+// Module Internal Functions Definition
|
|
|
|
|
+//----------------------------------------------------------------------------------
|
|
|
|
|
+#if !defined(_WIN32)
|
|
|
|
|
+// Check if a key has been pressed
|
|
|
|
|
+static int kbhit(void)
|
|
|
|
|
+{
|
|
|
|
|
+ struct termios oldt = { 0 };
|
|
|
|
|
+ struct termios newt = { 0 };
|
|
|
|
|
+ int ch = 0;
|
|
|
|
|
+ int oldf = 0;
|
|
|
|
|
+
|
|
|
|
|
+ tcgetattr(STDIN_FILENO, &oldt);
|
|
|
|
|
+ newt = oldt;
|
|
|
|
|
+ newt.c_lflag &= ~(ICANON | ECHO);
|
|
|
|
|
+ tcsetattr(STDIN_FILENO, TCSANOW, &newt);
|
|
|
|
|
+ oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
|
|
|
|
|
+ fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
|
|
|
|
|
+
|
|
|
|
|
+ ch = getchar();
|
|
|
|
|
+
|
|
|
|
|
+ tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
|
|
|
|
|
+ fcntl(STDIN_FILENO, F_SETFL, oldf);
|
|
|
|
|
+
|
|
|
|
|
+ if (ch != EOF)
|
|
|
|
|
+ {
|
|
|
|
|
+ ungetc(ch, stdin);
|
|
|
|
|
+ return 1;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+}
|
|
|
|
|
+#endif
|
|
|
|
|
+
|
|
|
|
|
+// EOF
|