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REVIEWED: Potential issue with animated normals on OpenGL 1.1

Ray 2 долоо хоног өмнө
parent
commit
48eac60171
1 өөрчлөгдсөн 2 нэмэгдсэн , 1 устгасан
  1. 2 1
      src/rmodels.c

+ 2 - 1
src/rmodels.c

@@ -1432,7 +1432,8 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
     else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
     else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
 
 
     rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
     rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
-    if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
+    
+    if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals);
     else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
     else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
 
 
     rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
     rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);