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Reviewed example

raysan5 6 vuotta sitten
vanhempi
commit
490e930665
1 muutettua tiedostoa jossa 7 lisäystä ja 7 poistoa
  1. 7 7
      examples/textures/textures_raw_data.c

+ 7 - 7
examples/textures/textures_raw_data.c

@@ -32,8 +32,8 @@ int main()
     UnloadImage(fudesumiRaw);                              // Unload CPU (RAM) image data
     
     // Generate a checked texture by code (1024x1024 pixels)
-    int width = 1024;
-    int height = 1024;
+    int width = 960;
+    int height = 480;
     
     // Dynamic memory allocation to store pixels data (Color type)
     Color *pixels = (Color *)malloc(width*height*sizeof(Color));
@@ -42,8 +42,8 @@ int main()
     {
         for (int x = 0; x < width; x++)
         {
-            if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
-            else pixels[y*height + x] = GOLD;
+            if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE;
+            else pixels[y*width + x] = GOLD;
         }
     }
     
@@ -73,9 +73,9 @@ int main()
             DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
             DrawTexture(fudesumi, 430, -30, WHITE);
 
-            DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
-            DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
-            DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
+            DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN);
+            DrawText("GENERATED by CODE", 72, 148, 30, BROWN);
+            DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN);
             
             DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);