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Review function prototype

Ray 6 rokov pred
rodič
commit
498c172d8e
2 zmenil súbory, kde vykonal 3 pridanie a 3 odobranie
  1. 1 1
      src/raylib.h
  2. 2 2
      src/rlgl.h

+ 1 - 1
src/raylib.h

@@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
 RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
 RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
 RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview();                                        // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void);                                    // Get internal modelview matrix
 
 // Texture maps generation (PBR)
 // NOTE: Required shaders should be provided

+ 2 - 2
src/rlgl.h

@@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int
 RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4)
 RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix)
 RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview();                                        // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void);                                    // Get internal modelview matrix
 
 // Texture maps generation (PBR)
 // NOTE: Required shaders should be provided
@@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view)
 }
 
 // Return internal modelview matrix
-Matrix GetMatrixModelview()
+Matrix GetMatrixModelview(void)
 {
     Matrix matrix = MatrixIdentity();
 #if defined(GRAPHICS_API_OPENGL_11)