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ADDED: DrawPoint3D()

Ray 5 years ago
parent
commit
4992edab24
2 changed files with 2 additions and 1 deletions
  1. 1 1
      src/models.c
  2. 1 0
      src/raylib.h

+ 1 - 1
src/models.c

@@ -110,7 +110,7 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
     rlEnd();
 }
 
-// Draw a point in 3D space--actually a small line.
+// Draw a point in 3D space, actually a small line
 void DrawPoint3D(Vector3 position, Color color)
 {
     if (rlCheckBufferLimit(8)) rlglDraw();

+ 1 - 0
src/raylib.h

@@ -1234,6 +1234,7 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength);    // Encode
 
 // Basic geometric 3D shapes drawing functions
 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
+RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)