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@@ -2619,7 +2619,8 @@ unsigned char *rlReadScreenPixels(int width, int height)
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{
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unsigned char *screenData = (unsigned char *)calloc(width*height*4, sizeof(unsigned char));
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- // NOTE: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
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+ // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer
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+ // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly!
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData);
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// Flip image vertically!
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@@ -2631,10 +2632,6 @@ unsigned char *rlReadScreenPixels(int width, int height)
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{
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// Flip line
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imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];
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-
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- // Set alpha component value to 255 (no trasparent image retrieval)
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- // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it!
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- if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255;
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}
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}
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