Ver Fonte

remove trailing spaces

Ray há 8 meses atrás
pai
commit
49b905077d
2 ficheiros alterados com 13 adições e 13 exclusões
  1. 11 11
      src/rshapes.c
  2. 2 2
      src/rtext.c

+ 11 - 11
src/rshapes.c

@@ -1163,28 +1163,28 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
            P5 ================== P4
     */
     const Vector2 point[16] = {
-        {(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f}, 
-        {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f}, 
+        {(float)rec.x + innerRadius + 0.5f, rec.y - lineThick + 0.5f},
+        {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y - lineThick + 0.5f},
         {rec.x + rec.width + lineThick - 0.5f, (float)rec.y + innerRadius + 0.5f}, // PO, P1, P2
-        {rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, 
+        {rec.x + rec.width + lineThick - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
         {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height + lineThick - 0.5f}, // P3, P4
-        {(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f}, 
-        {rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, 
+        {(float)rec.x + innerRadius + 0.5f, rec.y + rec.height + lineThick - 0.5f},
+        {rec.x - lineThick + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
         {rec.x - lineThick + 0.5f, (float)rec.y + innerRadius + 0.5f}, // P5, P6, P7
-        {(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f}, 
+        {(float)rec.x + innerRadius + 0.5f, rec.y + 0.5f},
         {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + 0.5f}, // P8, P9
-        {rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f}, 
+        {rec.x + rec.width - 0.5f, (float)rec.y + innerRadius + 0.5f},
         {rec.x + rec.width - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, // P10, P11
-        {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f}, 
+        {(float)(rec.x + rec.width) - innerRadius - 0.5f, rec.y + rec.height - 0.5f},
         {(float)rec.x + innerRadius + 0.5f, rec.y + rec.height - 0.5f}, // P12, P13
-        {rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, 
+        {rec.x + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
         {rec.x + 0.5f, (float)rec.y + innerRadius + 0.5f} // P14, P15
     };
 
     const Vector2 centers[4] = {
-        {(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f}, 
+        {(float)rec.x + innerRadius + 0.5f, (float)rec.y + innerRadius + 0.5f},
         {(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)rec.y + innerRadius + 0.5f}, // P16, P17
-        {(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f}, 
+        {(float)(rec.x + rec.width) - innerRadius - 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f},
         {(float)rec.x + innerRadius + 0.5f, (float)(rec.y + rec.height) - innerRadius - 0.5f} // P18, P19
     };
 

+ 2 - 2
src/rtext.c

@@ -247,8 +247,8 @@ extern void LoadFontDefault(void)
                 // we must consider data as little-endian order (alpha + gray)
                 ((unsigned short *)imFont.data)[i + j] = 0xffff;
             }
-            else 
-            { 
+            else
+            {
                 ((unsigned char *)imFont.data)[(i + j)*sizeof(short)] = 0xFF;
                 ((unsigned char *)imFont.data)[(i + j)*sizeof(short) + 1] = 0x00;
             }