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Setup CMake package target and CI auto-deploy tags

cmake --build . --target package # or make package if make is used

can now be used to create binary packages for raylib.

AppVeyor and Travis CI are configured to push the artifacts
that result from building git tags to the related Github releases page.
Ahmad Fatoum %!s(int64=7) %!d(string=hai) anos
pai
achega
49c5a433df
Modificáronse 5 ficheiros con 82 adicións e 56 borrados
  1. 31 21
      .travis.yml
  2. 6 4
      README.md
  3. 30 28
      appveyor.yml
  4. 1 1
      raylib.pc.in
  5. 14 2
      src/CMakeLists.txt

+ 31 - 21
.travis.yml

@@ -12,38 +12,48 @@ os:
 env:
   global:
     - VERBOSE=1
-  matrix:
-    - CFLAGS=-m64 SHARED=ON
-    - CFLAGS=-m32 SHARED=OFF
-# We don't install x11 32-bit libraries, so skip shared libraries on -m32
+  matrix: # We don't install x11 32-bit libraries, so skip shared libraries on -m32
+    - ARCH=i386 SHARED=OFF
+    - ARCH=amd64 SHARED=ON
+
+matrix:
+  exclude: # This is already covered by building universal (fat) libraries by default
+  - os: osx
+    env: ARCH=i386 SHARED=OFF
+
 before_script:
-  - export CFLAGS="-std=gnu99 $CFLAGS"
+  - export CFLAGS="-std=gnu99"
 
 before_install:
   - if [ "$TRAVIS_OS_NAME" == "linux" ]; then
       sudo apt-get install -y gcc-multilib
                               libopenal-dev
                               libxcursor-dev libxinerama-dev
-                              mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
+                              mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev
+                              libgl1-mesa-dev libglu1-mesa-dev libglew-dev;
+      export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH";
+      if [ "$ARCH" == "i386" ]; then export CFLAGS="$CFLAGS -m32"; fi;
+      if [ "$ARCH" == "amd64" ]; then export CFLAGS="$CFLAGS -m64"; fi;
     fi
-  - if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; brew install glfw; fi
+  - if [ "$TRAVIS_OS_NAME" == "osx" ]; then export RAYLIB_PACKAGE_SUFFIX="-macOS"; fi
   - "$CC --version"
 
 script:
   - mkdir build
   - cd build
-  - cmake -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
+  - cmake -DMACOS_FATLIB=ON -DSTATIC_RAYLIB=ON -DSHARED_RAYLIB=$SHARED -DBUILD_EXAMPLES=OFF -DBUILD_GAMES=OFF ..
   - make
-#  - make package
-#  - sudo make install
-#
-#deploy:
-#  provider: releases
-#  api_key:
-#    secure: XXX
-#  file_glob: true
-#  file: raylib-*.tar.gz
-#  skip_cleanup: true
-#  on:
-#    branch: master
-#    tags: true
+  - make package
+
+deploy:
+  provider: releases
+  api_key:
+    secure: LvqUIAN/3dJul+Ra2iK3tSaNG5IwsNMmGIwVMy0DK5IBCxiQPBc9pWGiE30RTBPt6Z+N4BhMEE8DtUl+vnISlMoHWNIIhF2zwC66hs/F7zY7qEITMRSmfiLcqxQysknFOnJB06CATgXcFqlEo9j+t4abrG/f3qcb92J4O2uNz336Au2myTx93Q5MxbyA7KiUuEutFnb2dWiPCY4d+sGeXEfsiD2R7aj/8MaWOkoGdZVrTkI9juMgvpImkjQBArvqdjUMeT3MsRrwgOIq5v2GFV9dOl8k1WzPeT8B2JHh00ed/o1/wuFq/cLLOxtYo2+Pv3+xatOrlexoX0WkDm7C9/L1W5U4rLexU3CQ9mMBmHPnp6k/WXZ5QXEE4uUF0+LpN3XlIXzFpdZmZiVV8VLxg2WvyncMmivYiu7/MTkyfZxyKkzwl7sZZslzHA9kOGedGaN7b7/2B77OFHoQK8lKfdFml7jJnarh+89nenNZYMab0E8qkOJOyb2bYlDTa0/2nyxGiyymYgq6YHLNrDbhqB/1LzdgzjMliQ8ri5q9Ux2vjfcqOzhfAmcwFwnY/D6yXJWYi0DWpHZdpKl3du6dYDrypW91/yDWbwiJ/YhrE7ZunzrcB6GH/QkbuzWxdCth39rQAHih8DG01co/K3Gvi4yGjvIH5tFUpyEolMnpMiA=
+  file_glob: true
+  file: raylib-*.tar.gz
+  skip_cleanup: true
+  on:
+    repo: raysan5/raylib
+    branch:
+      - develop
+      - master

+ 6 - 4
README.md

@@ -31,7 +31,7 @@ features
    *  Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
    *  Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
    *  VR stereo rendering support with configurable HMD device parameters
-   *  Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+   *  Minimal external dependencies (OpenGL, OpenAL)
    *  Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
 
 raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for 
@@ -44,10 +44,12 @@ to accomodate to Android, Raspberry Pi and HTML5.
 
 *On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
 
-building
---------
+build and installation
+----------------------
+
+Binary releases for Windows, Linux and macOS are available at the [Github Releases](https://github.com/raysan5/raylib/releases) page.
 
-For detailed building instructions, check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
+To build raylib yourself, check out the [raylib Wiki](https://github.com/raysan5/raylib/wiki) for detailed instructions.
 
 raylib has been developed using exclusively two tools: 
 

+ 30 - 28
appveyor.yml

@@ -10,29 +10,30 @@ init:
   - cmake -E remove c:\programdata\chocolatey\bin\cpack.exe
   - set PATH=%PATH:C:\Program Files (x86)\Git\usr\bin;=%
   - set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
-  - set PATH=%prefix_dir%\bin;%PATH%
+  - if [%BITS%]==[32] set MINGW=C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
+  - if [%BITS%]==[64] set MINGW=C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
+  - if [%COMPILER%]==[mingw] set PATH=%MINGW%\bin;%PATH%
+  - set RAYLIB_PACKAGE_SUFFIX=-Win%BITS%-%COMPILER%
+  - set VERBOSE=1
 
 environment:
   matrix:
-    - compiler: MinGW-w64
+    - compiler: mingw
       bits: 32
-      prefix_dir: C:\mingw-w64\i686-6.3.0-posix-dwarf-rt_v5-rev1\mingw32
-    - compiler: MinGW-w64
+    - compiler: mingw
       bits: 64
-      prefix_dir: C:\mingw-w64\x86_64-6.3.0-posix-seh-rt_v5-rev1\mingw64
-    - compiler: MSVC15
+    - compiler: msvc15
       bits: 32
-    - compiler: MSVC15
+    - compiler: msvc15
       bits: 64
 
 before_build:
   - appveyor DownloadFile http://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
   - 7z x openal-soft-1.17.2-bin.zip
   - move openal-soft-1.17.2-bin src\external\openal
-  - if [%COMPILER%]==[MinGW-w64] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
-  - if [%COMPILER%]==[MSVC15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
-  - if [%COMPILER%]==[MSVC15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
-  - set VERBOSE=1
+  - if [%compiler%]==[mingw] set CFLAGS=-m%BITS% & set LDFLAGS=-m%BITS% & set GENERATOR="MinGW Makefiles"
+  - if [%COMPILER%]==[msvc15] if [%BITS%]==[32] set GENERATOR="Visual Studio 14 2015"
+  - if [%COMPILER%]==[msvc15] if [%BITS%]==[64] set GENERATOR="Visual Studio 14 2015 Win64"
   - mkdir build
   - cd build
 
@@ -41,25 +42,26 @@ build_script:
   - cmake --build . --target install
 
 after_build:
-#  - cmake --build . --target package
+  - cmake --build . --target package
 
 before_test:
 
 test_script:
 
-#artifacts:
-#  - path: 'build\*.zip'
-#
-#deploy:
-#  description: 'Automatic build by CI'
-#  provider: GitHub
-#  auth_token:
-#    secure: XXX
-#  artifact: /.*\.zip/
-#  draft: false
-#  prerelease: false
-#  force_update: true
-#  on:
-#    branch: master
-#    appveyor_repo_tag: true        # deploy on tag push only
-#
+artifacts:
+  - path: 'build\*.zip'
+
+deploy:
+  description: 'Automatic build by CI'
+  provider: GitHub
+  auth_token:
+    secure: lqkfPGZPK828Mmopbicrng08QaaQXAshp0a9E3bMXt8+hpA8vCfDAT3jgU8kaSsW
+  artifact: /.*\.zip/
+  draft: false
+  prerelease: false
+  force_update: true
+  on:
+    branch: 
+      - master
+      - develop
+    appveyor_repo_tag: true        # deploy on tag push only

+ 1 - 1
raylib.pc.in

@@ -5,7 +5,7 @@ includedir=${prefix}/include
 
 Name: raylib
 Description: Simple and easy-to-use library to learn videogames programming
-URL: https://github.com/raysan5/raylib
+URL: http://github.com/raysan5/raylib
 Version: @PROJECT_VERSION@
 Libs: -L${libdir} -lraylib
 Libs.private:@PKG_CONFIG_LIBS_PRIVATE@

+ 14 - 2
src/CMakeLists.txt

@@ -2,8 +2,7 @@
 project(raylib)
 include("../utils.cmake")
 
-set(raylib_VERSION_MAJOR 1)
-set(raylib_VERSION_MINOR 8)
+set(PROJECT_VERSION 1.9.0dev)
 set(RAYLIB raylib)    # Name of the generated library
 
 
@@ -173,3 +172,16 @@ message(STATUS "Compiling with the flags:")
 message(STATUS "  PLATFORM=" ${PLATFORM})
 message(STATUS "  GRAPHICS=" ${GRAPHICS})
 
+# Packaging
+SET(CPACK_PACKAGE_NAME "raylib")
+SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
+SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
+SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
+SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
+SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
+SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
+SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md")
+SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
+SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
+include(CPack)