Browse Source

REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`

Ray 1 week ago
parent
commit
4a23ed698f

+ 1 - 1
examples/Makefile

@@ -642,7 +642,7 @@ SHADERS = \
     shaders/shaders_normalmap_rendering \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
-    shaders/shaders_raymarching \
+    shaders/shaders_raymarching_rendering \
     shaders/shaders_rounded_rectangle \
     shaders/shaders_shadowmap_rendering \
     shaders/shaders_shapes_textures \

+ 2 - 2
examples/Makefile.Web

@@ -642,7 +642,7 @@ SHADERS = \
     shaders/shaders_normalmap_rendering \
     shaders/shaders_palette_switch \
     shaders/shaders_postprocessing \
-    shaders/shaders_raymarching \
+    shaders/shaders_raymarching_rendering \
     shaders/shaders_rounded_rectangle \
     shaders/shaders_shadowmap_rendering \
     shaders/shaders_shapes_textures \
@@ -1231,7 +1231,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
     --preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
     --preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
 
-shaders/shaders_raymarching: shaders/shaders_raymarching.c
+shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
     --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
 

+ 1 - 1
examples/README.md

@@ -183,7 +183,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐⭐⭐☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
-| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
+| [shaders_raymarching_rendering](shaders/shaders_raymarching_rendering.c) | <img src="shaders/shaders_raymarching_rendering.png" alt="shaders_raymarching_rendering" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |

+ 1 - 1
examples/examples_list.txt

@@ -130,7 +130,7 @@ shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria
 shaders;shaders_custom_uniform;★★☆☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5
 shaders;shaders_postprocessing;★★★☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5
 shaders;shaders_palette_switch;★★★☆;2.5;3.7;2019;2025;"Marco Lizza";@MarcoLizza
-shaders;shaders_raymarching;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5
+shaders;shaders_raymarching_rendering;★★★★;2.0;4.2;2018;2025;"Ramon Santamaria";@raysan5
 shaders;shaders_texture_rendering;★★☆☆;2.0;3.7;2019;2025;"Michał Ciesielski";@ciessielski
 shaders;shaders_texture_outline;★★★☆;4.0;4.0;2021;2025;"Serenity Skiff";@GoldenThumbs
 shaders;shaders_texture_waves;★★☆☆;2.5;3.7;2019;2025;"Anata";@anatagawa

+ 0 - 0
examples/shaders/shaders_raymarching.c → examples/shaders/shaders_raymarching_rendering.c


+ 0 - 0
examples/shaders/shaders_raymarching.png → examples/shaders/shaders_raymarching_rendering.png


+ 568 - 568
projects/VS2022/examples/shaders_raymarching.vcxproj → projects/VS2022/examples/shaders_raymarching_rendering.vcxproj

@@ -1,569 +1,569 @@
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projects/VS2022/raylib.sln

@@ -217,7 +217,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "e
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 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}"
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 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}"
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