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@@ -2824,6 +2824,28 @@ int lua_IsAudioDeviceReady(lua_State* L)
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return 1;
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}
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+int lua_LoadWave(lua_State* L)
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+{
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+ const char * arg1 = LuaGetArgument_string(L, 1);
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+ Wave result = LoadWave((char *)arg1);
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+ LuaPush_Wave(L, result);
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+ return 1;
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+}
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+
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+int lua_LoadWaveEx(lua_State* L)
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+{
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+ // TODO: Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels);
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+
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+ int arg1 = 0;
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+ int arg2 = LuaGetArgument_int(L, 2);
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+ int arg3 = LuaGetArgument_int(L, 3);
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+ int arg4 = LuaGetArgument_int(L, 4);
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+ int arg5 = LuaGetArgument_int(L, 5);
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+ Wave result = LoadWaveEx(arg1, arg2, arg3, arg4, arg5);
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+ LuaPush_Wave(L, result);
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+ return 1;
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+}
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+
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int lua_LoadSound(lua_State* L)
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{
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const char * arg1 = LuaGetArgument_string(L, 1);
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@@ -2849,6 +2871,22 @@ int lua_LoadSoundFromRES(lua_State* L)
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return 1;
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}
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+int lua_UpdateSound(lua_State* L)
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+{
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+ Sound arg1 = LuaGetArgument_Sound(L, 1);
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+ const char * arg2 = LuaGetArgument_string(L, 2);
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+ int * arg3 = LuaGetArgument_int(L, 3);
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+ UpdateSound(arg1, arg2, arg3);
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+ return 0;
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+}
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+
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+int lua_UnloadWave(lua_State* L)
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+{
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+ Wave arg1 = LuaGetArgument_Wave(L, 1);
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+ UnloadWave(arg1);
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+ return 0;
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+}
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+
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int lua_UnloadSound(lua_State* L)
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{
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Sound arg1 = LuaGetArgument_Sound(L, 1);
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@@ -2908,6 +2946,43 @@ int lua_SetSoundPitch(lua_State* L)
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return 0;
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}
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+int lua_WaveFormat(lua_State* L)
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+{
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+ Wave arg1 = LuaGetArgument_Wave(L, 1);
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+ int arg2 = LuaGetArgument_int(L, 2);
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+ int arg3 = LuaGetArgument_int(L, 3);
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+ int arg4 = LuaGetArgument_int(L, 4);
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+ WaveFormat(arg1, arg2, arg3, arg4);
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+ return 0;
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+}
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+
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+int lua_LoadMusicStream(lua_State* L)
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+{
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+ Wave arg1 = LuaGetArgument_Wave(L, 1);
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+ Wave result = WaveCopy(arg1);
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+ LuaPush_Wave(L, result);
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+ return 1;
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+}
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+
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+int lua_WaveCrop(lua_State* L)
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+{
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+ Wave arg1 = LuaGetArgument_Wave(L, 1);
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+ int arg2 = LuaGetArgument_int(L, 2);
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+ int arg3 = LuaGetArgument_int(L, 3);
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+ WaveCrop(arg1, arg2, arg3);
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+ return 0;
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+}
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+
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+int lua_GetWaveData(lua_State* L)
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+{
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+ // TODO: float *GetWaveData(Wave wave);
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+
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+ Wave arg1 = LuaGetArgument_Wave(L, 1);
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+ float result = GetWaveData(arg1);
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+ LuaPush_float(L, result);
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+ return 1;
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+}
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+
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int lua_LoadMusicStream(lua_State* L)
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{
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const char * arg1 = LuaGetArgument_string(L, 1);
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@@ -3799,9 +3874,13 @@ static luaL_Reg raylib_functions[] = {
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REG(InitAudioDevice)
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REG(CloseAudioDevice)
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REG(IsAudioDeviceReady)
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+ REG(LoadWave)
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+ REG(LoadWaveEx)
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REG(LoadSound)
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REG(LoadSoundFromWave)
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REG(LoadSoundFromRES)
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+ REG(UpdateSound)
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+ REG(UnloadWave)
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REG(UnloadSound)
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REG(PlaySound)
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REG(PauseSound)
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@@ -3810,6 +3889,10 @@ static luaL_Reg raylib_functions[] = {
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REG(IsSoundPlaying)
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REG(SetSoundVolume)
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REG(SetSoundPitch)
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+ REG(WaveFormat)
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+ REG(WaveCopy)
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+ REG(WaveCrop)
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+ REG(GetWaveData)
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REG(LoadMusicStream)
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REG(UnloadMusicStream)
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