|
@@ -1083,11 +1083,13 @@ static Wave LoadWAV(const char *fileName)
|
|
// Read in the sound data into the soundData variable
|
|
// Read in the sound data into the soundData variable
|
|
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
|
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
|
|
|
|
|
- // Now we set the variables that we need later
|
|
|
|
- wave.sampleCount = waveData.subChunkSize;
|
|
|
|
|
|
+ // Store wave parameters
|
|
wave.sampleRate = waveFormat.sampleRate;
|
|
wave.sampleRate = waveFormat.sampleRate;
|
|
wave.sampleSize = waveFormat.bitsPerSample;
|
|
wave.sampleSize = waveFormat.bitsPerSample;
|
|
wave.channels = waveFormat.numChannels;
|
|
wave.channels = waveFormat.numChannels;
|
|
|
|
+
|
|
|
|
+ // NOTE: subChunkSize comes in bytes, we need to translate it to number of samples
|
|
|
|
+ wave.sampleCount = waveData.subChunkSize/(waveFormat.bitsPerSample/8);
|
|
|
|
|
|
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
|
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
|
}
|
|
}
|