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@@ -1934,7 +1934,7 @@ void EnableEventWaiting(void)
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}
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// Disable waiting for events on EndDrawing(), automatic events polling
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-RLAPI void DisableEventWaiting(void)
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+void DisableEventWaiting(void)
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{
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CORE.Window.eventWaiting = false;
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}
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@@ -2435,7 +2435,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
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}
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// Load shader from code strings and bind default locations
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-RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
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+Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
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{
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Shader shader = { 0 };
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shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int));
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