@@ -2431,6 +2431,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
Vector3 c = Vector3Add(center, p2);
Vector3 d = Vector3Subtract(center, p1);
+ if (rlCheckBufferLimit(4)) rlglDraw();
+
rlEnableTexture(texture.id);
rlBegin(RL_QUADS);