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@@ -31,10 +31,23 @@
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//----------------------------------------------------------------------------------
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// Logo screen global variables
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-static int framesCounter;
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-static int finishScreen;
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+static int framesCounter = 0;
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+static int finishScreen = 0;
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-static Texture2D logo;
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+static int logoPositionX = 0;
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+static int logoPositionY = 0;
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+
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+static int lettersCount = 0;
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+
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+static int topSideRecWidth = 0;
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+static int leftSideRecHeight = 0;
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+
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+static int bottomSideRecWidth = 0;
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+static int rightSideRecHeight = 0;
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+
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+static char raylib[8] = { 0 }; // raylib text array, max 8 letters
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+static int state = 0; // Tracking animation states (State Machine)
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+static float alpha = 1.0f; // Useful for fading
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//----------------------------------------------------------------------------------
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// Logo Screen Functions Definition
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@@ -43,43 +56,150 @@ static Texture2D logo;
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// Logo Screen Initialization logic
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void InitLogoScreen(void)
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{
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- // TODO: Initialize LOGO screen variables here!
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- framesCounter = 0;
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+ // Initialize LOGO screen variables here!
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finishScreen = 0;
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+ framesCounter = 0;
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+ lettersCount = 0;
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- logo = LoadTexture("resources/raylib_logo.png");
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+ logoPositionX = GetScreenWidth()/2 - 128;
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+ logoPositionY = GetScreenHeight()/2 - 128;
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+
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+ topSideRecWidth = LOGO_RECS_SIDE;
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+ leftSideRecHeight = LOGO_RECS_SIDE;
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+ bottomSideRecWidth = LOGO_RECS_SIDE;
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+ rightSideRecHeight = LOGO_RECS_SIDE;
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+
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+ for (int i = 0; i < 8; i++) raylib[i] = '\0';
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+
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+ state = 0;
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+ alpha = 1.0f;
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}
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// Logo Screen Update logic
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void UpdateLogoScreen(void)
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{
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- // TODO: Update LOGO screen variables here!
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+ // Update LOGO screen variables here!
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+ if (state == 0) // State 0: Small box blinking
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+ {
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+ framesCounter++;
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- framesCounter++; // Count frames
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+ if (framesCounter == 80)
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+ {
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+ state = 1;
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+ framesCounter = 0; // Reset counter... will be used later...
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+ }
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+ }
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+ else if (state == 1) // State 1: Top and left bars growing
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+ {
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+ topSideRecWidth += 8;
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+ leftSideRecHeight += 8;
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- // Wait for 2 seconds (120 frames) before jumping to TITLE screen
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- if (framesCounter > 120)
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+ if (topSideRecWidth == 256) state = 2;
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+ }
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+ else if (state == 2) // State 2: Bottom and right bars growing
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+ {
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+ bottomSideRecWidth += 8;
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+ rightSideRecHeight += 8;
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+
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+ if (bottomSideRecWidth == 256) state = 3;
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+ }
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+ else if (state == 3) // State 3: Letters appearing (one by one)
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{
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- finishScreen = true;
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+ framesCounter++;
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+
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+ if (framesCounter/10) // Every 12 frames, one more letter!
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+ {
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+ lettersCount++;
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+ framesCounter = 0;
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+ }
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+
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+ switch (lettersCount)
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+ {
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+ case 1: raylib[0] = 'r'; break;
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+ case 2: raylib[1] = 'a'; break;
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+ case 3: raylib[2] = 'y'; break;
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+ case 4: raylib[3] = 'l'; break;
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+ case 5: raylib[4] = 'i'; break;
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+ case 6: raylib[5] = 'b'; break;
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+ default: break;
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+ }
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+
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+ // When all letters have appeared...
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+ if (lettersCount >= 10)
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+ {
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+ state = 4;
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+ framesCounter = 0;
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+ }
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+ }
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+ else if (state == 4)
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+ {
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+ framesCounter++;
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+
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+ if (framesCounter > 100)
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+ {
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+ alpha -= 0.02f;
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+
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+ if (alpha <= 0.0f)
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+ {
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+ alpha = 0.0f;
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+ finishScreen = 1;
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+ }
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+ }
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}
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}
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// Logo Screen Draw logic
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void DrawLogoScreen(void)
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{
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- // TODO: Draw LOGO screen here!
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- DrawTextEx(font, "LOGO SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, GRAY);
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- DrawText("WAIT for 2 SECONDS...", 290, 400, 20, GRAY);
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-
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- DrawTexture(logo, GetScreenWidth()/2 - logo.width/2, 100, WHITE);
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+ if (state == 0)
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+ {
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+ if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
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+ }
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+ else if (state == 1)
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+ {
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+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
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+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
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+ }
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+ else if (state == 2)
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+ {
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+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
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+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
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+
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+ DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
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+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
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+ }
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+ else if (state == 3)
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+ {
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+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
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+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
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+
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+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
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+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
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+
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+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
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+
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+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
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+ }
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+ else if (state == 4)
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+ {
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+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
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+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
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+
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+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
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+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
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+
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+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
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+
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+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
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+
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+ if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
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+ }
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}
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// Logo Screen Unload logic
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void UnloadLogoScreen(void)
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{
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- // TODO: Unload LOGO screen variables here!
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-
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- UnloadTexture(logo);
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+ // Unload LOGO screen variables here!
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}
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// Logo Screen should finish?
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