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Remove testing binormals implementation

victorfisac 8 年之前
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4b7ea25603
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/models.c

+ 1 - 1
src/models.c

@@ -1848,7 +1848,7 @@ static Mesh LoadOBJ(const char *fileName)
     {
         // Attempt to calculate mesh tangents and binormals using positions and texture coordinates
         mesh.tangents = (float *)malloc(mesh.vertexCount*3*sizeof(float));
-        mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
+        // mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
 
         int vCount = 0;
         int uvCount = 0;