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@@ -176,6 +176,11 @@ int main(void)
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else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 6, GREEN);
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else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 6, GREEN);
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DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
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DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
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+
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+ // Draw spline control lines
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+ DrawLineV(points[i], control[i].start, LIGHTGRAY);
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+ DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
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+ DrawLineV(control[i].end, points[i + 1], LIGHTGRAY);
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}
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}
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}
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}
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@@ -183,7 +188,9 @@ int main(void)
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for (int i = 0; i < pointCount; i++)
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for (int i = 0; i < pointCount; i++)
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{
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{
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DrawCircleV(points[i], (focusedPoint == i)? 8.0f : 5.0f, (focusedPoint == i)? BLUE: RED);
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DrawCircleV(points[i], (focusedPoint == i)? 8.0f : 5.0f, (focusedPoint == i)? BLUE: RED);
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- if ((splineType != 0) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], LIGHTGRAY);
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+ if ((splineType != SPLINE_LINEAR) &&
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+ (splineType != SPLINE_BEZIER) &&
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+ (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], LIGHTGRAY);
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}
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}
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// TODO: Draw help
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// TODO: Draw help
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