Browse Source

Remove trail spaces

Ray 4 years ago
parent
commit
4b93feb172
7 changed files with 91 additions and 91 deletions
  1. 63 63
      src/core.c
  2. 21 21
      src/models.c
  3. 2 2
      src/raudio.c
  4. 1 1
      src/raymath.h
  5. 2 2
      src/shapes.c
  6. 1 1
      src/text.c
  7. 1 1
      src/textures.c

+ 63 - 63
src/core.c

@@ -547,27 +547,27 @@ typedef enum {
 
 static const char *autoEventTypeName[] = {
     "EVENT_NONE",
-    "INPUT_KEY_UP",             
-    "INPUT_KEY_DOWN",           
-    "INPUT_KEY_PRESSED",        
-    "INPUT_KEY_RELEASED",       
-    "INPUT_MOUSE_BUTTON_UP",    
-    "INPUT_MOUSE_BUTTON_DOWN",  
-    "INPUT_MOUSE_POSITION",     
-    "INPUT_MOUSE_WHEEL_MOTION", 
-    "INPUT_GAMEPAD_CONNECT",    
-    "INPUT_GAMEPAD_DISCONNECT", 
-    "INPUT_GAMEPAD_BUTTON_UP",  
+    "INPUT_KEY_UP",
+    "INPUT_KEY_DOWN",
+    "INPUT_KEY_PRESSED",
+    "INPUT_KEY_RELEASED",
+    "INPUT_MOUSE_BUTTON_UP",
+    "INPUT_MOUSE_BUTTON_DOWN",
+    "INPUT_MOUSE_POSITION",
+    "INPUT_MOUSE_WHEEL_MOTION",
+    "INPUT_GAMEPAD_CONNECT",
+    "INPUT_GAMEPAD_DISCONNECT",
+    "INPUT_GAMEPAD_BUTTON_UP",
     "INPUT_GAMEPAD_BUTTON_DOWN",
     "INPUT_GAMEPAD_AXIS_MOTION",
-    "INPUT_TOUCH_UP",           
-    "INPUT_TOUCH_DOWN",         
-    "INPUT_TOUCH_POSITION",     
-    "INPUT_GESTURE",            
-    "WINDOW_CLOSE",             
-    "WINDOW_MAXIMIZE",          
-    "WINDOW_MINIMIZE",          
-    "WINDOW_RESIZE",            
+    "INPUT_TOUCH_UP",
+    "INPUT_TOUCH_DOWN",
+    "INPUT_TOUCH_POSITION",
+    "INPUT_GESTURE",
+    "WINDOW_CLOSE",
+    "WINDOW_MAXIMIZE",
+    "WINDOW_MINIMIZE",
+    "WINDOW_RESIZE",
     "ACTION_TAKE_SCREENSHOT",
     "ACTION_SETTARGETFPS"
 };
@@ -835,7 +835,7 @@ void InitWindow(int width, int height, const char *title)
     CORE.Window.ready = InitGraphicsDevice(width, height);
 
     // If graphic device is no properly initialized, we end program
-    if (!CORE.Window.ready) 
+    if (!CORE.Window.ready)
     {
         TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
         return;
@@ -896,12 +896,12 @@ void InitWindow(int width, int height, const char *title)
 
     CORE.Input.Mouse.currentPosition.x = (float)CORE.Window.screen.width/2.0f;
     CORE.Input.Mouse.currentPosition.y = (float)CORE.Window.screen.height/2.0f;
-    
+
 #if defined(SUPPORT_EVENTS_AUTOMATION)
     events = (AutomationEvent *)malloc(MAX_CODE_AUTOMATION_EVENTS*sizeof(AutomationEvent));
     CORE.Time.frameCounter = 0;
 #endif
-    
+
 #endif        // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
 }
 
@@ -2040,12 +2040,12 @@ void EndDrawing(void)
     }
 
     PollInputEvents();              // Poll user events
-    
+
 #if defined(SUPPORT_EVENTS_AUTOMATION)
     if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
 
     // TODO: When should we play? After/before/replace PollInputEvents()?
-    if (eventsPlaying) 
+    if (eventsPlaying)
     {
         if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
         PlayAutomationEvent(CORE.Time.frameCounter);
@@ -4813,7 +4813,7 @@ static void PollInputEvents(void)
     // Register previous mouse wheel state
     CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
     CORE.Input.Mouse.currentWheelMove = 0.0f;
-    
+
     // Register previous mouse position
     CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
 #endif
@@ -5070,7 +5070,7 @@ static void SwapBuffers(void)
     {
         gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
     }
-    
+
     CORE.Window.prevBO = bo;
 #endif  // PLATFORM_DRM
 #endif  // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
@@ -5190,7 +5190,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
     else if (key == GLFW_KEY_F11 && action == GLFW_PRESS)
     {
         eventsRecording = !eventsRecording;
-        
+
         // On finish recording, we export events into a file
         if (!eventsRecording) ExportAutomationEvents("eventsrec.rep");
     }
@@ -5198,7 +5198,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
     {
         LoadAutomationEvents("eventsrec.rep");
         eventsPlaying = true;
-        
+
         TRACELOG(LOG_WARNING, "eventsPlaying enabled!");
     }
 #endif
@@ -6796,22 +6796,22 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
 static void LoadAutomationEvents(const char *fileName)
 {
     //unsigned char fileId[4] = { 0 };
-    
+
     // Load binary
     /*
     FILE *repFile = fopen(fileName, "rb");
     fread(fileId, 4, 1, repFile);
-    
+
     if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
     {
         fread(&eventCount, sizeof(int), 1, repFile);
         TraceLog(LOG_WARNING, "Events loaded: %i\n", eventCount);
         fread(events, sizeof(AutomationEvent), eventCount, repFile);
     }
-    
+
     fclose(repFile);
     */
-    
+
     // Load events (text file)
     FILE *repFile = fopen(fileName, "rt");
 
@@ -6827,20 +6827,20 @@ static void LoadAutomationEvents(const char *fileName)
             if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
             else if (buffer[0] == 'e')
             {
-                sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type, 
+                sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
                        &events[count].params[0], &events[count].params[1], &events[count].params[2]);
-                       
+ 
                 count++;
             }
 
             fgets(buffer, 256, repFile);
         }
-        
+
         if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
 
         fclose(repFile);
     }
-    
+
     TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
 }
 
@@ -6858,23 +6858,23 @@ static void ExportAutomationEvents(const char *fileName)
     fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
     fclose(repFile);
     */
-    
+
     // Export events as text
     FILE *repFile = fopen(fileName, "wt");
-    
+
     if (repFile != NULL)
     {
         fprintf(repFile, "# Automation events list\n");
         fprintf(repFile, "#    c <events_count>\n");
         fprintf(repFile, "#    e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
-        
+
         fprintf(repFile, "c %i\n", eventCount);
         for (int i = 0; i < eventCount; i++)
         {
-            fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type, 
+            fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
                     events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
         }
-        
+
         fclose(repFile);
     }
 }
@@ -6893,11 +6893,11 @@ static void RecordAutomationEvent(unsigned int frame)
             events[eventCount].params[0] = key;
             events[eventCount].params[1] = 0;
             events[eventCount].params[2] = 0;
-            
+
             TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
             eventCount++;
         }
-        
+
         // INPUT_KEY_DOWN
         if (CORE.Input.Keyboard.currentKeyState[key])
         {
@@ -6922,11 +6922,11 @@ static void RecordAutomationEvent(unsigned int frame)
             events[eventCount].params[0] = button;
             events[eventCount].params[1] = 0;
             events[eventCount].params[2] = 0;
-            
+
             TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
             eventCount++;
         }
-        
+
         // INPUT_MOUSE_BUTTON_DOWN
         if (CORE.Input.Mouse.currentButtonState[button])
         {
@@ -6940,7 +6940,7 @@ static void RecordAutomationEvent(unsigned int frame)
             eventCount++;
         }
     }
-    
+
     // INPUT_MOUSE_POSITION (only saved if changed)
     if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
         ((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
@@ -6954,7 +6954,7 @@ static void RecordAutomationEvent(unsigned int frame)
         TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
         eventCount++;
     }
-    
+
     // INPUT_MOUSE_WHEEL_MOTION
     if ((int)CORE.Input.Mouse.currentWheelMove != (int)CORE.Input.Mouse.previousWheelMove)
     {
@@ -6967,7 +6967,7 @@ static void RecordAutomationEvent(unsigned int frame)
         TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
         eventCount++;
     }
-    
+
     for (int id = 0; id < MAX_TOUCH_POINTS; id++)
     {
         // INPUT_TOUCH_UP
@@ -6982,7 +6982,7 @@ static void RecordAutomationEvent(unsigned int frame)
             TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
             eventCount++;
         }
-        
+
         // INPUT_TOUCH_DOWN
         if (CORE.Input.Touch.currentTouchState[id])
         {
@@ -6991,11 +6991,11 @@ static void RecordAutomationEvent(unsigned int frame)
             events[eventCount].params[0] = id;
             events[eventCount].params[1] = 0;
             events[eventCount].params[2] = 0;
-            
+
             TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
             eventCount++;
         }
-        
+
         // INPUT_TOUCH_POSITION
         // TODO: It requires the id!
         /*
@@ -7013,7 +7013,7 @@ static void RecordAutomationEvent(unsigned int frame)
         }
         */
     }
-    
+
     for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
     {
         // INPUT_GAMEPAD_CONNECT
@@ -7024,7 +7024,7 @@ static void RecordAutomationEvent(unsigned int frame)
             // TODO: Save gamepad connect event
         }
         */
-        
+
         // INPUT_GAMEPAD_DISCONNECT
         /*
         if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
@@ -7033,7 +7033,7 @@ static void RecordAutomationEvent(unsigned int frame)
             // TODO: Save gamepad disconnect event
         }
         */
-        
+
         for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
         {
             // INPUT_GAMEPAD_BUTTON_UP
@@ -7044,11 +7044,11 @@ static void RecordAutomationEvent(unsigned int frame)
                 events[eventCount].params[0] = gamepad;
                 events[eventCount].params[1] = button;
                 events[eventCount].params[2] = 0;
-                
+
                 TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
                 eventCount++;
             }
-            
+
             // INPUT_GAMEPAD_BUTTON_DOWN
             if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
             {
@@ -7062,7 +7062,7 @@ static void RecordAutomationEvent(unsigned int frame)
                 eventCount++;
             }
         }
-        
+
         for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
         {
             // INPUT_GAMEPAD_AXIS_MOTION
@@ -7079,7 +7079,7 @@ static void RecordAutomationEvent(unsigned int frame)
             }
         }
     }
-    
+
     // INPUT_GESTURE
     if (GESTURES.current != GESTURE_NONE)
     {
@@ -7128,19 +7128,19 @@ static void PlayAutomationEvent(unsigned int frame)
                 case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
                 {
                     CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
-                } break;      
+                } break;
                 case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break;     // param[0]: gesture (enum Gesture) -> gestures.h: GESTURES.current
-                
+
                 // Window events
                 case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
                 case WINDOW_MAXIMIZE: MaximizeWindow(); break;
                 case WINDOW_MINIMIZE: MinimizeWindow(); break;
                 case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
-                
+
                 // Custom events
-                case ACTION_TAKE_SCREENSHOT: 
+                case ACTION_TAKE_SCREENSHOT:
                 {
-                    TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); 
+                    TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
                     screenshotCounter++;
                 } break;
                 case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;

+ 21 - 21
src/models.c

@@ -2815,7 +2815,7 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
 {
     // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width
     Vector2 sizeRatio = { size.y, size.x*(float)source.height/source.width };
-    
+
     Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
 
     Vector3 right = { matView.m0, matView.m4, matView.m8 };
@@ -2826,7 +2826,7 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
 
     Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2);
     Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2);
-    
+
     Vector3 p1 = Vector3Add(rightScaled, upScaled);
     Vector3 p2 = Vector3Subtract(rightScaled, upScaled);
 
@@ -2834,25 +2834,25 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
     Vector3 topRight = p1;
     Vector3 bottomRight = p2;
     Vector3 bottomLeft = Vector3Scale(p1, -1);
-    
+
     if (rotation != 0.0f)
-    {    
+    {
         float sinRotation = sinf(rotation*DEG2RAD);
         float cosRotation = cosf(rotation*DEG2RAD);
-        
+
         // NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
         float rotateAboutX = sizeRatio.x*origin.x/2;
         float rotateAboutY = sizeRatio.y*origin.y/2;
-        
+
         float xtvalue, ytvalue;
         float rotatedX, rotatedY;
-        
+
         xtvalue = Vector3DotProduct(right, topLeft) - rotateAboutX; // Project points to x and y coordinates on the billboard plane
         ytvalue = Vector3DotProduct(up, topLeft) - rotateAboutY;
-        rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin 
+        rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin
         rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
         topLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); // Translate back to cartesian coordinates
-        
+
         xtvalue = Vector3DotProduct(right, topRight) - rotateAboutX;
         ytvalue = Vector3DotProduct(up, topRight) - rotateAboutY;
         rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
@@ -2864,20 +2864,20 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
         rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
         rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
         bottomRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
-        
+
         xtvalue = Vector3DotProduct(right, bottomLeft)-rotateAboutX;
         ytvalue = Vector3DotProduct(up, bottomLeft)-rotateAboutY;
         rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX;
         rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY;
         bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX));
     }
-    
+
     // Translate points to the draw center (position)
     topLeft = Vector3Add(topLeft, position);
     topRight = Vector3Add(topRight, position);
     bottomRight = Vector3Add(bottomRight, position);
     bottomLeft = Vector3Add(bottomLeft, position);
-    
+
     rlCheckRenderBatchLimit(4);
 
     rlSetTexture(texture.id);
@@ -2902,7 +2902,7 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
         rlVertex3f(topRight.x, topRight.y, topRight.z);
     rlEnd();
 
-    rlSetTexture(0);    
+    rlSetTexture(0);
 }
 
 // Draw a bounding box with wires
@@ -2992,7 +2992,7 @@ RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius)
     collision.hit = d >= 0.0f;
 
     // Check if ray origin is inside the sphere to calculate the correct collision point
-    if (distance < radius) 
+    if (distance < radius)
     {
         collision.distance = vector + sqrtf(d);
 
@@ -3001,8 +3001,8 @@ RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius)
 
         // Calculate collision normal (pointing outwards)
         collision.normal = Vector3Negate(Vector3Normalize(Vector3Subtract(collision.point, center)));
-    } 
-    else 
+    }
+    else
     {
         collision.distance = vector - sqrtf(d);
 
@@ -3012,7 +3012,7 @@ RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius)
         // Calculate collision normal (pointing inwards)
         collision.normal = Vector3Normalize(Vector3Subtract(collision.point, center));
     }
-    
+
     return collision;
 }
 
@@ -3119,7 +3119,7 @@ RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform)
             }
         }
     }
-    
+
     return collision;
 }
 
@@ -3374,7 +3374,7 @@ static Model LoadOBJ(const char *fileName)
         tinyobj_materials_free(materials, materialCount);
 
         UnloadFileText(fileText);
-        
+
         RL_FREE(matFaces);
         RL_FREE(vCount);
         RL_FREE(vtCount);
@@ -3696,11 +3696,11 @@ static Model LoadIQM(const char *fileName)
                 //fseek(iqmFile, va[i].offset, SEEK_SET);
                 //fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
                 memcpy(color, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char));
-    
+
                 for (unsigned int m = 0; m < iqmHeader->num_meshes; m++)
                 {
                     model.meshes[m].colors = RL_CALLOC(model.meshes[m].vertexCount*4, sizeof(unsigned char));
-    
+
                     int vCounter = 0;
                     for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
                     {

+ 2 - 2
src/raudio.c

@@ -1784,7 +1784,7 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
 
     // The size of a streaming buffer must be at least double the size of a period
     unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames;
-    
+
     // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
     unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize;
 
@@ -2352,7 +2352,7 @@ static bool TextIsEqual(const char *text1, const char *text2)
 static const char *TextToLower(const char *text)
 {
     #define MAX_TEXT_BUFFER_LENGTH      1024
-    
+
     static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
 
     for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)

+ 1 - 1
src/raymath.h

@@ -1389,7 +1389,7 @@ RMDEF Quaternion QuaternionFromMatrix(Matrix mat)
 RMDEF Matrix QuaternionToMatrix(Quaternion q)
 {
     Matrix result = MatrixIdentity();
-    
+
     float a2 = q.x*q.x;
     float b2 = q.y*q.y;
     float c2 = q.z*q.z;

+ 2 - 2
src/shapes.c

@@ -130,9 +130,9 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
         float scale = thick/(2*length);
         Vector2 radius = { -scale*delta.y, scale*delta.x };
         Vector2 strip[4] = {
-            { startPos.x - radius.x, startPos.y - radius.y }, 
+            { startPos.x - radius.x, startPos.y - radius.y },
             { startPos.x + radius.x, startPos.y + radius.y },
-            { endPos.x - radius.x, endPos.y - radius.y }, 
+            { endPos.x - radius.x, endPos.y - radius.y },
             { endPos.x + radius.x, endPos.y + radius.y }
         };
 

+ 1 - 1
src/text.c

@@ -849,7 +849,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
 void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
 {
     if (font.texture.id == 0) font = GetFontDefault();  // Security check in case of not valid font
-    
+
     int length = TextLength(text);  // Total length in bytes of the text, scanned by codepoints in loop
 
     int textOffsetY = 0;            // Offset between lines (on line break '\n')

+ 1 - 1
src/textures.c

@@ -503,7 +503,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
     success = SaveFileText(fileName, txtData);
 
     RL_FREE(txtData);
-    
+
 #endif      // SUPPORT_IMAGE_EXPORT
 
     if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);