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@@ -13,12 +13,15 @@
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#define PHYSAC_IMPLEMENTATION
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#include "physac.h"
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+#include <pthread.h>
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#define FORCE_AMOUNT 5.0f
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#define FORCE_RADIUS 150
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#define LINE_LENGTH 75
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#define TRIANGLE_LENGTH 12
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+void* PhysicsThread(void *arg);
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+
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int main()
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{
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// Initialization
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@@ -61,6 +64,10 @@ int main()
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PhysicBody topWall = CreatePhysicBody((Vector2){ screenWidth/2, -25 }, 0.0f, (Vector2){ screenWidth, 50 });
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PhysicBody bottomWall = CreatePhysicBody((Vector2){ screenWidth/2, screenHeight + 25 }, 0.0f, (Vector2){ screenWidth, 50 });
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+ // Create physics thread
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+ pthread_t tid;
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+ pthread_create(&tid, NULL, &PhysicsThread, NULL);
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+
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@@ -69,7 +76,6 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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- UpdatePhysics(); // Update all created physic objects
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// Update mouse position value
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mousePosition = GetMousePosition();
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@@ -174,10 +180,32 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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+ pthread_cancel(tid); // Destroy physics thread
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+
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ClosePhysics(); // Unitialize physics module
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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+}
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+
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+void* PhysicsThread(void *arg)
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+{
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+ // Initialize time variables
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+ double currentTime = GetTime();
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+ double previousTime = currentTime;
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+
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+ // Physics update loop
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+ while (!WindowShouldClose())
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+ {
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+ currentTime = GetTime();
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+ double deltaTime = (double)(currentTime - previousTime);
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+ previousTime = currentTime;
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+
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+ // Delta time value needs to be inverse multiplied by physics time step value (1/target fps)
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+ UpdatePhysics(deltaTime/PHYSICS_TIMESTEP);
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+ }
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+
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+ return NULL;
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}
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